
A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 56% | — | $730.4K |
| $1.99−90% | 32ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
se queda colgado constantemente
Tenía potencial, pero es un juego abandonado.
Pretty fun game with new concepts. Deserved to be further expanded.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good idea nice graphics, but the law and to do evrething other clans wants and the clan and the law omgggg so anoying you neeeddddd to surviveeeeeeee, nooo this law will angry this clan omg what do we dooo ???? we neeed to survive ahhhhhhhhhhhhh so anoyinggggg
The game was just fine. Mix of Frostpunk and Anno like others said. It was apropriatly challenging but fun and always forward progression. 100% trophies I would say 9/10 due to one of having less than 10 deaths. I didnt experience any crashes or bugs, ran very smoothly for me. This game is great for under $5. My 9 hours was one playthrough. Although replay is very low unless you are farming trophies.
Lamentable soporte del desarrollador y de steam. El juego peta cada vez que intentas guardar o cada cierto tiempo, error de unity. Ni reembolsan el dinero ni sacan un parche para solucionarlo. Es mejor piratear para no perder el dinero en estos timos.
Im playing some hours and Im loving this game .. so fun .. beautiful artistic graphics .. step by step tutorial and deeply engaging situations
The mechanics of this game is nice but it would be better if you could play without all the silly bits like controlling the unrest and diseases. It sounds simple but that sort of thing becomes really annoying if you just want to expand.
简单评价一下: 游戏玩了一个多小时,画面表现很好,末日氛围感的塑造,比起其他同类型游戏要用心且优秀很多。但是过于强调氛围塑造和所谓的社群部族管理,导致忽略了玩家可持续的正向反馈循环: 1、通过环境音、音乐、场景元素,打造了优秀的末日氛围 2、前期引导细致,但是从研究任务开始,缺乏必要引导 3、容易感到无聊: 3.1、 Floodland在末日氛围渲染、环境塑造上优秀,但还是感到无聊。末日氛围塑造对第一印象至关重要,但真正能让玩家前期继续游玩下去的动力,应在快速跑通核心循环、内容投放节奏、UE/UX/UI、反馈设计 3.1.1、快速跑通核心循环:玩家是否能玩明白,文字、UI的传统引导,我认为只能作为辅助,真正重要的是,游戏一开始能否通过任务、机制,快速的让玩家跑通游戏最核心的循环,例如:移动 → 收集 → 生成 → 建造 → 再生产,越快的让玩家掌握核心循环,玩家对后续的新内容认知负担越小 3.1.2、内容投放节奏:Floodland内容投放没有控制好,随着游戏进程,资源种类突然增加,科技点数投放随意,并且一次投放可以研究N个科技,内容释放太快,导致认知成本骤增,压力变大,流失风险变大 3.1.3、UE/UX/UI: 3.1.3.1、顶部资源栏UE排版设计,增加了认知负担,让本来就不舒畅的游戏体验,更加难(资源、人口、道具,全部塞到一个位置,不清楚也看不懂,产生负面情绪) 优化思路: ①信息分类: 不要试图在一个长条里解决所有问题,而是根据资源的**性质**和**消耗频率**进行分组: a.**核心生存指标(左侧/中心):** 放置最关乎“生死”的即时数值,如:**人口/床位、食物、饮用水**。这些需要玩家时刻盯着,建议图标稍大,或有独特的底色。 b.**基础建设资源(紧随其后):** 放置常用的消耗品,如:**废料、木材、塑料**。这部分图标可以适当缩小。 c.**高级/特殊道具(右侧):** 图中最后那个“钥匙”或“书籍(科技点)”,这些属于**非高频查看**的战略资源,应该与基础资源中间留出物理间隔,甚至放入二级折叠菜单。 ②引入“动态平衡”视觉反馈 现在的静态数字很难一眼看出趋势。优秀的UI应该能让玩家“扫一眼”就知道是否危险: a.**趋势箭头:** 在数字旁边增加微小的绿色上升或红色下降箭头,显示资源是在增长还是在赤字消耗。 b.**进度条底衬:** 比如食物图标下方衬一个极简进度条,代表仓库容量或消耗速度。 c.**红闪警告:** 当某种资源(如水)即将耗尽时,整个小方块应有呼吸感的红光,而不是只改数字颜色。 3.1.4、反馈设计:Floodland在美术、动画、功能表现上,都缺少了持续的视觉反馈:感受不到物资的积累、地盘的扩大、人群的增长,而Floodland的做法只是简单的:扩大迷雾范围、改变面板上的数值,这是游戏无聊的核心原因——没有形成有效、积极的正反馈循环
Je Recommande: -Concept original pour le mélange de city build/survie après une catastrophe climatique. -les choix de narration sont assez bien avec chaque factions, j'aime bien l'immersion ... -l'ambiance que ce soit l'ambiance du jeu et même les musiques (pour une fois que je n'enlève pas les musique dans ce types de jeu -le style visuel que je trouve juste SUPER! Petit bémol que je peut lui trouve ce sont les petites latence au moment des sauvegardes autos ....
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 27.1K | 75% | $22.49 | |
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| — | 0 | — | — | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $48.7K | 140 | 87% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $730.4K | 1K | 70% | $29.99 | |
| $730.6K | 852 | 88% | $19.99 | |
| $730.7K | 1.7K | 63% | $19.99 | |
| $731.1K | 2.2K | 92% | $15.99 | |
| $731.5K | 1.6K | 98% | $19.99 | |
| $729K | 553 | 82% | $49.99 |