
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1542 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uzun süredir bu kadar güzel yazılmış derin karakterleri olan bir hikaye görmemiştim. Karımız demans hastalığından sonra biz escapism olarak yangın gözetleme kulesinde işe başlıyoruz. Ama asıl hikaye hiç görmediğimiz bizimle aynı işi yapan farklı gözetleme kulesinde kalan delilah'ın telsizden bizimle iletişime geçmesiyle başlıyor. Delilah Npc bir karakterden çok insan olduğunu hisettiren gri bölgede bir karakter. İki karakter de gerçek hayatla yüzleşmek yerine kaçmayı tercih ediyor. Ama sonunda Henry karısını bırakmasının yüküyle yüzleşmeyi tercih ederken delilah henry'le arkadaşlığını büyük orman yangınından sonra bir veda etmeden sonlandırıyor. çünkü Delilah gerçek hayatla yüzleşmekten hep kaçmış bir karakter. Delilah kusurlu bir insan. Bir çok önemli şeyi görmezden geliyor ve yüzleşmek istemiyor. Bu sürede Delilah ile Henry telsiz üzerinden kusursuz bir arkadaşlık yakalıyorlar. Çünkü birbirlerinin sadece göstermek istedikleri yüzlerini görüyorlar. Gerçek dünya araya girdiğinde telsizdeki o büyü ve arkadaşlıkları bozuluyor. Henry’nin hikayesi de güzeldi. büyümenin ve iyileşmenin tek yolunun acıyı arkada bırakıp kaçmak değil o acıyı kabul edip onunla yaşamayı öğrenmek olduğu anlatılıyor. Bu kadar kısa sürede bu kadar derin bir hikaye anlatmak zor. Ayrıca Oyunu yapan Stüdyoyu valve tarafından satın alındıktan sonra yeni yapacakları oyunun bütçesini deadlock saçmalığına vermişler ve oyunu yapanları farklı yerlere göndererek stüdyoyu kapatmışlar. indie geliştiricilerin indie olarak kalması gerekiyor.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IM ♥♥♥♥♥♥♥ STUCK AGAIN AND AGAIN
I went into Firewatch not really knowing what to expect, and it ended up being one of those games that sticks with you. The conversations between Henry and Delilah felt so real that I actually found myself looking forward to every radio call. It never felt forced or overly dramatic. The world is gorgeous too. Walking through the forest while the story slowly unfolds is surprisingly relaxing, even when things start getting creepy. The atmosphere does a great job of making you feel isolated without relying on cheap scares. I know some people weren't happy with the ending, neither was i. Why couldn't she just wait a minute? I actually wanted to see how she looks like after speaking to her over the radio for so long!! If you're looking for fast-paced gameplay, this probably isn't for you. But if you enjoy games with great writing, memorable characters, and a story that stays with you after you finish it, I'd definitely recommend giving Firewatch a try.
peak game
Well.... a good game where nothing happens.
Peak game. 10/10.
Firewatch is such a great story-driven game. The gameplay is simple, but the story, atmosphere, and character conversations make the experience incredibly memorable. Overall, Firewatch is a beautiful and memorable game with an amazing story. 10/10. Highly recommended!
[b]Може, я душніла, та гра мені не сподобалася.[/b] Графіка дуже красива, як для 2016 року. Увага до деталей, аж до тексту на обкладинках журналів — це безперечно плюс. Cюжет? Дуже слабенько. [spoiler]Краще б ця гра дійсно виявилася містикою або теорією змови, аніж просто історією про нещасний випадок. Саспенс намагалися натягнути, та я все зрозумів ще на першій годині гри. Тому мені не було ані цікаво, ані страшно в тій печері. Я так і знав, що там ніх*я не буде. Я здивувався б, якби було інакше [/spoiler] [hr][/hr] [i]Anyway...[/i] [h2]7/12 ЯкщоДужеХочеться [/h2] Суто за хорошу роботу акторів озвучення та левел-дизайн [i]За моєю особистою шкалою, де: 1-6 — скіп, 8 — ніша, 9 — міцний норміс, 10 — шедевр, 11-12 — легендиp[/i]
While the atmosphere and the art direction are pretty nice, the story commits the greatest possible sin in fiction: being pointless. It might as well not have happened at all. It’s like the writer set out to set up plot lines and resolve them in the most mundane, least interesting way possible. There’s dialogue and action decisions at various points, too, but none of them materially affect the outcome, beyond a character saying a different line. [spoiler] * The girls who get reported missing? They just went for a joyride and ended up in jail. * The love interest? She just flirts for no reason and is not at all interested in the protagonist. * The shady research facility out in the woods? It’s just a perfectly ordinary scientific installation tracking the movement and behaviors of fauna. (This is actually not even a mystery really; it’s quite obvious to any player right from the start.) * The main characters being spied on? It’s just a crazy veteran messing with them for no reason. * The protagonist’s personal problems surrounding his sick wife? Nothing gets resolved by the end one way or another. The trip to the wilderness was a waste of time that just put a pause on things and he returns home neither better nor worse than he left. [/spoiler] If the message is that running away from your problems doesn’t achieve anything, I guess it’s applicable, but it falls flat because it just feels like the narrative is incompetently constructed instead.
I really wanted to play this game but the bugs in the walking mechanic are crazy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $30.6M | 29.8K | 72% | $24.99 | |
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