
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩就是长了点,高难感觉很看运气
从去年底测试版刚发的时候就下载了,属实是难得一见的佳品,适合办公室摸鱼玩。就是少了点局外,少了点瘾,不过总体说挺不错的。
Excellent auto battler for its price with a unique setting and engaging blood/spell mechanics.
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
暴食王是真的蠻糟糕的,他的技能導致你想玩一些低士氣的蠻兵都沒辦法,我比較好奇為什麼大口吞噬的技能是看士氣不是看血量?
好玩,感觉集中养一两队精锐是最简单的,什么开局都能配合黎明上buff,只要数值够高就无视机制。希望伤害统计可以更详细一点,具体到每个兵种,玩debuff的时候伤害全是问号,换什么兵种感觉都一样。
具有自己完整构筑逻辑的斗蛐蛐游戏 1.内容丰富,但是可用兵种还差一点,或者说同类兵种在不同阶级上区分不太明显,有时候懒得在商店里找高阶兵种 2.便利性差一点,编队替换,出售装备/单位都有些不太好操作,换装备这里也不太舒服。 3.没地方改键位,我到现在都没试出来法术快捷键是啥,只看到说明上写了有快捷键 4.机制描述文本不够清楚,比如这个战伤到底是什么玩意,只说了施加战伤没说战伤啥效果,大量属性降低也不写到底降多少,这个鼓舞他算不算增益 5.最后是平衡性问题了,这个护甲,有的时候莫名其妙刷出来的高护甲敌人,在没有穿透投放的角色/神明这里根本就是无解的,主要你这个护甲跟伤害直接减法,高上来就无敌了,希望加多一些护甲穿透的获取手段吧。 不过我我一直都是打的英雄难度,可能感受不一定准。 总体来说瑕不掩瑜,非常推荐。
Quite good game, I've been enjoying it maybe a little bit too much Main reason why I like it is because of Lizardman, Roguelite/lite, and some nostalgia. Nostalgia because of the in game unit sprite and the camera from sky. it reminds me of some flash game that I quite liked, unfortunately I've forgotten the name of it. the UI/UX has been improved recently it's quite nice, though it still felt lacking. one of the example is just like in other game when pressing ESC button it allows you to close many uhh tab(?) menu (?), until to the point you either pause the game or resuming the game. Other than that, there's too much clicking and it can be both tiring and consuming then there's in game balance, though i don't think i played enough to explore everything but i'll say it First there is the trait related to the Character you choose, be it warrior, nobles, slave, beastkin, etc. sometimes it is not clear enough as in it was not written anywhere, though the sprite of the unit sometimes tells enough. Then there's shop, forge, event. shop is alright, though i prefer for it to be bigger or atleast allows you to buy highest tier unit/spell, to be unable to use them freely felt bit meh to me, they all look fun. Forge is bit too expensive in my opinion. Event is alright, but it can be more diverse, like bartering item, spell, units. There's also Deities, I haven't explored much about Death but if i remember correctly, the revived undead is just low-tier units, kinda dissapointing though, i hoped that high tier unit can be spawned/revived as well though with low probability. oh and late game lags when there's a lot of units... Perhaps thats all
好玩
这游戏最无语的地方就是系统貌似会针对你阵容出对策,平衡非常稀烂。 目前正在尝试每个职业通关最高加隐藏。 就拿蛮族来说,蛮子配黎明,最高难度一路碾压到关底,看着自己150多命中,双闪上百暴击拉满的阵容一路乱杀; 进入隐藏竞技场,结果上来对面4祭祀王加恐惧长矛阵反伤,一瞬间全是AOE魔法伤害,就算留下来的也几乎满血溃逃。 人均25多的士气啊,我就问作者你玩蛮子面对这个场面怎么解决吧?主要还不能跳过。 你说那我玩打击士气的流派,不好意思那你就得牺牲场面强度,而电脑部队质量比你高的多,能打击完对面士气,对面早把你杀完了。
Combo连起来毁天灭地的自走棋游戏,每种流派都有过人绝招,架不住各种AI奇葩组合更给你意外惊喜呀
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