
Commercial fishing in North Atlantic! Discover majestic world of Canadian Nova Scotia while admiring the vast diversity of ocean life. Search for the ocean gold with upgradable fishing boats and various fishing gear as you progress in your fisherman career.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fish
Keep getting stuck in the frame of the 1st lobster boat. No unstuck me button. The only way out is to alt F4. Had enough of this junk game they should have sorted this a long time ago.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Simplified Chinese, Greek, Japanese, Korean, Norwegian +6 more
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vorsicht, die Software ist defekt und nicht spielbar!! FNA hat so viele Bugs und Glitches das es zu diesem Zeitpunk unspielbar ist. - Shiffssteuerung: Das Ruder funktioniert nur ab und an richtig. Vor allem beim Manövrieren um z.b. die Leinen einzusammeln reagiert die Steuerung nicht. Dazu kommt erschwerend das der Motor und das Getriebe nur sehr träge auf Kommandos reagiert. Normales Aufstoppen oder andere Grundmanöver sind unmöglich präzise auszuführen. Das Wasser besteht aus Honig und ist mit unsichtbaren Magneten versehen das dein 10 Tonnen Schiff plötzlich um 90 Grad rumreisst oder die fahrt plötzlich um 5-10 Knoten verlangsamt oder beschleunigt. Einen geraden Kurs zu steuern ist im Grunde unmöglich. Der Magneteffekt wird an Bojen sogar noch verstärkt sodass es zum Frust- Spiel verkommt eine Boje anzufahren. Man bekommt den eindruck das der Entwickler noch nie auf einem Schiff auf dem Meer unterwegs war und absolut keine Ahnung hat wie echte Schiffe auf Maschinen und Ruderbefehle reagieren. Dazu kommen noch andere Anomalien beim Fahren wie die schon angesprochene sehr schwankende Geschwindigkeit unabhängig von Wind. Grundsätzlich fühlt sich die gesamte Steuerung an wie ein kleines Minigame. Eine Simulation ist FNA auf keinenn Fall. Spiele wie From the Depths oder Stormworks hat das wesentlich besser hinbekommen. Meiner Meinung nach hat FNA keine Physik sondern es wird einfach nur eine Tabelle zufällig abgearbeitet um Dynamik vorzutäuschen was auch erklären würde warum es keinen Mod- Support dafür gibt. Aber nur eine Vermutung. -Gameplay: Fast alles was man in FNA macht ist ein Minigame und/oder ein QTE. Wer eine Gameplay Mechanik wie z.b. Farming Simulator erwartet wir herbe entäuscht sein. Im Prinzip muss man bei allen Vorgängen einfach nur die richtige Taste zum richtigen Zeitpunkt drücken sobald die Software zu dir sagt "Jetzt Taste drücken" Macht die ersten 20 Minuten Spass aber danach verkommt es zu purem Grind bei dem ich irgendwelche QTE abarbeite. Für mich ist es der Hauptgrund warum ich eine Rückerstattung beantragen werde trotz der 2 Stunden Plus Spielzeit. Ich werde mich dabei auf das allgemein gültige 14 Tägige Rückgaberecht in Deutschland berufen da dieses Produkt zweifelsfrei defekt ist und nicht den Angaben vom Entwickler entspricht. Diese zwei Punkte machen diese Software unspielbar und der Entwickler sollte schnellstens reagieren und diese reparieren. Andere negative Rezesionen haben auch die anderen Punkte angesprochen die defekt sind und nicht funktionieren. Be careful, the software is defective and cannot be played!! FNA has so many bugs and glitches that it is unplayable at this point. - Ship steering: The rudder only works correctly every now and then. Especially when maneuvering around e.g. The control does not respond to collecting the lines. What makes things even more difficult is that the engine and transmission react very slowly to commands. Normal stopping or other basic maneuvers are impossible to perform precisely. The water is made of honey and is equipped with invisible magnets that make your 10 ton ship suddenly turn 90 degrees or suddenly slow down or speed up by 5-10 knots. Steering a straight course is basically impossible. The magnetic effect is even increased on buoys so that hitting a buoy becomes a frustrating game. You get the impression that the developer has never been on a ship at sea and has absolutely no idea how real ships react to engines and rudder commands. There are also other anomalies when driving, such as the already mentioned very fluctuating speed regardless of wind. Basically, the entire control feels like a small minigame. FNA is by no means a simulation. Games like From the Depths or Stormworks did this much better. In my opinion, FNA has no physics, it just randomly processes a table to simulate dynamics, which would also explain why there is no mod support for it. But just a guess. -Gameplay: Almost everything you do in FNA is a minigame and/or a QTE. Anyone who has a gameplay mechanic such as We expect Farming Simulator to be bitterly disappointed. In principle, for all processes you simply have to press the right button at the right time as soon as the Software tells you “Press button now” It's fun for the first 20 minutes but after that it degenerates into pure grinding where I have to work through some QTE. For me it is the main reason why I will request a refund despite the 2 hours plus game time. I will rely on the generally valid 14 day return policy in Germany because of this product is undoubtedly defective and does not correspond to the information provided by the developer. These two points make this software unplayable and the developer should react and repair it as quickly as possible. Other negative reviews have also addressed the other points that are defective and don't work.
Picked this game up on sale for around $3. 52 hours in and have done and seen everything. $3 for 50 hours of fun is money well spent. Wouldn't pay full price for it though.
A very niche game, for sure. But it is the best 'commercial fishing simulator' out there right now. Even today, I would recommend this version over the newer "Ships at Sea" title that they are working on. This game is at least 'feature complete'. There are bugs and oddities here and there but you will survive them.
喜加1的战斗机但是连瞬移的教学也没捕捉龙虾也是…新手教学没教学这一块
Fishing: North Atlantic sets out to deliver a full commercial fishing simulation, immersing the player in the cold, expansive waters off Nova Scotia. From the very beginning, the game makes clear that its focus is on authenticity and scale rather than arcade-style quick gratification. You start with modest equipment and a small vessel, gradually learning the rhythms of the sea—reading sonar, monitoring weather shifts, plotting routes, and choosing fishing methods suited to the season. The map is enormous, stretching across wide stretches of coastline dotted with ports, fisheries, and markets, giving the sense of working within a real commercial ecosystem. The game encourages a slow but steady progression, where patience, planning, and skillful boat handling matter as much as your choice of gear. A significant appeal of Fishing: North Atlantic lies in the variety of fishing techniques you’re given access to as your career expands. The game features methods such as longline fishing, deep-line, net hauling, trawling, harpooning, and crustacean trapping, each with its own mechanics and learning curve. This variety prevents the experience from feeling one-note and gives players multiple ways to refine their approach. Harpooning offers fast, hands-on action where precision matters; trawling becomes a test of route planning and catch management; lobster and crab pots require patience and systematic retrieval. The assortment of vessels is equally broad, ranging from small single-person boats to massive industrial trawlers, all modeled with appreciable detail both visually and mechanically. Upgrades, crew management, and fuel planning add layers of strategic depth beyond simply catching fish. One of the game’s strongest qualities is its atmosphere. Being out on the water can feel breathtaking when weather conditions shift from calm seas to towering waves rolling beneath your hull. Sunrises, storms, fog banks, and wind-whipped nights create a sense of presence that makes long journeys feel immersive even when they’re slow. Sound design enhances this feeling with creaking decks, engine hums, and the constant roar of the ocean. When everything works smoothly, piloting a vessel through rough waters or guiding your boat into a quiet harbor can feel deeply satisfying. These quieter moments contribute just as much to the game’s identity as the hands-on fishing sequences. Yet this commitment to realism comes with drawbacks. Many players will find the pacing deliberately slow, especially in the early hours when your boat is underpowered and your income is limited. Long stretches of travel, waiting for gear to fill, or sailing across great distances can test the patience of those expecting a more dynamic loop. The simulation layer, though ambitious, is not always consistent in execution. Certain fishing mechanics feel underdeveloped or overly repetitive, and some systems—such as crew behavior, catch sorting, and crustacean hauling—can come across as cumbersome rather than engaging. Bugs and technical issues have also been a recurring point of criticism. Problems ranging from disappearing crew members to glitched equipment or unstable textures can disrupt the otherwise immersive experience. Despite these imperfections, Fishing: North Atlantic has lasting appeal for players who take pleasure in slow-burn simulation and methodical progression. There is a real satisfaction in moving from a small boat to a towering trawler, learning the finer points of each fishing method, and optimizing routes and workflows to turn a profit. The sheer number of vessels and the variety of techniques provide meaningful replayability for those who enjoy mastering detailed systems. Even when the game’s rough edges show, its ambition and scope give it a character that resonates strongly with fans of deep simulation. Ultimately, Fishing: North Atlantic succeeds most when approached with the mindset of a true simulator rather than a fast-paced game. It offers expansive oceans to explore, realistic fishing methods to learn, and a peaceful yet demanding environment to work within. Its flaws—uneven polish, occasional bugs, and slow early-game pacing—are notable, but they don’t overshadow the sense of scale and immersion it provides. For players who enjoy realistic maritime environments, complex equipment, and the steady rhythm of life at sea, this game offers a rewarding and often absorbing experience. Rating: 7/10
WHY IS THIS GAME NOT MULTIPLAYER???????
What an absolute gem of a game. Turn off Fast Travel and enable Port Patrol and Habitat Extinction. It will make a nice simulator. Enjoy the music and sounds of the sea. The map is so an almost 1:1 replica of Nova Scotia in Canada. Compare the map to google maps, it's insane. A fishing trip actually takes an in game day. You feel the progress and is a joy to play. You can easily get hundreds of hours out of this one. Very nice graphics and sound, no bugs yet, well optimised, it runs so well and efficient, it's unreal how they made it consume so little resources. Thumbs up devs. Well done!
そもそもチュートリアルのミニゲームの円が動かず先に進めない 発売されてこんなに立っているのに底はえ縄漁のチュートリアルすらまともに終えれないのは本当に意味が分からない 前作もチュートリアルの説明不足で詰んだが今作はもっとひどい詰む以前に先に進めない ゲームとして成り立っていない 薬でもやりながら作ったのか? このゲームの一部の移動方法は目的地までに現実時間で数時間要します。 あ、チュートリアルすらまともにできないやんけと気づいたころにはもう返金不可 販売するべきゲームではないのでは
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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