
Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.6Kreviews | 72% | — | $649.6K |
| $20.99−40% | 220ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I'd tried to play it immediately after I bought it, it's now too late to refund. I cannot play it because it has WASD hard-coded in and there's no way to make it respect my arrow keys on my extended keyboard. Obduction at least hat that part alright, and I figured this would as well. egg on my face. cannot recommend.
Amazing adventures other worldly game.. enjoyed thoroughly.
I finished the game, but only because it was so short. There were only a few genuine "puzzles", most of the game was just operating overly complicated elevators to traverse a mostly empty world. I also had a hard crash to desktop and two times having to load a previous save due to getting stuck outside the level geometry.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played almost all of Cyan World's games, and I love them all, even this one! I don't have much to say, I think it's a little overpriced for what you get. The game is quite a bit more linear than most Cyan Worlds titles, I don't think I was ever seriously mentally taxed during the playthrough but it was still enjoyable. The story is really good with a satisfying ending in my opinion. Because of this though it's quite short as you don't spend a lot of time thinking about solutions to puzzles. Would still recommend this game, but grab it on sale, it's definately worth playing!!!
The story could've been better communicated and more towards the middle of the game. I found it hard to understand it all. And more variation in the puzzles would've been great, too. But the last puzzle and the ending were amazing. I really got the feels when the credits rolled. Overall I can recommend this one.
The game was good, I enjoyed it and can recommend it. I do still prefer the way Myst and Riven were made. Those games were real mind benders whereas this game was more intuitive and maybe a little too obvious to solve.
Pretty graphics, but I have no idea what the flip I am supposed to be doing. I tried two different worlds and got nowhere in either. COMPLETED GAME UPDATE: Well... I can't fully "not recommend" this. After slogging through the puzzles I think it's mostly okay. I actually only ended up having to look up two things to complete the game, and one of them was because the environmental design did not make it look like you could do a certain thing... I think that could easily be fixed. The other thing was because one puzzle was not clear on what the mechanics were and I thought they were one thing, but then when I looked it up it turned out it was something different, but what I thought it was and what it actually was were very mathematically similar, so that could have used some better design as well. Mostly the game is okay, but there is a lot of walking back and forth and it is somewhat unintuitive. Ultimately compared to other Cyan games I've played it's way easier than Obduction, and much shorter, and I think that is alright because I think a game like this should be less than 10 hours, but even though it took me 13 hours to complete this one it didn't overstay it's welcome.
Fine piece of art developed by Cyan, creators of Myst. Challenging puzzles and with an enticing story. Some path bugs, but they're minor inconveniences
I've been emotionally destroyed. 5/5 stars, no notes.
IOT's an immersive in world puzzle game that goes beyond Myst in terms of putting together the environment., puzzles, and backstory. Fairly straight forward controls with a few things you have to figure out, such as manipulating the main control device used for almost everything. It's an incredibly rich environment to wander through and does not lose enjoyment during replays. A couple of things, such as how to bring the Camelus into position are tricky, and you have to approach some things in a not-always-obvious sequence. Overall incredibly creative, great puzzles (a few of which most people will probably have to cheat on). and a really satisfying game experience. I think a sequel is unlikely but I would play it in a heartbeat.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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