
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏不错,可惜兵种太少,法术强度一般,法师兵种同质化太严重,深度太浅,build没什么爽感,要是能自由阵型就有意思了,10-20小时全体验,但是质量是对得起价钱的,就当小游戏体验一下也挺好
[h1]《鮮花與眾神》評測:以血為祭,向死而生[/h1] 在嗜血眾神俯瞰的雨林世界中,死亡從來不是終點,而是新一輪獻祭的起點。 本作將牌組構築與自走棋機制深度融合,類型是Roguelite的策略類型遊戲,玩家將扮演一名死鬥指揮官,率領蜥蜴人軍團踏入層層遞進的競技場,在敵我雙方不斷濺灑的鮮血中汲取力量,施展法術、召喚巨獸,只為在眾神的殘酷盛宴中多存活一刻。 [h2]我一個接化發,敵人叫到爹爸媽[/h2] 本作提供了4種起源與信仰作為旅程的起點,不同的初始陣營決定了你的戰術基調,隨著征戰的深入,你將橫跨6座宏偉競技場,遭遇超過15個種族、125種獨特單位,可以迎戰迎戰蠻族、冥府戰士、天外來客等等單位,遊戲內容是蠻豐富的,而且很多兵種都可以任你調遣(方式就很像“排山倒海”版本的自走棋,很有復古風格),擊敗的敵人將有機會為你所用,成為大軍中的一枚新棋子。 有意思的是,在完成排兵佈陣後,宣佈開展,那麼場面就是大混戰的模式,各個兵種各司其職(比如近戰和遠攻),當然他們在戰鬥的時候也會說出各種各樣的言語,可能是士氣高昂,所向披靡,也可能是被打到害怕不已……這裏也的確是很有意思的機制,至少讓戰場的確是有了些許的代入感。 [h2]構築的確頗具廣度[/h2] 本作擁有12種戰術流派、300餘件魔法裝備、100種神聖祝福以及50餘種狀態效果,共同編織出足夠繁密的策略網路。裝備欄位的靈活設計可以不用擔心試錯,反正上場的敵人就這些,那麼思考對方敵人的弱點,並即時進行調整,接著就可以打出讓對方意想不到的操作,那真的很有爽度。本作也算是有著多樣的流派,不論是攻守兼備的均衡流派,還是追求極限爆發,本作的確有足夠的空間供玩家發揮。 [h2]以血為祭,向死而生[/h2] 本作最大的亮點就是鮮血即資源。戰場戰鬥難免遇到戰鬥單位的死亡,而這都會在地面留下可供利用的血跡,而這個在本作的確是相當珍貴的寶藏,是你施放法術、召喚援軍的依憑。 當戰局陷入僵持的時候,你甚至可以選擇獻祭己方隨從,強行撕開一條通往勝利的血路。可以說在這個作品,每一次死亡都在累積翻盤的可能,每一個犧牲都在賦予生者更強大的力量。 當然,本作的挑戰性也是很強的,所以說單純的兵種調配可能不足以讓你拿下最終的勝利,所以說還是建議用好本作足夠優秀的構築和獻祭機制,並且面對比較冗長的戰鬥,還是可以做好耐心和策略感,這樣就可以沿著前進的道路所向披靡啦! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为steam没有中评所以想了想还是勉强给个好评。这个游戏第一把是最好玩的,大量的兵种和装备,寻找各种效果的搭配,最后看自己的小人碾压对面的小人。但是从第二局开始我就感觉到了极大的重复。兵种之间的差异其实并不大,无非就是这个的某个数值比另一个高一些,另一个数值低一些。虽然有分破阵者之类的职责,但是实际上没什么用,因为本身并没有特殊效果。部队的摆放看似有讲究,其实也没有那么讲究,近战基本上都是牢,因为ai太蠢,只要不在前排就是在摸鱼,对面要是有法师就是傻站着吃aoe。装备虽然多,但本质大多都是数值变化,不会改变机制。后面发现其实用的兵种就那么几个,然后就是疯狂刷装备。金钱到底有什么用,非常迷惑,后期甚至能存接近1000块花不出去。敌人的难度就是数值碾压你,喜欢我70闪避50减伤高甲还血厚的前排小兵吗,像我这么强的有几十个。或者就是后面摆几个法师王,要么狂甩aoe要么狂召唤,只要dps不够就被撵走,但是前排一堆城墙我好像那个南下的匈奴看见长城。最后48这个价其实不值,建议大家7折及以下再购入。
It's simple yet so addicting. It has a very large selections of units for the players to try out different setups. For now, hopefully they will add more commanders to use.
游戏不赖,希望能有创意工坊
I love hearing my lizards pleading for my mercy
Great game. I always lose track of time when playing it.
its a solid auto battler, there seems to be little or no meta progression so you can take that as a plus or minus depending on you tastes
希望可以给一个装备的全局效果统计在一的面板,既不知道计算公式又每次要数戴了多少件就很迷茫。就像眩晕几率会叠加统计一样最好
Very fun! Engaging loop, lots of options. Would love to see more gods, origins and relics to really set up unique runs. Maybe even some ancient level perks.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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