
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 90% | — | $3M |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Best wrestling game of all time period.
Un autentico juegazo, le eh echado más de 1000 horas y no me canso de jugarlo y todo es gracias a una comunidad que mantiene el juego en constante evolución con la workshop. Por desgracia llevo un tiempo que no lo puedo jugar porque me sale un error que pone Too many heap sections y no se como arreglarlo. pero eso no quita que el un muy buen juego muy recomendable
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4K | 53% | $29.99 | |
| $3M | 4.9K | 78% | $39.99 | |
| $3M | 7K | 94% | $19.99 | |
| $3M | 4.5K | 92% | $24.99 | |
| $3M | 32.8K | 90% | $3.99 | |
| $3M | 4.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $622 | 7 | 71% | $3.99 | |
| $18K | 27 | 41% | $15.99 | |
| — | 7.6K | 78% | — | |
| $42.5M | 22.8K | 59% | $49.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $2.2M | 3.1K | 94% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20年ぶりくらいにファイプロをプレイした。 プロレス知識は20世紀で止まっている生きた化石のプレーヤーだが、やはりファイプロは楽しい!それに尽きる。 ワークショップに昔のレスラーをアップしてくれる人たちにも感謝。買って良かった。
When i first got this game in 2019 i didnt play but 5 minutes and hated every second, then i see something called promoter mode and watched it being played on youtube just like 4 days ago and im hooked, i bought it yesterday and have since put 3 hours in and amenjoying it, i think my issue is i tried to play it as a wrestling game and instead im playing it as a sim game and boy oh boy is there a difference
WWF No Mercy is still better. Oh, it's true... It's damn true...
The Greatest WRESTLING game out today way better than WWE 2K22
Bought the game on a whim to see what wrestling games are all about. While it was fun fighting the AI with player control, I soon found out how ridiculously addicting it is to make your own character, trying to make a moveset that fits their personality and also AI logic. The AI just is way better at putting a show than you are as a player since there's so many moves this game which needs different buttons, positioning and timing that you end up making your fights boring by only using a small fraction of moves you have. I spent hours reading text guides but there's a 101 tutorial on youtube that's just way better at explaining what things are, most importantly the CPU logic. While there's a lot of customization in making your character in game, it definitely feels like there's way too much crap to sift through to find the stuff you want even with categories. The most difficult thing in making a character is finding the right mix of movesets to make sure your character doesnt job like an idiot and actually has a chance to win (unless you want a jobber). There's also hardly any substantial information on moves like damage numbers on stamina, spirit or breathing ,ability to critical or whether it leaves the opponent groggy in game and you have to look up a spreadsheet which will comprehensively blind you with data. However, there are wrestler templates with good logic + moves that you can build upon by changing their appearance. But you cant really change the moves unless they're similar to not break the fine tuned logic. Last thing that I want to say, it sucks ass that you have to shell out another $30 to buy dlcs on sale just to get all the parts you need for a workshop character that you really want. I'm going to refrain from doing that since I rather have more games to buy with that money.
I have this game on console, and I have spent hundreds, if not thousands of hours playing this game. Creating wrestlers with their own custom move LOGIC, and simulating matches has been my favorite past time in this game. If you like customization, then this game is for you. You can make any wrestler you want , past, present, or future, with an endless amount of character creation options to choose from. If you aren't bothered by the retro graphics aspect of the game,( a lot of my friends won't play it because of this) then this game is for you.
Be careful when buying this game. They charge full price for it and their DLCs without properly fixing some of the many bugs that can lead to crashing, data loss, freezes, and other issues. My game was working fine last weekend and it has been on a downward spiral ever since and now, I can't even start the game without being permanently stuck on the loading screen. Now I'm stuck here waiting on an email from the support team trying to figure out what I can do so that I didn't just waste what is essentially worth around $150.00 USD of content.
新作を出す度に劣化している様に感じられる残念な作品 まず、買うならDLC含めて買って下さい 本体だけだとやれる事が限られすぎていて本当に楽しめません で、何が劣化しているって、Lサイズレスラー相手ではMやSサイズレスラーの技がほとんど返されて勝負にならないという仕様と、相手レスラーが疲労してくると何故か大技以外が返されまくっていく仕様、この昔から存在していた2大糞仕様が強化されてしまっています なので、SやMサイズでレスラーを作成して育てた場合にCPU同士で対戦させると、スペック的に圧倒的なキャラにでもしていない限りLサイズの一方的な蹂躙試合で終わります…何この糞展開 SやMサイズキャラは何やっても返し技をくらいまくって詰み トーナメントを何度やってもSやMは初戦で敗退してLサイズレスラーしか残らない だからと言って自分で操作してみても謎の返し技ラッシュを食らってストレスマッハなので、本当にダメなゲームになりましたね 「Lサイズに非ずんばレスラーに非ず」「疲労に応じて技を使い分け終盤は大技しか出すな」って感じの仕様ですが、これが本当につまらない 初期のファイプロってそうじゃなかったのになぁ…今作はとにかく爽快感が無い あと、外見のカスタマイズが詳細になりすぎて逆に扱いづらくなっているし、一部の衣装(特にスカート系)は見た目的に破綻していてバグ映像みたいになってしまいます レフリーなんかカウントしている時にお尻が透けてアンダーが見えちゃう仕様だし…何なのこれ 非常に出来の悪いファイプロになっていて歴代でも下位の評価しか出来ません プロレスゲーを愛してきた者としては残念な作品でした
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.