
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 90% | — | $3M |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is stupid hard to play. the training missions dont do a damn thing to help. 110% not worth the $30 asking price plus the $65 dlc to do everything cool to create stuff. hopefully i can get a refund. yes it is that bad.
its not bad but i feel like the AKI wrestling games are better and a bit less complicated and generally offer most of the same stuff.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
プロレス好きならやる以外に選択肢無し。
🔥 REVIEW: Fire Pro Wrestling World 🔥 A glowing endorsement delivered from inside a steel cage that I definitely locked myself in on purpose --- I booted up Fire Pro Wrestling World and my entire apartment immediately got better posture. Lights brighter. Air crisp. My coffee started cutting promos. That’s when I realized this game doesn’t load… it arrives. --- 🧠 Gameplay (YES/10) You don’t “figure out” this game. You earn its respect like you just walked into a smoky gym in 1987 and everyone stopped talking. Every button press feels like signing a contract in blood, but in a cool way. Timing clicks into place and suddenly you’re not playing anymore. You’re conducting a symphony where the instruments are suplexes and the sheet music is destiny. Miss a move? The game doesn’t punish you. It teaches you like a grizzled veteran who nods once when you finally get it right. --- 🎨 Graphics (Timeless / 10) These visuals don’t age. They ferment. Sprites move like legends told around a locker room after hours. Every animation has that “I’ve seen some things” energy. You don’t need hyper-realism when every movement feels like it carries a backstory, a grudge, and a tab at a bar somewhere. I zoomed in and swear the pixels winked at me like, “yeah, you’re in now.” --- 🔊 Sound (Arena Soul / 10) The crowd isn’t noise. It’s a living organism that feeds on drama. They rise when they should, simmer when they must, and occasionally sound like they’re about to start a riot in a way that feels earned. The music? It doesn’t blast. It lurks, like it knows something you don’t yet. --- 🧾 Story (∞ / 10) There’s no scripted story because this game trusts you to create chaos responsibly. I made two random wrestlers and within minutes they had a feud so personal it felt like they owed each other money. I didn’t write that. The game didn’t write that. The universe wrote that. Every match becomes folklore. You’ll remember things that absolutely never happened anywhere else like they were pay-per-view main events. --- 🎮 Controls (Mastery Curve / 10) At first it feels like trying to unlock a safe with vibes. Then suddenly everything aligns and you feel like you could wrestle a hurricane. Once it clicks, it’s pure rhythm. Not mashing, not guessing… knowing. Like you and the game finally shook hands and agreed to do business. --- 🧩 Customization (God Mode / 10) You can build anything. Anyone. Entire promotions, universes, grudges, alliances, betrayals, weird dudes named “Spreadsheet Fury” who somehow become main eventers. This isn’t a feature. It’s a creative engine with no ceiling. You don’t just play matches. You architect legacies. --- 🪑 Physics (Chair Enlightenment) Chairs behave exactly as chairs should… until they don’t, and when they don’t, it’s incredible. Everything has weight, intention, and just enough unpredictability to feel alive without ever feeling wrong. It’s wrestling logic. Not real-world logic. And that’s exactly why it works. --- 🧠 AI (Locker Room IQ / 10) The CPU doesn’t just react. It performs. It sells, it builds, it escalates. Matches feel like stories unfolding in real time. Not scripted, not random… understood. At one point I caught myself nodding along like I was watching a classic match I’d seen a hundred times. --- 🏆 Final Score Gameplay: 10 standing ovations Graphics: 10 timeless relics Sound: 10 roaring crowds Controls: 10 perfect timings Story: Infinity belts Overall: 11 out of “you think you’re better than me?!” --- 🧾 Verdict Fire Pro Wrestling World isn’t just good. It’s inevitable. It’s the kind of game that doesn’t chase trends. Trends eventually wander over, sit down, and ask it for advice. It rewards patience, creativity, and just enough madness to let the magic happen. You don’t finish this game. You join it.
Fun game when I buy it, But the DLC prices are very high tbh. I can't wait to get the whole DLCs since I'm getting gift cards for my birthday.
The single greatest wrestling game I have ever played.
新作を出す度に劣化している様に感じられる残念な作品 まず、買うならDLC含めて買って下さい 本体だけだとやれる事が限られすぎていて本当に楽しめません で、何が劣化しているって、Lサイズレスラー相手ではMやSサイズレスラーの技がほとんど返されて勝負にならないという仕様と、相手レスラーが疲労してくると何故か大技以外が返されまくっていく仕様、この昔から存在していた2大糞仕様が強化されてしまっています なので、SやMサイズでレスラーを作成して育てた場合にCPU同士で対戦させると、スペック的に圧倒的なキャラにでもしていない限りLサイズの一方的な蹂躙試合で終わります…何この糞展開 SやMサイズキャラは何やっても返し技をくらいまくって詰み トーナメントを何度やってもSやMは初戦で敗退してLサイズレスラーしか残らない だからと言って自分で操作してみても謎の返し技ラッシュを食らってストレスマッハなので、本当にダメなゲームになりましたね 「Lサイズに非ずんばレスラーに非ず」「疲労に応じて技を使い分け終盤は大技しか出すな」って感じの仕様ですが、これが本当につまらない 初期のファイプロってそうじゃなかったのになぁ…今作はとにかく爽快感が無い あと、外見のカスタマイズが詳細になりすぎて逆に扱いづらくなっているし、一部の衣装(特にスカート系)は見た目的に破綻していてバグ映像みたいになってしまいます レフリーなんかカウントしている時にお尻が透けてアンダーが見えちゃう仕様だし…何なのこれ 非常に出来の悪いファイプロになっていて歴代でも下位の評価しか出来ません プロレスゲーを愛してきた者としては残念な作品でした
This "game" is the absolute drizzling SH1TS!!
2k sucks
Be careful when buying this game. They charge full price for it and their DLCs without properly fixing some of the many bugs that can lead to crashing, data loss, freezes, and other issues. My game was working fine last weekend and it has been on a downward spiral ever since and now, I can't even start the game without being permanently stuck on the loading screen. Now I'm stuck here waiting on an email from the support team trying to figure out what I can do so that I didn't just waste what is essentially worth around $150.00 USD of content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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