
You and your team will experience the exciting work of the professional fire brigade, surviving realistic missions where you extinguish house fires, salvage and neutralize extremely toxic and hazardous substances, and accomplish many other fascinating tasks.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 102reviews | 43% | — | $29K |
| $29.99 | 931ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The very definition of: [h1] JANK [/h1]
the game is kidna old but i really like it i recommend to buy iot cause its so fun to play.
It's fun for a few hours, but rather buggy. I got stuck multiple times in neither success or failure and having to start over the whole day from a save. When I got to the 4th vehicle (ladder) I couldn't drive it at all even after unlocking it a second time from a previous save game and playing another day with the 3rd vehicle. The game basically ended prematurely due to a bug.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WASD
Berufsfeuerwehr – Die Simulation Entwickler: VIS-Games | Publisher: UIG Entertainment Genre: Feuerwehr-Simulation / Einsatz-Alltag Release: 15. November 2012 Spielzeit: ca. 3–8 Stunden (je nach Toleranzgrenze) | Freispiel: unbegrenzt möglich Erfolge: ca. 4–20 Stunden (je nach Spieltempo und Bugs) Story: Es gibt keine Kampagne, keine Geschichte, keine Charaktere. Man startet anonym im Feuerwehrdienst und arbeitet beliebige Einsätze ohne Zusammenhang oder Ziel ab. Narrative Tiefe fehlt vollständig. Gameplay & Schwierigkeitsgrad: Tagesbeginn: Jeder Arbeitstag startet mit einem kurzen, immer gleichen Gruppengespräch, bei dem das Einsatzfahrzeug zugeteilt wird. Keine Interaktion, keine Abwechslung. Karrieresystem: Der Spieler steigt vom „Fireman“ bis zum „Senior Fire Chief“ auf. Mit jedem neuen Rang wird ein weiteres Fahrzeug freigeschaltet, jedoch sind alle vorherigen Fahrzeuge ab diesem Punkt gesperrt. Der Fortschritt reduziert dadurch sogar die eigene Auswahl. Die Fahrzeuge selbst unterscheiden sich spielerisch kaum. Einsätze: – Brände löschen (Wohnhäuser, Autos, Container) – Menschenrettung (Betroffene heraustragen – kein Erste-Hilfe-System) – Ölproben nehmen, vor allem in Stadt, Hafen oder auf dem Friedhof Ablauf: – Anfahrt unter Zeitlimit: Für die Fahrt zum Einsatzort gibt es ein (großzügiges) Zeitfenster. – Kein Zeitdruck am Einsatzort: Sobald man angekommen ist, kann man den Einsatz in aller Ruhe absolvieren – unabhängig von Dringlichkeit oder Realismus. Die Aufgaben selbst bestehen meist aus wenigen Tasteneingaben an vordefinierten Punkten. Kein Freispielverhalten, keine dynamischen Einsätze. Freispiel: Der einzige Modus. Einsätze werden zufällig verteilt, wiederholen sich nach kurzer Zeit und entwickeln sich nicht weiter. Fahrverhalten: Schwammige Steuerung, unpräzises Fahrgefühl. Martinshorn wird vom Straßenverkehr ignoriert. Navigation ist oft unklar, besonders in dicht bebauten Zonen. K.I.: Zivile Fahrzeuge, Einsatzkräfte und Passanten zeigen kaum nachvollziehbares Verhalten. Häufig bleiben Figuren stecken oder laufen ins Leere. Schwierigkeitsgrad: Sehr niedrig. Fehler werden selten bestraft. Die einzige Schwierigkeit ergibt sich aus Navigationsproblemen, Bugs oder Frust durch Monotonie. Erfolge: 8 Steam-Achievements: – 7 Erfolge für Rangaufstiege – 1 Erfolg für den ersten erfolgreich absolvierten Tag Trotz der geringen Anzahl kann das Freischalten der Erfolge je nach Spielfehlern oder Missionszähler zwischen 4 und 20 Stunden in Anspruch nehmen. Technik & Präsentation: Grafik: Veraltet. Leere Umgebungen, grobe Modelle, matschige Texturen. Visuelle Unterschiede zwischen Stadt, Hafen und Friedhof sind minimal. Sound: Zweckmäßig. Einfache Sounds, kaum Sprachausgabe, keine Musik. Die Atmosphäre wirkt leer und steril. Performance: Instabil. Häufige Clipping-Fehler, feststeckende Figuren, teils fehlerhafte Ladezonen. UI und Menüs sind altbacken und träge. Fazit: Berufsfeuerwehr – Die Simulation verfehlt nahezu alle Chancen, das Thema spannend umzusetzen. Der Ablauf ist repetitiv, die Technik brüchig, der Fortschritt widersprüchlich. Was bleibt, ist ein oberflächliches Einsatzsystem ohne Anspruch, Realismus oder Spielspaß. Wertung: 2,8 / 5 – Eine ideenlose Feuerwehr-„Simulation“, die spielerisch kaum über Menüarbeit und Tastendruck hinauskommt. Nur für absolute Genre-Vervollständiger oder Achievement-Sammler mit viel Geduld interessant.
Wir wissen alle das Simulator Spiele in den meisten fällen echt mies sind. Dieses Spiel ist leider keine Ausnahme. Das Spiel soooo langweilig.
COOL
Leider ist dieses Spiel eine Katastrophe... Das Spiel läuft nur mit 30 FPS und dazu auch noch richtig schlecht. Bei einem Einsatz steckte die KI fest und kam nicht von der Feuerwache weg. Ich kann das Spiel nicht empfehlen.
This is really a cool game, I'm enjoying it a lot 02/03/2026 THE GOTY Doesn't care when u read this. 1. The Narrative: Human Drama Behind the Hose While other games need 40-minute cinematics to make you feel a spark of emotion, Firefighters - The Simulation achieves it through the deathly silence of a fire station at 3:00 AM. You aren’t just a "character"; you are the Last Bastion between civilization and thermodynamic chaos. Every call to the switchboard is a potential Greek tragedy. A burning dumpster in an alley? No, it is a metaphor for the fragility of social order. The game forces you to question your own existence while you wait for the red light to flash. It is pure existentialism distilled into 1s and 0s. 2. Technical Prowess that Defies Reality If you are looking for graphics, here you will find the Truth. The art direction bets on a "brutalist realism" that would make Bauhaus architects weep with envy. Water Physics: Forget Ray Tracing; here we have Hydraulic Pathing Evolution. Water doesn’t just exit the hose; it flows with a dignity that defies Newton’s laws. Vehicle Modeling: The fire trucks are recreated with such painstaking detail that if you lean into your monitor, you can almost smell the diesel and the state bureaucracy. Civilian AI: Bystanders walk with the indifference of those who have accepted their fate, giving the game a layer of nihilism that no other studio has dared to touch. 3. Gameplay: The "Dark Souls" of Water Management If you thought defeating a final boss was hard, try parking a 12-ton truck in a 90-degree turn while the frame rate decides to experiment with quantum physics. That, my friends, is organic difficulty. The Combat: Your enemy is the fire. An enemy with no face, no mercy, and—thanks to the game’s advanced programming—an enemy that sometimes chooses to ignore water entirely just to show you who’s boss. Inventory Management: Choosing between the high-pressure hose or the manual extinguisher is a decision more tense than any dialogue in The Witcher. One mistake, and the simulation punishes you with absolute nothingness. It is the ultimate expression of respect for the player. 4. Why It Deserves the Perpetual GOTY Firefighters - The Simulation doesn’t try to entertain you with cheap tricks. It doesn't pat you on the back or give you trophies for breathing. It is a raw, unfiltered experience where getting into a truck and driving at 30 km/h through a deserted city feels like the most important mission in human history. It is a game that respects the player's time by not cluttering it with unnecessary side quests. It is just you, your truck, and the eternal struggle against entropy. It is art. It is poetry in motion. It is the very reason graphics cards were invented. Final Verdict: 11/10 "The culmination of the interactive medium. After playing Firefighters - The Simulation, all other games feel like mere nursery toys." Note to the reader: If you cannot see the greatness in the flickering of a blue siren over a greyish texture, perhaps you are simply not ready for the true vanguard of gaming.
The game is fun and good, but when you are doing mission they are not helping you 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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