
Flight of the Icarus is a game where you play as a privateer who owns an airship that helps ferry goods from town to town in a post-apocalyptic world where the skies are dominated by pirates and danger. Shoot down enemy aeroplanes with a variety of deadly weaponry. Keep the ship from falling out the sky.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
=== Story / Lore === (This point is not meaningful in multiplayer versus only games) 🔲 Masterpiece, had to cry 🔲 Great experience 🔲 Not a legend but okay 🔲 Unconvincing ☑️ Not available at all === Music / Soundtrack === (Based on music as well as ingame sounds) 🔲 Absolutely amazing 🔲 Beautiful 🔲 It's okay ☑️ At least there 🔲 I have not heard anything === Graphics === (Based on the year of release) 🔲 Breathtaking 🔲 Very nice 🔲 Okay but nothing special ☑️ Well... 🔲 Good old DOS days === Difficulty === (Based on high difficulty level if exists) 🔲 Feels like Dark Souls 🔲 Hard ☑️ Normal 🔲 Easy 🔲 Deaths have to be provoked === Requirements === (Based on I9 9900 / 64GB Ram / Radeon 5700) 🔲 Texas Instruments 84 Plus ☑️ Runs on my old notebook 🔲 Budget hardware can do it 🔲 Good gaming PC required 🔲 Didn't even run smoothly on Dev. Computer === Microtransactions / DLC Policy === (Based on the review publication date) ☑️ No microtransactions, thank you! 🔲 There, but fair 🔲 Could be better 🔲 It feels wrong 🔲 Like a mobile game === Bugs / Errors === (Based on the game version at the time of review) 🔲 Didnt notice anything 🔲 At most blemishes 🔲 Minor bugs ☑️ Bugs and Crashes everywhere 🔲 DayZ === Fun factor === (Based on my personal opinion) 🔲 It changed my life 🔲 I really enjoyed it 🔲 Had its moments ☑️ Rather boring 🔲 Broke off after a while === Replayability === (Based on story branches, decisions and multiplayer) 🔲 And again, and again... oh I have to work 🔲 Definitely play several times 🔲 Maybe after a few months ☑️ One time is enough for me 🔲 404 - replayability not found === Would I recommend it? === (Based on my ingame experience) 🔲 Absolutely mandatory purchase 🔲 Highly recommended 🔲 Good if you like games like that 🔲 Maybe on sale ☑️ No no never, no no never!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Impossible a finir tout seul et gestion catastrophique du deplacement du personnage : un obstacle et on entame un demi tour ultra rapide qui vous fait perdre tout vos reperes ... L idees est originale , on sent un peu crimson skies derriere mais le soufflet retombr desuite car la difficulte est tres mal dosee la faute a un manque de fluidite pour vos deplacements (l emploi direct de touches pour aller au poste a au poste b autait peut etre rendu le jeu meilleur.... Bref a eviter ! Interet : 10/20 Realisation : 07/20
Un jeu sans intérêts
Um excepcional jogo, ainda mais quando jogado em cooperação. É um dos melhores exemplos de como pouco pode fazer muito. Frenetico ! Uma mistura de FPS com Castle Defense ao estilo Steam Punk. Produzido em Unity3D, sua jogabilidade deixa a desejar, mas a diversão compensa. O jogo possui um modo campanha que acaba em um modo Survival. Mesmo essa versão podendo ser jogada em multiplayer, está sendo lançada a versão Online, que é dedicada ao modo multiplayer e na qual o seu gameplay é ampliado. Tempo para concluir o jogo (Game Length): >1 h Arte: 3 Desafio: 3 Diversão: 4.5 Gameplay: 3 História: 0 Jogabilidade: 2.5 Trilha Sonora: 2 Geral: 3.5/5 Vontade de voltar a jogá-lo: baixa
for a game that came out in 2010, lets be honest, it looks like my toilet after I drop some "bombs" of my own. HOWEVER, it's a pretty decent game, for real. If you're into defense games you may like this game, imo I think the panic when all your ship's gear is on fire is awesome. Some people may find it a bit awkward being only singleplayer (buy the 2nd game if you want that) but, since I'm a sadist after completing Dark Souls 1-3, I don't mind the challenge. I like how the game forces you into making these split second decisions e.g. do I repair the right engine to keep the speed up or jump on the cannons to thin out the attackers*? Anywho, if you wanna chase that "dark souls boss battle victory satisfaction" dragon, this will keep you going until your next fix. It's by no means the pure uncut stuff, but it'll get the job done. *victory for any given level is achieved only by getting from point A to point B alive and with your cargo intact. Enemies just keep coming until you reach the destination.
I bought this game ages ago when i had more free time. Cranked it up tonight to see what it was about and yeah don't bother. Kill baddies efficiently to get upgrades to eventually death or glory into the sunset. The game play feels wooden and you're on rails. If you were looking for even remotely some control of the zep forget it.
I’ll be honest, I didn’t even know Guns Of Icarus had a predecessor until I looked on the Wikipedia page earlier this month. This entry displays many characteristics of what I would assume to be inspirations (Laputa: Castle In The Sky, Mad Max, maybe even a little Star Wars or Fifth Element), and I feel that a lot of said inspiration was also lost during the development of the following entries. Then again, I haven’t played any of the Icarus games in over a decade, so maybe I’m just misremembering. The concept and gameplay loop are both solid, but in the end, it really does just feel like a low-budget Guns Of Icarus. It’s got a good soundtrack, although there’s only one song, and the campaign has a decent bit of “content”, but due to the way the campaign actually works, you need to do at least three full playthroughs in order to see it all. Each level is essentially timed survival, but depending on what path you take, you’ll get more/harder enemies and different loot upon level completion. There’s also a bit of lore on each destination in-between levels, which is accompanied by some decent art. The UI is a mess and it lacks basic options such as a sensitivity slider, plus there’s a really weird post-processing filter which makes the entire game look like ass. It’s not bad, but even as a fan of singleplayer games, I don’t see a world in which I would ever choose to play this over either of the sequels. If you’re a fan of the Guns Of Icarus franchise, pick it up on sale for a dollar and see where the series got its roots. If you’ve never even heard of Guns Of Icarus up until this point, give it a pass.
This game is garbage. I hope I got it for free somewhere and didn't actually pay money for it.
After going through all my old games on Steam and categorizing the ones I completed, I clicked on this game for some nostalgia only to see the reviews. Mostly negative? Really? Did they even finish the game? I bought Guns of Icarus Online BECAUSE of this game, which was called "Guns of Icarus" at the time, not the other way around for some "skin". I anxiously awaited the release of Guns of Icarus Online for years. [u]Pros[/u] - [b]The game is still a challenge 12 years later![/b] I just tried to focus only armor with no tesla/rockets and I got SWARMED. Had to try a different path - The game has multiple paths so there's a lot of replayability - The game has a survival mode called "Into the Breach" if the main campaign is too easy for you - Enemies have a hit indicator - The plot of the game is good, simple, and mysterious, which is what hooked me on looking forward to Guns of Icarus. You're a trader between cities, why are the people buying this game expecting some complex, hero's journey plot? - The upgrade system is straightforward. Do terribly and you get nothing, do good and you get a gun, do great and you get an upgrade [u]Cons[/u] - The last build or just modern graphics ruined the text. In the map, the names of each location is displayed 2-3 times and the tutorial text has improper margins - The enemies can retreat behind an invisible wall that makes them invincible, and you end up wasting a few shots thinking you can hit them In conclusion, I believe most of the negative reviews are people who were overly critical of this game, and did not play it until completion. Steampunk games like this and StormWinds 1.5 are a rarity nowadays, and I wish more developers would make games in this space, but if they see this many negative reviews, we aren't going to get more games in this genre. tl;dr Stop being overly-critical of an overall good game.
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