
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就玩了2把已经快8个小时了。感觉非常千篇一律,也没有build的感觉。玩最后感觉完全不知所云。还有那该死的主动技能就不能加个自动施法吗?
Ima be so for real, I originally downloaded the demo because I saw a hot lizard lady, then I put 8+ hours into it. The game is peak, bought the game the minute it fully released. It feels criminal only paying 12$ for this game. Amazing Roguelite.
给个差评吧,说实话一把游戏时间有点长,想退款已经来不及了,游戏本身还不错,内容少了一点点,还是纯肉鸽,重复可玩性也一般,UI交互太差了,导致换装操作极其繁琐,很多地方应该能右键退出的界面退不出来,流程也过长了,要打30局,每局还是三局两胜,我就玩了2把,打了快8个小时直接力竭了,也不知道那些饰品效果叠不叠加,不是基础数值的特效应该能叠加吧
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Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just a fantastic game all around. Wish there was more like it on the market. Great presentation, great gameplay, great everything. Yes the runs are a bit longer then other Rogue-lites, but it absolutely works. It feels more like playing a campaign in a big strategy game but without needing to devote an entire week to it. Plus, unless you play on the highest challenge difficulty (Which the game admits is unbalanced and just for fun) the games not terribly hard so it never gets frustrating.
家人们,我已经在做模组了,增加了阵营和派系羁绊,给我点时间( 游戏还在更新中,先不要急着打差评,相信牢板,一切都会好起来的(对,对吗
游戏美术真不错,玩起来有小时候4399上的《米拉奇战记》+自走棋的感觉,挺有新意的。就是游戏里好多详细信息,一开始玩要花蛮多时间理解这些属性,不过玩了几局发现没有想象中那么难理解,可能是因为我现在对陌生的属性一半是靠着直觉在玩,还没打到后面的原因?233 目前我的认识是主要靠自走棋那样靠装备与兵种的特色,再加上局内的随机祝福进行构筑,法术都没怎么在商店里关注,资源优先想办法优化装备去了
《鲜花与众神》这个名字多少有点骗人的,这里的“鲜花”并不是什么浪漫意象,而是竞技场里遍地绽开的鲜血。游戏以带有阿兹特克文化色彩的黑暗奇幻世界为背景,我们要扮演一名蜥族指挥官,带着自己的军队进入斗技场,通过一场场血腥死斗取悦众神,一步步向更高难度的试炼发起挑战。 游戏的美术很有特色,雨林、神庙、祭坛、羽饰和神祇图腾等等元素组成了游戏独特的美术风格,配合战场上各种绽放的血迹,整个残酷的祭祀氛围就展现出来了。 游戏的玩法更接近自走棋与战争模拟器的结合。战斗开始前我们要根据敌方的阵容来安排部队,每次放置都是一整列单位,近战、远程和各种拥有特殊能力的兵种要相互搭配。开始战斗后双方士兵就会自动交战,不过我们虽然没法控制他们,却也可以使用各种法术来干预战局。 游戏最为特色的地方在于双方士兵战死后会留下鲜血,而鲜血又会成为施放法术、召唤特殊单位的重要资源。有时候为了能释放更强的法术或者召唤更强的战斗单位,我们甚至要主动让一部分士兵去送死,硬是把战斗打成和想象中不一样的惨烈。 另外,我们说选角色的出身会是我们构筑战斗BD的主要方向,之后可以通过兵种、装备、神圣祝福和各种强化效果来继续强化部队。不同的兵种还有着不同的特性和克制关系,等阶丰富的装备系统更是可以直接改变部队的战斗定位,所以游戏里的每一局战斗都不是简单堆高数值就可以的。 整体而言,《鲜花与众神》就不是那种轻松摆完阵容就等结果的自走棋,游戏的玩法内容相当丰富,但一局需要投入较长时间,敌人后期的强度也比较高,适合有耐心的硬核策略玩家。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
《鲜花与众神》是一款牌组构筑类 Roguelite游戏,游戏背景设定在了一个由嗜血众神统治的雨林世界,玩家作为一个蜥蜴人通过率领自己的军团与其他人厮杀,最终踏上晋升贵族之路。本作将肉鸽卡牌构筑与自走棋相结合,通过选择不同的出身和信仰来打造自己个性化的军团,从第一场战斗开始不断强化并完善自己的军团。 游戏开局我们可以从多种难度中选择进入游戏,然后自定义自身的角色,包括出身,信仰等等,不同的出身可以决定我们的军团英雄单位和战斗特点,而不同的信仰则会让我们的获得不一样的buff技能。 进入神庙之后,就像大部分肉鸽游戏一样,有着各种随机事件,像是可以获得装备,各种buff等等的神秘事件,亦或者进入竞技场展开死斗。只不过游戏没有像肉鸽游戏那种分支路线图,而是在屏幕下方的位置会有提示待触发的事件。 战斗阶段玩家可以选择挑战的军团种类,一般是二选一。进入战斗之后,整个游戏会以2D平面俯视角的形式展开双方军团,有点类似于沙盘演示的形式。中间有一条分界线,战斗开始前敌我双方会进行军团的布阵,我方可以派遣的军团在下方显示,不同军团单位可上场需要消耗法力值,放置一个军团会以一整条竖线排列,玩家可以自由搭配各种近战或者远程的部队。 战斗开始后,双方军团越过中线厮杀,战斗采用自动化,不过玩家可以通过手动操作释放信仰技能,相应地释放技能也会消耗法力值,法力值会根据玩家的技能慢慢回复。战斗采用三回合两胜制,玩家可以将敌方消灭干净或者让敌方失去士气逃跑即可获胜。 获胜后会获得金币和宝石的奖励,金币可以在商店消费购买装备或者部队单位,而宝石则可以锻造,进而强化玩家现有的部队单位,有些类似于卡组强化的应用。 总的来说这是一款风格非常鲜明的肉鸽自走棋玩法的策略游戏,玩家从进入游戏就会开始构筑自己的战斗流派,不同的出身,信仰构成了玩家的初始战斗风格,随着在神庙中的不断厮杀获胜,可以进一步构筑自己的战斗流派,对于喜欢这类策略构筑的玩家来说,本作非常推荐入手。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
蜥蜴也不是哺乳动物吧 怎么会有乳房的?
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