
The original FINAL FANTASY comes to life with completely new graphics and audio! A remodeled 2D take on the first game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 8.7Kreviews | 95% | — | $2.3M |
| $11.99 | 2.6Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I enjoyed playing through it, I have to say that this is an inferior version of this game. It would have been better if this was based off the superior GBA and PSP releases that included more content, better balancing, and an MP pool like later games used. Some arrangements are very well done but they just don't seem to outshine the better releases in my opinion. Save your money for those releases instead.
The first Final Fantasy I've fully beaten. Very fun. Easy to 100% without a guide aside from [spoiler]finding Unne (I'm pretty sure one random guy tells you where he is way before he becomes relevant so its easy to forget).[/spoiler] The story is about as simple as it gets for a JRPG (Talk to townspeople, they hint at where the dungeon is and how to get there, go there, kill the boss, move on to the next, save the world from generic evil). Nothing super impactful or touching, but it was very pleasant to experience for what it was. The combat was simple and didn't require farming or grinding out "builds", or really any grinding at all to beat anything. I went with warrior, thief, white mage, and black mage and felt like they all pulled their weight at different points. (Non gameplay or story related complaint) I didn't really like [spoiler]how the upgraded classes looked, mostly because it ruined the white and black mages iconic looks. The upgraded classes definitely have a cool factor to them, but I preferred the base class looks more. Thankfully you are not required to upgrade if you don't want to.[/spoiler] I highly recommend anyone play this game. It is simple but elegant, timeless, and doesn't require dumping dozens of hours into like other JRPGs. Be a warrior of light for Bahamut's sake.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $7.19−40% |
| 877ratings |
| 86% |
| — |
| not modelled |
| $6.99 | 402ratings | 74% | — | not modelled |
| $7.19−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 306 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been a Final Fantasy fan for years, but like a lot of people, most of my history with the series comes from the later games. So I finally decided to do something slightly insane: Play through the entire Final Fantasy series at 100%, starting with the Pixel Remasters. And honestly? I'm really glad I started here. Final Fantasy I is fascinating to play after decades of seeing what this series eventually became. You can already see the DNA of everything that followed: the crystals, the classes, the airship, ridiculous spell names, increasingly absurd weapons, optional exploration, and the proud Final Fantasy tradition of wandering around wondering where the hell you're supposed to go. This game does NOT hold your hand. NPC: "The earth is rotting." Me: "Okay. Where should I go?" NPC: "The earth. It is rotting." Me: "...excellent." There were multiple occasions where I had absolutely no idea where the next objective was, and towns apparently believe airships should be parked approximately three Costco parking lots away from civilization. But weirdly, that's also part of the charm. ════════════════════════════════════════ THE 1987 EXPERIENCE: ✓ Grind until you're overpowered. ✓ Walk three steps. ✓ Random encounter. ✓ Walk four steps. ✓ Random encounter. ✓ Get poisoned. ✓ Cure poison. ✓ Get poisoned again. ✓ Buy 99 Antidotes out of spite. I eventually had: 99 Potions 99 Hi-Potions 99 Antidotes 99 Ethers Was that necessary? - Absolutely not. Did it make me happy? - Absolutely. And then there are the monsters. I spent what felt like an eternity trying to find ONE Crazy Horse for the bestiary. Eventually found it. Later: Game: "Would you like FOUR Crazy Horses?" ಠ_ಠ Scorpions developed a personal vendetta against my Black Mage. Cockatrices apparently operate in organized gangs. A Sand Worm once opened a fight with Earthquake and immediately killed half my party. And somewhere along the way my Monk stopped being "the slightly disappointing guy without a sword" and became an unarmed nuclear weapon capable of deleting dinosaurs in one punch. That progression was incredibly satisfying. ════════════════════════════════════════ THE PIXEL REMASTER PART: The Pixel Remaster is a fantastic way to experience this game. The updated visuals retain the original style without making it feel ancient, the soundtrack is wonderful, movement is quick, and the quality-of-life improvements remove a lot of the friction without completely changing what Final Fantasy I is. That's important, because underneath the remaster this is still an OLD RPG. The dungeon designs can be confusing. Some progression is cryptic. Random encounters can get repetitive. Certain status effects will make you question your life choices. And you better check EVERY ROOM. Seriously. Every. Room. I learned that one the hard way. (╯°□°)╯︵ ┻━┻ But here's the thing: I was never bored with the actual progression. Finding a new weapon mattered. Getting the airship felt huge. Promoting my Warrior/Monk/White Mage/Black Mage into their advanced jobs genuinely felt like an accomplishment. Unlocking high-level magic was exciting. Watching my carefully overleveled party absolutely humiliate bosses was deeply satisfying. Some people like tightly balanced RPG combat. I prefer spending three hours preparing so thoroughly that the ancient elemental demon awaiting me at the bottom of a dungeon gets approximately seventeen seconds to reconsider its career choices. ════════════════════════════════════════ AS A FINAL FANTASY FAN: This is probably what I enjoyed most. Playing Final Fantasy I now is like finding the rough sketches for something you've loved for years. You recognize ideas that eventually became enormous pieces of the franchise. Black Mage. White Mage. Warrior. Monk. Crystals. Airships. Bahamut. Masamune. Excalibur. Flare. Holy. They're all here. They're simpler, obviously, but seeing them in their original context made me appreciate the series more. Final Fantasy would eventually become cinematic, emotional, complicated, occasionally completely incomprehensible, and sometimes involve a man named Squall explaining why he doesn't care while caring very intensely. But before all of that... Four little pixel people walked across a bridge. And somehow that started everything. ════════════════════════════════════════ FINAL VERDICT: If you've only played modern Final Fantasy games, I absolutely recommend going back. Just understand what you're buying. This isn't Final Fantasy VII Remake. It isn't X. It isn't XVI. It's a beautifully restored version of the blueprint. Sometimes archaic. Sometimes annoying. Frequently charming. Surprisingly addictive. And after finally experiencing where one of my favorite franchises began, I'm even more excited to continue through II, III, IV, V, VI and eventually back into the games I grew up loving. Next stop: Final Fantasy II. I've heard things about its leveling system. I'm sure everything will be fine. Recommended. ✓
im old as ♥♥♥♥ and it was great to play this again
Recommend playing alongside the [url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABJE.pdf]official guide book[/url], unless you're using an AI companion like Grok alongside the game when you get stuck. This game offers minimal directions and while there's probably a single NPC in the world out there that can give you guidance on where to go it's not clear which NPC you'd need to talk to in order to get this information and your destination can and often will be on the opposite side of the continent. That said, the actual gameplay is pretty solid especially for a game of its time. I'm sure it's gone through a monstrous level of QOL to make it as enjoyable as it is, but the combat is fun, the leveling feels satisfying on the major level ups, there's a minimal amount of grind to max out gear/spells but it's never too difficult. Structure of the game is slightly like D&D, there's spell slots instead of MP where you can use each level of spell a certain number of times before you need to take a short/long rest. In the beginning you'll have to do all your long rests at an inn to fully recover but as you get to midgame/end of the manual you'll have practically unlimited long rests you can use any time in the overworld. Wild encounter pools in areas feel kinda bloated like there's a lot of different things you can encounter in different quantities, even so much as finding 9 enemies as your first encounter right outside of the city. It's not always clear where the dividing lines for monster encounter zones are and early on you might wander into scorpions which could completely devastate your team, especially with some oddities like poison not healing from resting at an inn but only with antidotes and the like. But even that is kind of part of the charm, feels like how old MMOs used to divide groups of monsters a bit. Music is fine, lots of it is repeated, not a ton of variety but you get access to both the original and arranged versions. It's not quite at the level you'd expect for a Final Fantasy to be at for music yet but it's servicable. Art is good, no complaints with how the pixel remaster looks. Monster designs are already really good and you learn to clearly identify what each thing is and what it does. Absolutely do not recommend turning the fake CRT mode on though. Despite the weirdness of design choices & the unclear paths to take it's still overall an enjoyable experience that I'd recommend. It's not quite the Final Fantasy most people would know yet but it's a fair-good 6.5/10 JRPG experience.
сюжет и геймлпей хорош, но ласт босс слишком душный
Типічна гра тих часів про злого злодія, якого треба перемогти зібравши осколки чотирьох стихій. Ставлю 1.5 години гринда моба заради ачівки з 10
if you are looking for a fun rpg that allows you to "free" roam the world, I would grab a guide and enjoy this game to the fullest! I loved playing this game and fighting my way to save the world!
Overall, a good fun game especially given the era of games it was made in. The overhauled graphics and quality of life improvements that have been added in this port makes this a worthwhile game, especially if you want to start from where it all began for this series.
After never playing any Final Fantasy game before (other than like, 10 hours on XIV), I decided to go back and play all of them, in chronological order. a FF marathon, if you will. And while the first game is almost 40 years old, and the story is rather shallow for what the genre has defined itself to be in modern times, it was still a game I enjoyed thoroughly, and I have no complaints worth talking about, despite how dated it may initially feel. The story is rather shallow, as I said earlier, and also rather short (took me 20 hours to 100% everything), but it's fullfilling. Every question it makes you ask, it always provides an answer. The combat, while simple and what you'd expect for a 40 year old turn based rpg, was engaging, and the final boss felt satisfying to beat. The overall difficulty is pretty low, and I imagine it only gets harder in later games, there wasnt a time where it didnt feel worth it to play. Overall, I really enjoyed it, and would highly recommend as a newcomer to the FF series
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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