
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $730.4K — a different platform, not this one.
Update 1.2 – NEW TIDE Floodland has been relaunched with a complete code overhaul fixing all major reported bugs, PLUS some awesome new content, leaving you with a new world ready to build! As well as core fixes, we’ve also introduced three new starting islands, bringing the total to four. These will randomly spawn when you start the game, making each experience different. As you progress through the resource tree you’ll also find a new building - the Mushroom Picker Hut is the perfect way to continue develop you food supply. There’s more! Law system updates, 10 new events, a new achievement on steam and 8 new clans all come to this game overhaul. Dive in and start building your post apocalyptic worlds! Unite Humanity - Shape Society The climate change was a catalyst for a succession of events that led to the destruction of our world; rising sea levels have inundated the coasts. Only you can help humanity survive by leading your band of survivors on a path to redemption. Starting with a lost bunch of survivors, you need to scavenge resources, rediscover technology and maintain the peace between differing factions as you strive to rebuild society. Explore and Exploit The world - as you know it - has gone, replaced by islands, swamps and isolated groups of survivors. Gathering scarce resources, you need to explore the world - island by island - helping those you can and dealing with those who do not share your vision of the future. Grow Your Colony There's more to a city than just people. Food, shelter, water, health, security - the list is long and varied. Technology to be researched along a branching Tech-Tree, buildings upgraded and specialists to train. It's down to you to make sure all these needs are fulfilled; a job made all the harder with limited resources, space and labour to complete these tasks. You Are the Law A society is only as good as its laws; it's up to you to define them. Will you usher in a new utopian age of equality or is your future a benign dictatorship? Not every group shares your vision and the choices you make can have a profound impact on the future of your settlement. A common goal will make your society more productive than one at loggerheads with itself; you need to define and choose your legal evolution and which route to follow on the Law-Tree but - as with all things - there are always consequences. Unlimited Playthroughs Each game is different; maps, events and make up of the world are randomly generated, allowing unique playthroughs every time.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #118, worst RU #268 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−90% | 32ratings | 66% | — | not modelled |
| $19.99 | 1.1Kreviews | 56% | — | $730.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 119 | 84% | $12.25 | |
| — | 39 | 72% | $14.99 | |
| — | 1.8K | 90% | $4.49 | |
| — | 34 | 78% | $16.25 | |
| — | 235 | 82% | $22.49 | |
| — | 16 | 72% | $14.45 |