
Take on the role of Onigiri, a feline witch who lives in a cottage and delivers packages flying on a broomstick. Customize your cottage, explore new worlds, forage plants and fungi, and meet quirky villagers along the way, while enjoying music by Mark Sparling, the composer for A Short Hike.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 33reviews | 61% | — | $13.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Rückerstattung beantragt... Die Steuerung mit dem Gamepad ist echt miserabel. Die Spielwelt wirkt unvollständig. Einziger Pluspunkt ist die süße Katze... Gut gemeinte 2/10
Неуправляемый кусок гoвнa
Chill Death Stranding with flying cat Really a relaxing game. You fly around and deliver packages, that's the main action. You can also decorate your house and make potions that give you buffs and change the appearance of your clothes and flying broom. You get to know the inhabitants and make friends. After you have played for a while you can unlock new worlds. I thought the game was short but there is a lot to do and you can collect a lot of new flowers and there are so many things for your home that you can re-decorate it many times. The story is simple and at first the flying is unusual (I recommend a controller) but after a while it becomes easy and fun. I can recommend the game if you are looking for a simple game to relax, want to farm lots of flowers and redecorate (your house), also like to do a bit of crafting and want to explore the world by flying and meet cute characters. The game doesn't overwhelm you with a thousand tasks or complicated game mechanics, it doesn't offer bombastic graphics or controls but it relaxes you at the end of a long day and that's what I was looking for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 33 reviews with recorded playtime.
I overall had a nice time playing it. The wholesome vibe of the game is great, especially when you hand out deliveries to specific villagers. All of the different animal friends are adorable as heck; it made my heart so happy. And they all had pronouns; I was so excited about that. The gameplay was definitely the roughest part. I made the mistake of using mouse and keyboard when I first started. It was honestly a bit confusing figuring out how to move. But when I changed to controller, it was significantly better. I also eventually switched to infinite stamina, which made the experience much more cozy and more what I was looking for. So if you're mindful of some of its weaknesses and update your settings/controllers to avoid them, you'll have a nice time with this game! Plus it worked well on Steam Deck. Here's my first impressions: https://youtu.be/9CT6hwPIqiI
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 女巫、猫、快递员,单单把这些关键词列出来就已经让人充满了兴趣;飞行模拟、房屋建造、生活制作,就只看游戏中的核心玩法已经有时间杀手的潜质了。可惜的是,游戏只是将这些玩法装配在了一起,并没有构建起良好的内容循环,玩法的割裂让原本可以很有趣的玩法内容形同虚设,只需要游玩十分钟你就可以对游戏打消所有的期待! 游戏一开始的教程事无巨细地教你如何飞行,如何进行家园装扮,还让你试着吃下自己做的食物,然后就让玩家自由探索了;别的不说,这个飞行操作是真得难受,加速减速还算正常,就是这个转向半径真还挺大的,在进行需要精准靠近目标时,往往要对着转几圈才能对准,当然也可能是我还没习惯它的操控方式;再就是游戏中的学习制作系统,除了需要所需的材料,还需要等待时间才能制作完成,这个设计怕是有些复古了,现在游戏都恨不得让玩家操作立即所得,这还整延迟满足拖延时间这套,有些文艺复兴了;猫女巫在游戏中除了进自己家是绝不会下地的,扫帚一加速就会喷射火焰,这怕是着火了,这氮气加速扫帚冲一会就需要缓缓才能继续冲,虽说这个设计没啥问题,但这喷射特效还是让人忍不住吐槽~ 游戏中主要行为就是在接快递和送快递,给特定NPC送快递还可以提升与其的好感度,好感度满了就可以开启新的世界继续送快递,而送快递获得的月亮币,可以在商店里购买家具或者消耗类道具,也是学习新魔法的消耗所需,看起来似乎能形成玩法的逻辑自洽,但是送快递并没有任何限制,可以无脑地一直送下去,完全可以忽略房屋装饰和学习制作系统的存在,自然就会陷入一种“我在干什么”的自我怀疑中,加上游戏的BGM极其舒缓惬意,如果说飞着飞着睡着了,也是完全有这个可能的! 所以,要让我推荐这个游戏,确实有些强人所难,但换个角度,如果你有失眠的困扰或者感到心力憔悴精神焦虑,那建议尝试下这个游戏,对于改善睡眠质量、缓解心理压力或许有着不错的效果!
kbity!! 🥰🥰😊🐢
Für die, die ruhig durch die Gegend schweben, liefern und Dinge einsammeln wollen. Es spielt sich ruhig und angenehm per Tastatur wenn die ersten Hürden genommen sind, das Haus etwas einzurichten: Die Entertaste ist gelegentlich gefragt, das steht aber nirgends. Verstauen heißt, in der Kiste (Lager) ablegen. Im Lager Aufnehmen (davorstellen und SPC-Taste drücken) bringt es in die Inventarliste, Voraussetzung fürs Aufstellen. Zwischendurch wieder mit C verlassen. Aus dem Deko-Modus (E) heraus kann mit Enter aufgestellt bzw. dekoriert werden kann. Vorher Personalisieren, Einfärben bringt Extrapunkte. Zum Dekorieren E drücken, mit Cursortasten den Gegenstand wählen. SPC bzw. Enter setzt den Gegenstand im Raum ab wo vorher mit Kästchen der Aufstellort markiert wurde. Das geht nur wo vorher nichts stand. Däßt sich der Dekorieren-Modus (Katze verschwindet, Cursor-Kästchen erscheint) nicht aufrufen, nochmals C drücken. Nach einiger Zeit (öfters den Schreibtisch aufsuchen) erscheinen Portale zu anders aussehenden Gegenden, die mit etwas Geld und Wartezeit aktiviert werden. Dort ist das Inventar (ESC) schnell voll, Unnötiges kann recycelt/verkauft werden. Oben im Menü Inventar können andere Optionen ausgewählt werden wie Zaubersprüche, Optionen im Spiel und Speichern/Verlassen. PgUp-Taste geht auch zum Wechsel der Optionen. Innerhalb der Optionen mit den Cursortasten auswählen. In einem Level/Welt sind zwei verborgene Höhlen. Die Zeitrennen lassen sich am Einfachsten bewältigen, wenn keine Getränke/Essen aktiv sind. Die Steuerung ist dann weniger übertrieben. Im weiteren Rennen auf gleicher Strecke zur Erhöhung des Ergebnis (weiterer Bonus) Getränke/Essen bis +35 verwenden um das Ergebnis zu steigern. Nach etwas Üben läßt sich alles sehr einfach spielen. Das Spiel erinnert an Stunt Flyer auf der Wii, dort fand ich die Grafik hübscher und das Ganze etwas interessanter. Ich hätte gern Stunt Flyer auf Steam.
Honestly, there is not much to this game. It plays and looks like a college project that got a bit more development after it was submitted for a fairly decent grade. It is competently made and looks decent, but the gameplay itself is a bit on the tedious side. That and it is pretty dang buggy in some places too, though thankfully nothing game breaking or frustrating to deal with. For $14.99 I sincerely cannot in good faith recommend it, though it hurts to say that given that there is clearly some love and effort put into it.
pues a mi me ha gustado: sencillo y relajante, con mas capas de lo que aparenta, si está de oferta pillalo
[h1]Flying Neko Delivery – A Cozy Concept That Never Becomes a Game[/h1] I originally received Flying Neko Delivery for free back in 2022 as a review product. At the time, I bounced off it fairly quickly. Recently, I decided to revisit it on Linux to give it a proper second chance and see whether time, patches, or a different platform would change my impression. Unfortunately, it didn’t. In many ways, the problems are clearer now than they were back then. [h2]Core Gameplay: The Flying Just Isn’t Good[/h2] Flying is the heart of this game. Everything revolves around it — deliveries, exploration, progression. And that’s where the biggest issue lies: flying does not feel good. Movement feels floaty, imprecise, and disconnected from player input. Whether using keyboard & mouse or controller, there’s a constant lack of control and feedback. You’re never fully confident in what the game expects from you, and small corrections feel awkward instead of natural. When your main mechanic is flying, that mechanic needs to feel satisfying on its own. Here, it feels like something you tolerate rather than enjoy. [h2]Stamina System: Actively Works Against the Game[/h2] The stamina system is supposed to add balance, but instead it actively harms the experience. It drains too quickly, constantly interrupting exploration and flight. Rather than encouraging thoughtful play, it just limits freedom. In a game that markets itself as cozy, relaxing, and exploratory, this system feels fundamentally misplaced. You’re punished for flying too much in a game about flying. [h2]World Design: Empty, Shallow, and Repetitive[/h2] The world looks pleasant at first glance, but once you start interacting with it, it quickly feels hollow. Villagers have minimal dialogue, relationships feel superficial, and there’s very little sense of narrative or discovery. Deliveries become repetitive very fast, with little variation or meaningful progression. There’s no real payoff for sticking with the game longer than a couple of hours. It feels less like a living world and more like a static backdrop. [h2]Systems & Progression: Underdeveloped[/h2] Cooking, decorating, upgrading — all of these systems exist, but none of them feel deep enough to matter. They’re present, but they don’t meaningfully evolve or interact in interesting ways. Nothing builds on itself. There’s no strong sense of “one more delivery” or “just a bit more progress.” Once the novelty wears off, the game has nothing left to offer. [h2]Technical & Platform Experience (Linux)[/h2] On Linux, the game runs fine from a technical standpoint. Performance isn’t the issue here. This is not a case of poor optimization or platform-specific bugs. The problem is design, not hardware or OS compatibility. Even when the game runs smoothly, the underlying gameplay problems remain unchanged. [h2]Presentation: The One Area That Works[/h2] The art style is cute and charming, and the music — by Mark Sparling — is genuinely pleasant. These elements do a lot of heavy lifting, but they can’t carry the game on their own. Good presentation can support gameplay. It cannot replace it. [h2]Final Thoughts[/h2] Flying Neko Delivery feels like an early prototype that was released as a finished product. The ideas are there. The charm is there. But the systems, controls, and content never come together into a satisfying experience. Years later, it still feels unfinished. At a very low price, as a small experimental indie title, it might be worth a look. At its normal price, I cannot recommend it. This isn’t a bad game because it’s ugly or broken. It’s disappointing because it could have been much more — and never became it. https://youtube.com/live/MjgB57Nac7Q
Players by region
Where this game's players are, estimated from review languages.
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