
Follow Yan the Defective One through his fight against the Fire Troops and let him unveil the Facility's mystery in this action platformer.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 44reviews | 93% | — | $5.6K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a game, made by someone who clearly has no understanding of how to make a game. I think it's supposed to be a Mega Man clone, but it's boring. Tons of unskippable and poorly-written/translated dialogue and cutscenes, nonexistent level design, bad music, and controls don't feel fluid especially when wall jumping. Keep in mind this was less than $2 and I still feel like it's not worth the money. If you want a good hidden gem platformer, try Belle Boomerang.
Review quickie. I liked it. The movement of the main character is great and very similar to the Mega Man X games. Boss fights were kinda lame but serviceable. The music was above average but nothing that I will be listening to in my free time. I did not like the story and there are a few errors in translation (around 3 iirc). The graphics were overall pretty good and maintain a nice theme. I did not find the game all too challenging but I play a lot of platformers and is also rather short if that is something that bothers you. Overall I do recommend Firework for people into Mega Man games. I really liked I'm Scared and want to see what else this developer can do.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent level design and great music. Loads of different enemies. Some of the later boss fights, while simple at first, quickly pick up in initial difficulty with some hazards in the boss room, but their attack patterns lack depth save for the final few. So you won't be retrying more than 3-5 times if at all to get past a boss. The weapons all have a use, though one of them is far more useful than the others. Quite satisfied with the story. Around 3 hours to beat it on my first run. BuyThisGameRightNow/10
Really great spin on the classic Mega Man X gameplay formula, if you know how that game plays, you know how this one plays. One of the few games where I actually enjoyed the story and the turns that it took. Honestly surprised that the game was originally written in Italian, because the way each character talks feels unique to them and the timing of the delivery of the lines makes it feels like it was originally written in English. Any excellent job by both the original scribe and the translators there. Hidden bonuses rooms that lead to increased firepower and movements abilities lend the game some decent replay value, whether it be 100% runs or challenge runs where you omit all upgrades. Hidden bosses that give you a drastically different movement option. Bad endings that occur if you ignore putting out fires. The game has more than enough small extras to keep you coming back for more than one playthrough.
i was liking it but it gets way to hard to recommend it. firework is just another megaman wannabe that thinks turning up difficulty equals fun but we both know it's because there is only 30min of a game here without the impossible levels. the checkpoints make levels doable but they also make you want to play something else. another megaman clone but as a firefighter. it's just to hard and some stuff isn't explained well for me to recommend to anyone but those who are looking for a overly hard game. -minor spoilers- the story is cute but to have a gotcha moment at the end the "bad guys" don't come off so well. they break into your place, catch it on fire, then call you names as they try to kill you. only when you have them over a barrel do they finally tell you whats up. =major spoilers= can we talk about what kind of sicko would make sentient fireworks? listening to their little child like screams as they exploded into a majesty of lights and colors? so dark! maybe the main boss is the inventor and is trying to cover up what he made before some robot/ai rights act gets passed so he also has to take out all parties with incriminating information.
Divertido, só me irritou que tem um bug na penúltima fase pq ficava dando um bug em que meu personagem morria fora da tela quando eu entrava voando pelo cenário e numa das últimas telas eu não conseguia mover meu personagem se eu morresse naquela sala do jogo. Mas fora essa parada, é bem divertido, recomendo se vc quiser jogar alguma coisa inspirada em megaman.
Very fun game and interesting take on the mega man formula. Having to put out fires so they don't spread felt truly tense at points and some moments are superbly crafted. My biggest complaint was that there wasn't a level select and there are a couple small errors in the game but other than that you should give it a shot.
Очень качественно сделанная игра, однако создалось впечатление что диалогов слишком уж много, даже не смотря на то что читать их было интересно, а так же финальный босс чрезмерно сложный, что странно, по скольку помимо этого сбалансированно всё просто восхитительно.
[i]STATUS: Finished the game with 10 spheres. Maybe I'll try to get them in another run... I'm not sure where I missed 2 secret rooms. I got the game for free through one of the developer's giveaways on Twitter. (Please, read the edit at the end too.)[/i] Don't you love waiting two years before playing the game you got for free after saying you've wanted to play it for a long while? Yeah... same I knew the game went way more under the radar than what was expected, but only ~30 reviews?! This is kinda why I felt like I had to do a review, especially since I liked it. This is gonna be a long one, but I do feel like it deserves it. Maybe a long review is all you'll need... who knows! This was way nicer than I expected it to be! (Not that I expected it to be bad, but you get what I mean, right?) I didn't think I'd get into it that much but I did, a lot. While the art obviously isn't Sea of Stars or Loop Hero levels of quality, the character designs are really nice, even the simple little spheres. The areas you go in look nice too and the enemies look really cool. I absolutely love characters with a huge smile and/or no eyes and/or (again) being made of fire or something, so I loved these characters so much. Yan (the main character) and the bad guys also looked really cool. The gameplay is very fun! Yan feels great to control and if you're using a controller it feels very nice. There are things I didn't quite understand especially with the fire, sometimes it felt like it was basically impossible to get rid of all of it cause enemies would respawn and stuff... Weird. I ended up not burning the whole place down though, so that's gotta be good. I have no idea what the point of the first boss item is though. It doesn't seem to damage enemies more when shooting through it, it doesn't seem to hurt them when slamming it on the ground, it protects you a little bit yeah but you can't move and it spawns 3 little fires. Never really used it other than to have fun creating huge fires, cause that was really fun. Seeing it actually grow and spread triggered something in me that made me feel like I was 10 playing with a physics simulation game... The story is also pretty nice, although I'm not quite sure why [spoiler]the bad guys who just showed up, burnt everything and insulted you end up actually being nice[/spoiler] but it didn't take me out of it, so alright. The fact that each sphere talks in a different way was cute too! The music is... not too bad? Some of the songs are a bit weird but most of them are nice. Nothing that really stood out to me other than the main menu music sadly, but it's okay. You might have noticed we went from my favorite things to things I didn't like. Here's something I really didn't like at all. The difficulty gets pretty harsh at the end, especially for the final boss. I get that it's the end of the game but [spoiler]the miniboss-but-not-really enemy felt like it had more HP than most of the bosses and only really felt fun once (sadly the last time you actually got to fight it)[/spoiler] and that final boss... ugh. [spoiler]You think you've discovered a pattern but then you realize he'll do that unbelievably fast move almost randomly.[/spoiler] Maybe I'm just bad...? But it didn't feel that way when everything up until the final area and that final boss felt nearly perfect. The game even managed to still feel fair inside a completely dark area, so I wonder what happened (...if I'm not just bad.) Looking at the price right now for me (4,99€) I don't think I would've felt like I wasted my money whatsoever if I actually bought it. Feels like it's just at the right price. All in all, FIREWORK isn't perfect, far from it... but it is a very nice game and the love put into it helps outweigh the negatives and I feel like people should at least try it out, even if they never finish it. ...Like most players, if we use the achievements as statistics. (I can't tell if this game would be better or worse if you're a huge fan of the Mega Man games though...) [b]7/10[/b] [hr][/hr] EDIT - July 2024: So! Put in 30 more hours or so since then. Finished the game fully, getting EVERY achievement... and I cannot believe how harsh I was on this game. It's a REALLY neat little underrated gem, when you don't play it like a dummy. Go save these spheres! Grab those boss items! Fight strategically, figure out what items do and how they can help you in each fight! Trust me, it makes the game so much more fun. That final boss isn't a wild jump in difficulty at all when you actually try playing instead of rushing and going full offense on bosses. With all this, it turns into an actually really nice and fun challenge... and there's harder challenges as achievements for those that dare try them out, so that's great! Also I'm not sure what I was on when talking about the OST being "okay". Aside from one or two songs, it's a really neat soundtrack. Anyways, if I were to rate it now I'd probably give it a 9/10. It's still not absolutely perfect but it's REALLY good, especially for its low price. Give it a shot if you like platformers!
wow i cannot believe how banging the music and the story are for this game. gameplay is solid as well. hope to see a sequel or spiritual sequel down the road, good job!
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