
We are currently working on Finding Teddy 2 !!Stay tuned, we are currently sending confidential preview versions to journalistsSpecial Offer : Buy Finding Teddy and get Free OST !In BriefThe revival of Point'n-Click.Graphics completely handmade, realized pixel by pixel.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 161/day in the week to Jul 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A week ago I was diagnosed with MSD and the doctors have given me a year at best. I'm so glad I was able to play this before I go. I don't know how many people will see this; but I recommend to you to play this game if you do see it. Gameplay, atmosphere, graphics. everything is masterfully crafted. If you read it, thank you and good bye.
Um jogo em que seu ursinho de pelúcia é roubado por uma tarântula cabeluda e no final vocês viram amigos. Nota do jogo: Síndrome de Estocolmo/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finding Teddy is a quietly enchanting point-and-click adventure that stands apart through its restraint, atmosphere, and confidence in nonverbal storytelling. Developed by Storybird and published by LookAtMyGame with Plug In Digital, the game invites players into a dreamlike world where meaning is conveyed through imagery, sound, and interaction rather than dialogue or text. Its premise is simple and emotionally grounded: a young girl ventures beyond her bedroom and into a strange realm to recover her stolen teddy bear. What unfolds is less a conventional narrative and more a poetic journey shaped by curiosity, intuition, and careful observation. The absence of spoken or written dialogue defines the experience from the very beginning. Instead of explicit instructions, Finding Teddy relies on visual cues, environmental changes, and musical feedback to guide the player forward. This design choice encourages a slower, more contemplative pace, asking players to truly look at the world rather than rush through it. Each screen feels handcrafted and intentional, often rewarding those who linger and experiment. The story reveals itself indirectly through the places you visit and the peculiar characters you encounter, allowing players to interpret events in their own way rather than being led by exposition. Gameplay adheres to classic point-and-click conventions but with a minimalist twist. Players move from screen to screen, collect items, and use them within the environment to solve puzzles. Inventory management is intuitive and unobtrusive, keeping focus on exploration rather than menus. One of the game’s most distinctive mechanics involves music, where players interact with notes and melodies to influence the world around them. These musical puzzles feel organic rather than gimmicky, blending seamlessly with the game’s tone and reinforcing the idea that sound is as important as sight in this universe. The puzzle design is thoughtful but unapologetically demanding. Without explicit hints, many solutions require close attention to detail and a willingness to experiment. Some puzzles hinge on subtle visual changes or auditory cues that can be easy to overlook, leading to moments of frustration alongside moments of genuine satisfaction. This trial-and-error approach can feel opaque to players accustomed to more guided experiences, but for others it enhances the sense of discovery and makes progress feel earned rather than handed out. Visually, Finding Teddy embraces a carefully crafted pixel art style that feels both nostalgic and expressive. Each environment is built with a strong sense of mood, using color, composition, and animation sparingly but effectively. Characters and creatures are often strange yet endearing, contributing to the game’s fairy-tale atmosphere. The visuals work in harmony with the sound design, which is subtle but emotionally resonant, using music and ambient audio to signal progress, danger, or mystery without overwhelming the experience. Pacing throughout the game is gentle and deliberate. There is no combat, no time pressure, and little in the way of conventional challenge escalation. Instead, tension comes from uncertainty and the desire to understand what comes next. Backtracking is occasionally necessary, and some progress triggers can feel obscure, but these moments are balanced by the compact length of the game, which keeps frustration from overstaying its welcome. The overall experience feels carefully contained, encouraging players to see it through in a handful of focused sessions. Ultimately, Finding Teddy is a game that values mood, subtlety, and player intuition over accessibility or spectacle. It may not appeal to everyone, particularly those who prefer explicit storytelling or guided puzzle design, but for players drawn to atmospheric adventures and experimental narrative techniques, it offers something genuinely distinctive. Its quiet confidence, handcrafted presentation, and willingness to let players find meaning on their own terms make it a memorable and heartfelt journey that lingers long after the final puzzle is solved. Rating: 8/10
Honestly, this game reminded me of old point-and-click adventures (for better or worse). Pick up random stuff, use the random stuff to open paths or get more random stuff, and die randomly to everything the first time you encounter them, Some of these puzzles(?) take leaps of logic and are a little non-intuitive, of course. Aside from that, the main puzzle element is through interpreting tones that are made throughout - eventually you'll figure out what they mean (probably - if you have the patience, anyways). The story was very straightforward (the title of the game). The game's presentation makes up for the lack of story. As you play, you experience the adventurous and heartwarming vibe of the game. Just don't expect any comedy, as that is not any part of the experience. The game is pretty short (1.5 hours for me), so maybe get it on sale, if you like this sort of game. However, I'm the type that is too impatient to enjoy all the tone matching and non-intuitive stuff, so I won't be recommending it.
A cute little game about trying to find your teddy, with some unexpected creepy moments hidden within!
Tive que recomeçar esse jogo mais de 3 vezes pra funcionar conquista "Nyanyanyanya", por isso não recomendo.
E bom
Interesting game with a cute visual style.
此情可待成追忆,只是当时已惘然
A lovely pixelated adventure !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $419.8K | 2.7K | 77% | $7.99 | |
| $52.7K | 556 | 95% | $5.99 | |
| $529.1K | 4.4K | 95% | $7.99 | |
| $435.9K | 2K | 96% | $19.99 | |
| $188K | 793 | 87% | $14.99 | |
| $146.1K | 1.6K | 89% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.3K | 66 | 26% | $19.99 | |
| $49.3K | 166 | 70% | $14.99 | |
| $49.2K | 573 | 76% | $4.99 | |
| $49.3K | 222 | 87% | $14.99 | |
| $49.2K | 130 | 55% | $9.99 | |
| $49.2K | 95 | 86% | $29.99 |