
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《鲜花与众神》这个名字多少有点骗人的,这里的“鲜花”并不是什么浪漫意象,而是竞技场里遍地绽开的鲜血。游戏以带有阿兹特克文化色彩的黑暗奇幻世界为背景,我们要扮演一名蜥族指挥官,带着自己的军队进入斗技场,通过一场场血腥死斗取悦众神,一步步向更高难度的试炼发起挑战。 游戏的美术很有特色,雨林、神庙、祭坛、羽饰和神祇图腾等等元素组成了游戏独特的美术风格,配合战场上各种绽放的血迹,整个残酷的祭祀氛围就展现出来了。 游戏的玩法更接近自走棋与战争模拟器的结合。战斗开始前我们要根据敌方的阵容来安排部队,每次放置都是一整列单位,近战、远程和各种拥有特殊能力的兵种要相互搭配。开始战斗后双方士兵就会自动交战,不过我们虽然没法控制他们,却也可以使用各种法术来干预战局。 游戏最为特色的地方在于双方士兵战死后会留下鲜血,而鲜血又会成为施放法术、召唤特殊单位的重要资源。有时候为了能释放更强的法术或者召唤更强的战斗单位,我们甚至要主动让一部分士兵去送死,硬是把战斗打成和想象中不一样的惨烈。 另外,我们说选角色的出身会是我们构筑战斗BD的主要方向,之后可以通过兵种、装备、神圣祝福和各种强化效果来继续强化部队。不同的兵种还有着不同的特性和克制关系,等阶丰富的装备系统更是可以直接改变部队的战斗定位,所以游戏里的每一局战斗都不是简单堆高数值就可以的。 整体而言,《鲜花与众神》就不是那种轻松摆完阵容就等结果的自走棋,游戏的玩法内容相当丰富,但一局需要投入较长时间,敌人后期的强度也比较高,适合有耐心的硬核策略玩家。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
Great Game! It has a lot of depth and offer some great challenge in the highest difficulty to make those deep mechanic useful & even necessary. The content is also good and is still currently updated. The English localisation is also good. Also another point I liked: while it does have some sort of RNG, you aren't at the mercy of it. Many tools allow you to target Units or Items you want. Tbh, it's one of the best Auto-Battler I played so far and I played quite a lot of them. Highly recommended!
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Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
必须通关一次才能解锁后面两个神明这到底是谁设计的 是不是有病
[h1]《鮮花與眾神》評測:以血為祭,向死而生[/h1] 在嗜血眾神俯瞰的雨林世界中,死亡從來不是終點,而是新一輪獻祭的起點。 本作將牌組構築與自走棋機制深度融合,類型是Roguelite的策略類型遊戲,玩家將扮演一名死鬥指揮官,率領蜥蜴人軍團踏入層層遞進的競技場,在敵我雙方不斷濺灑的鮮血中汲取力量,施展法術、召喚巨獸,只為在眾神的殘酷盛宴中多存活一刻。 [h2]我一個接化發,敵人叫到爹爸媽[/h2] 本作提供了4種起源與信仰作為旅程的起點,不同的初始陣營決定了你的戰術基調,隨著征戰的深入,你將橫跨6座宏偉競技場,遭遇超過15個種族、125種獨特單位,可以迎戰迎戰蠻族、冥府戰士、天外來客等等單位,遊戲內容是蠻豐富的,而且很多兵種都可以任你調遣(方式就很像“排山倒海”版本的自走棋,很有復古風格),擊敗的敵人將有機會為你所用,成為大軍中的一枚新棋子。 有意思的是,在完成排兵佈陣後,宣佈開展,那麼場面就是大混戰的模式,各個兵種各司其職(比如近戰和遠攻),當然他們在戰鬥的時候也會說出各種各樣的言語,可能是士氣高昂,所向披靡,也可能是被打到害怕不已……這裏也的確是很有意思的機制,至少讓戰場的確是有了些許的代入感。 [h2]構築的確頗具廣度[/h2] 本作擁有12種戰術流派、300餘件魔法裝備、100種神聖祝福以及50餘種狀態效果,共同編織出足夠繁密的策略網路。裝備欄位的靈活設計可以不用擔心試錯,反正上場的敵人就這些,那麼思考對方敵人的弱點,並即時進行調整,接著就可以打出讓對方意想不到的操作,那真的很有爽度。本作也算是有著多樣的流派,不論是攻守兼備的均衡流派,還是追求極限爆發,本作的確有足夠的空間供玩家發揮。 [h2]以血為祭,向死而生[/h2] 本作最大的亮點就是鮮血即資源。戰場戰鬥難免遇到戰鬥單位的死亡,而這都會在地面留下可供利用的血跡,而這個在本作的確是相當珍貴的寶藏,是你施放法術、召喚援軍的依憑。 當戰局陷入僵持的時候,你甚至可以選擇獻祭己方隨從,強行撕開一條通往勝利的血路。可以說在這個作品,每一次死亡都在累積翻盤的可能,每一個犧牲都在賦予生者更強大的力量。 當然,本作的挑戰性也是很強的,所以說單純的兵種調配可能不足以讓你拿下最終的勝利,所以說還是建議用好本作足夠優秀的構築和獻祭機制,並且面對比較冗長的戰鬥,還是可以做好耐心和策略感,這樣就可以沿著前進的道路所向披靡啦! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Lizard Lizard Lizard Lizard!
Game is fun, The only Complaint I have is how the Gold shop works and how bad the RNG is with items and Getting even one and I do mean even 1 item or Unit that actually is for your current game plan. even if it says it will roll the specific mods or items say slings it might not even give you a sling and all three items wont have a mod from the mod pool it said it would have. Honestly if there was just better ways of getting units or mods this game would 100% be better and more accessible / playable. the Mother of Creation requires very specific builds or items sometimes or you will just automatically lose any fight where it spawns but thats a balance thing. hopefully they make changes to that specific unit. TLDR : the game is fun, its worth the price, the RNG sucks balls and can completely ruin your run. Dont bother with any difficulty beyond the two easiest you will still lose more runs than win. the top tier difficulty is all but impossible Give it a buy have some fun just dont expect to win every run
[quote][h1]前期我砍敌人砍瓜切菜 后面敌人砍我砍瓜切菜[/h1][/quote] 游戏以阿兹特克为背景,参考了罗马斗兽场升级系统 从奴隶斗兽场一路打到死之试炼(6个等级的斗兽场) 玩次高难度,实际体验就是前三个等级斗兽场一路碾压,后面敌人数值碾压我。 有兵种关系克制, 但很少 常见也就长矛抗骑兵冲锋 因为有攻击距离的问题 远程与法师就是很厉害 有俘虏设计,但除了必被俘虏的词条,还有其他情况俘虏,原理机制如何完全不明 游戏玩到最后其实就是靠装备凑属性 所有兵都能升级 第一次花钱 后面花羽毛 升级全是开更多的装备栏, 凑出一个闪避90%,或者眩晕80%以上的队伍 每次斗兽场场下来有1-2事件,可以花资源拿点东西或强化过期不候, 也会发生对应兵种词条的事件,比如阴谋家必然背叛你 商店,招兵处也从斗兽场下来时同步刷新。 但是本作没有做任何词条关联成长,或者改变商品权重的设计 所以运气成分极大,较长的单局流程体验极为割裂。 只能说有个好的框架,但数值培养方面做的很差。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
很不错的游戏,推荐优化一下特效显示。打个比方说,对于攒buff提升战力的流派,可以给单位一个渐变色特效,身上的buff越多,单位越红(或者其他颜色),对于死灵单位,最好能在颜色或造型上做出更大区分,比如一对带有红光的眼睛之类的。总之随着进度推进,画面上的单位会越来越多,玩家要管理的内容量也会越来越大,如果他能清楚看到自己构筑的成长,成型,会不会获得更愉悦的体验呢
To be honest, I hadn't paid much attention to auto-battlers before this game, but the beautiful lizard lady in the screenshots made me give it a shot, and damn, this game has exceeded all my expectations. The Aztec and lizard theme, the various deities and origins, random events throughout the game without unreasonable RNG, a huge number of combinations, an equally huge number of uniquely designed units – all of this is executed quite well. After finishing the campaign on medium difficulty, I can say that the "easy to learn, hard to master" approach certainly applies here. It’s easy to get into, but to achieve your desired playstyle, you need to take a lot of factors into account. A special mention to the replayability. I often abandon roguelikes after ~3 playthroughs, because the gameplay style barely changes regardless of which stage I'm at or which of the 100500 weapons I'm using. Here, there’s room for fundamentally different gameplay experiences. A special thanks for the absence of a ridiculous EULA, the presence of a well-designed UI, the regional price, and (from what I’ve heard) a responsive attitude towards the game’s community on Discord!
Enjoyed my time with it so far, the time listed up there was just the tutorial + my first run though (a run of the campaign is about that long to reach the final boss - though you could do it faster if you used the speed up buttons in the top right of combat - I chose not to). It's a solid autobattler, and I love most of the systems (your 'deck' or 'skill bar' has you balancing spells/units you bring along for battles, you can equip both your units and spells with items to improve your toolset, and you can even upgrade them) The army deployment system is fun too - with lines of units, though I do wish unit ai was a little "smarter" (they tend to lock in on a target and go for it, so mobile enemies or spawning enemies can be a bit of a problem unless you are summoning units too) Some of the descriptions/keywords could use a little work, but after a playthrough or two you will understand some of the oddities. Overall - really enjoyed my time with it and would recommend it to fans of autobattlers with roguelite progression (the city stages have random events, and you get them between each of the 30+ matches) I know my second run, I'll definitely prioritize different abilities, and be better prepared for the final boss.
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