
It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the 'lone wolf', Squall Leonhart. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before talking about the game itself I have to point out that, for reasons I can't begin to guess, you're required to use a separate launcher and have a SE account. For a Playstation game. From 1999. That problem speaks for itself, as does the fact that I had to basically invoke dark spirits through a complex forbidden ritual just to make it recognize my controller. I think I had to download a custom controller layout for Big Picture mode or something, which I've never had to do for any other game ever. As for the game, I genuinely can't fathom why this is the "black sheep" of final fantasy games, nor why people rave about it. It's hard to even say anything other than "it's fine" because...it's fine. It's not terrible, it's not great, and it's not really that out there. It's just alright. The junction system is a little odd at first but you get used to it pretty quick, and it's really not as big of a deal as it seems at first to have to sacrifice some power by using magic you junction to a stat because to be honest, you won't be using magic much anyway. Except for revives and a few protection spells, you don't need it. There's some grinding involved to get a lot of good magic to junction but that applies to literally every jrpg in existence. I beat every boss and optional boss except Omega Weapon and I didn't use 90% of the game's spells, which is a problem on its own but it negates the other possible complaint of having to choose between using magic or junctioning it. Overall, the junction system is an interesting idea and fine for a single entry. It doesn't make the game worse, but I wouldn't say it makes it better. The cast is pretty weak, honestly. None of them felt terribly interesting, though Squall might be the most accurately written teenage boy ever because "broody and insistent on doing things himself because he doesn't want to get hurt until he sees one (1) hot girl and then immediately loses his mind over her" is the most teenage boy behavior imaginable. The soundtrack was okay, but I can't think of a single song I actually thought was memorable. The voiced one wasn't too bad, though. Summoning cutscene length for GFs is kind of annoying, but as you progress through the game if you're actually engaging with the junction system you'll get to a point where there's no need to summon them. Eden is nice since it can break the damage cap but the summon cutscene takes over a minute which is rough. Gameplay itself was alright, like it played the same as any other Playstation game from almost 30 years ago. Not too hard to control, a little clunky at times but not impossible. The final dungeon was a little obnoxious but most of the other ones weren't too bad. Which again all just comes back around to "it's fine". It's a completely average game that's not a waste of time to play but won't absolutely stun, either. It's fine.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember playing this game way back when it first came out and its still as brilliant as it was back then ! I can not wait too put some proper time into this overe the next week its a deffinat must play for any Final Fantasy fan or RPG player
Many people fall in love with Final Fantasy stories because they present a beautiful magical world, inspired in DnD mechanics with wildly experimental approaches to gameplay, but you can always start from a rookie and end up as a god killer. This entry is at the bottom of my list. My biggest critique is the disrespect to the player's time when it comes to gameplay, this game prides itself on it's graphics (for the time), so the models and animations are extremely detailed and beautiful to look at over and over, but here, they manage to get me sick of watching the same long, unskippable animations for things as simple as a basic attacks, which drag battles on and on, one micro second at the time, let's not mention the summons that can take minutes. Additionally, the magic system forces you to draw and store magic spells, which can be both stacked to strengthen the character's stats, while at the same time they can be cast in powerful attacks, forcing you to trade strength for damage, a brilliant system... until they force you to switch characters or even whole parties through the story, forcing you to start micromanaging all the set up magic, with the alternative of walking around without all the spells you've collected for HOURS, and without all the benefits they bring. So the system will have you spending ridiculous amounts of time in the menus, moving magic back and forth blindly and hoping that your party doesn't get switched AGAIN. There's a new card game that influences the gameplay, it's pretty simple at the beginning, and you are encouraged to challenge characters everywhere to take their cards and build a strong deck that you may later exchange for valuable items usable during battles. Many people love it, I was not particularly entertained but I see why many people would. Regarding music, the soundtrack is notably underwhelming, which doesn't mean bad at all, but except for a few melodies and songs, it doesn't compete with other entries, while I can still conjure songs from FFVII and FFVI. There are mods that improve the experience, but I didn't feel the need to put sauce in the nothing-burger of this soundtrack. The story presentation of this game pushes limits and outshines all previous entries by miles, the models are the most detailed, the FMVs are incredible (for the time) and definitely help portray the emotion of romance scenes in a way never done before... but the only story that I felt worth my time was the protagonists, Squall and Rinoa, who carry the whole bag of seemingly unrelated events. This is not new for the series, most stories are very nonsensical and you may need to play it more than once to actually understand the whole picture. I did not enjoy it very much, and the only thing that kept me going for 50 hours was the hope of the main couple to spend some time together, because they have a clear theme of coming-of-age and getting out of your shell to connect with the people who care about you, it is beautiful, and it deserves better than this. All of these little things eat away at your patience, by the third time I summoned a monster in the same fight I was wondering if I could do something better with my time, and ultimately this game doesn't get better over time, it stays in the same swamp of menial tasks in order for you to have functional characters until the very end, luckily it's not all that hard of a game in the first place, so you can get by with a sub-optimal party. The remaster tries to alleviate these flaws but it doesn't justify the terrible design choices made 20 years before.
lo jugue desde mi adolescencia y me gusta mucho ya estoy viejo pero me yraslada a uno de los mejores momentos de mi vida
учите английский
Final Fantasy VIII is kind of the ugly duckling surrounded by its masterpiece siblings FF VII, FF IX and FF X and to be honest, a lot of its core gameplay mechanics are not as well refined as in those other games and sometimes even kind of inconsistent, but I still consider FF VIII to be a pretty good JPRG, although my personal opinion is certainly influenced by nostalgia, as I have played it as a teenager in when it originally came out.
[h1]Final Fantasy VIII[/h1] Další zářez po legendární sedmičce měl velice vysoce nasazenou laťku, ale zhostil se toho jak se na tuhle značku patří. Není to nejostřejší tužka v penálu, ale má pár fakt nablýskaných extra špeků proti zbytku her ze série. https://steamcommunity.com/sharedfiles/filedetails/?id=2013125046 Myslím tím ikonickou minihru [b]"Triple Triad"[/b], která je naprosto geniální záležitost a pro spoustu lidí ta vůbec nejlepší minihra v historii RPG, která často bavila víc než samotná hlavní hra. A to hry s kartičkama fakt moc nemusím. Ale tohle je jiné. V podstatě naprosto jednoduchá matika, ale vražedně efektivní kombinatorika. Tohle nebyla jen bezvýznamná hříčka. Pomocí schopnosti [i][b]Card Mod[/b][/i] od vyvolávacího strážce (Guardian Force) Quezacotla mohl hráč karty rozemlít na extrémně vzácné materiály a nejsilnější kouzla ve hře. Zkušení hráči díky tomu dokázali hru totálně „rozbít“ a získat ultimátní zbraně (jako Squallův Lionheart) hned na prvním disku, aniž by museli levelovat postavy. Geniální designový prvek. Každý region ve hře (Balamb, Dollet, Galbadia...) měl svá vlastní specifická pravidla (Open, Random, Same, Plus). Když hráč cestoval, pravidla z jednoho regionu mohl nevědomky „přenést“ a nakazit jimi jiný region, což často vedlo k brutálním kombinacím a infarktovým stavům. Tuhle minihru navrhl hlavní designér bojového systému Takayoshi Nakazato a hudbu k ní složil legendární Nobuo Uematsu a stala se tak masivním hitem, že ji Square Enix v roce 2015 vydal jako samostatnou mobilní hru a dodnes je pevnou součástí MMO giganta Final Fantasy XIV. Fanoušci si dodnes pro domácí hraní vyrábějí reálné fyzické kopie těchto papírových či dřevěných karet. https://steamcommunity.com/sharedfiles/filedetails/?id=2013125227 Ale zpátky k samotné hře. Stejně jako sedmička i osmička vzhledem ke své době a technickým možnostem tehdejšího hardware vsadila na předrendrované pozadí a low polygon modely - i když proti sedmičce už to byli spíše high polygon modely. Taky se změnil feel a vibe - jak je u značky typické a doručil steampunkovou scifárnu, ale tentokrát s politickým motívem. Ale k tomu, co je pod kapotou... Programátoři vytvořili revoluční engine pro skládání renderovaných vrstev v reálném čase. Dokázali propojit 3D geometrii ovládané postavy přímo do běžícího video souboru. Třeba když v úvodu hry hráč utíká z Dolletu před mechanickým pavoukem, nebo když Squall prochází tančícím sálem, pozadí je ve skutečnosti běžící film, do kterého engine v reálném čase vkládá stíny a koordinuje pohyb tvé 3D postavy tak perfektně, že přechod mezi hrou a cutscénou byl plynulý. Engine FF8 přišel s pokročilým systémem multi-vrstvého 2D renderu na pozadí. Zatímco v sedmičce byla lokace prostě jeden plochý obrázek, osmička scény rozřezala do hlubokých vrstev z-bufferu. Díky tomu mohly za 3D postavou dynamicky jezdit vlaky, měnilo se nasvícení podle blikajících lamp a tekoucí voda v zahradách Balamb Garden nebyla jen statická textura, ale animovaná smyčka integrovaná přímo do hloubky scény. Na rozdíl od statických obrazovek ve městech byla celá mapa světa (World Map) renderována v reálném čase v plném 3D. Engine dokázal na tehdejším hardwaru plynule otáčet kamerou kolem celé planety a dynamicky streamovat textury terénu podle toho, jak rychle jsi letěl s lodí Ragnarok. Po technické stránce prostě obří skok. [hr][/hr]FF-VIII je více než jen dobrý díl, ale do první trojky her z téhle frenčízy se u mně nevejde. P.S. Nezapomeňte si nahodit češtinu, která se fakt povedla. [url=https://www.rk-translations.cz/ff8cz.php]ZDE!!![/url]
Depois de muitos anos, retornei a este jogo pra ver mesmo se era injustiçado, por mim e pelas outras pessoas que o jogaram. E digo que percebi algumas coisas boas sobre esse jogo do que quando joguei pela primeira vez. Porém, reforço que os elementos que não gostei da primeira vez que joguei ainda continua firme. FFVIII começa com numa "escola" de mercenários adolescentes intitulada "SEED" que não aparenta ter um objetivo central além de missões pelo mundo à troca de dinheiro. Depois é revelado que a Garden tem que derrotar a Feiticeira Edea que é na verdade Ultimecia que a controla, Edea sendo uma das criadoras da Garden, que é a escola dos mercenários. Parece ser confuso, mas o que realmente é confuso é como a história tenta ser muito explicativa, tentar contar cada detalhe e ainda sim você ficar com dúvidas de como tal coisa é assim se depois dizem que foi de outro jeito (inconsistência). Das que eu me lembro, tem a do lider da Garden que aparece do nada na história e depois de derrotado some, coisas que o líder falou ficaram contraditórias mais pra frente. O plano do fim do jogo também é um furo, como os personagens vão sobreviver a compreensão do tempo? Retirando essas inconsistências que achei dessa vez e nem tinha percebido de primeira, apreciei mais a história de Squall e Rinoa. Os dois são de fato um dos melhores casais, Squall vergonhoso e tímido (talvez autista?) e Rinoa alegre e espalhafatosa. A evolução desse laço dos dois é muito interessante de ver, Squall aprendendo a expressar seus sentimentos graças à seu amor por Rinoa. Os outros personagens não mudaram tanto na minha opinião. A história de Quistis, Zell, Selphie e Irvine meio que se juntam como um no contexto do orfanato, isso deixa a backstory deles meio que sem conteúdo, não há muito o que mostrar, o que é uma pena. A backstory de Rinoa também acaba logo no CD1, ainda fiquei em dúvida se aquela mulher que o Laguna era afim é ou não a mãe da Rinoa, o jogo não toca no assunto depois disso. E até tava gostando da backstory da Quistis se questionando como tutora e procurando um proposito, mas isso é deixado de lado logo após o CD1... O conceito de mudar de time do Squall pro Laguna, foi interessante, há 10 anos atrás, não gostei tanto, achava muito aleatório e muito sem conexão. Dessa vez, percebi que as histórias do Laguna eram ao mesmo tempo um núcleo próprio e parte do principal, explicou muitas coisas do jogo. Até me questionava se o Laguna era o pai do Squall (e ainda questiono, pois isso não ficou claro). Agora falando da gameplay, infelizmente ainda tenho a mesma opinião, talvez seja até pior. O jogo começa logo sendo bem explicativo em suas funcionalidades, como GF, Draw e outros tutoriais, só que esses tutoriais são péssimos, explicam muita coisa com termos difíceis até pra quem é experiente. Mas se os tutoriais das funcionalidades são horríveis, os dos minigames dizem "sai do meio" (gíria nordestina para classificar algo mais pior do que "horrível"), são tutoriais sem nexo, com textos vagos que no fim não explicam nada. É como se os tutorais fossem feito para um jogo 2D, mas este é um jogo 3D (!). Eu não tinha percebido como os tutorais eram obsoletos anos atrás. Outras coisas da gameplay, o sistema de GF e Draw foi concebido como uma maneira de inovar, mas que obviamente não foi tão aceitado por ninguém, lembra até um pouco o sistema podre do FFII. Essa mecânica de extrair magias estocáveis dos inimigos e depois atribuir aos status dependendo se os GFs tem aquela habilidade e também de equipa-los torna um sistema de muita dependência. Dependência essa que você vai usar os GFs (famosas summons da franquia) por quase 70% do jogo, visualizando os mesmos ataques toda vez. Ah não ser que você fique estocando magia pros seus ataques ficarem bons, mas o jogo não deveria depende de farm, FFVII já não fazia mais isso. Então ou você farmava ou não, e isso afetava em muito o balanceamento do jogo, ou você era forte de mais (por que farmava muito) ou era fraco demais (porque farmava pouco ou nada). E se usasse magias estocadas que estavam equipadas à algum status, o status diminuía, o que me faz questionar, vale à pena usar magia sendo que vai deixar o personagem fraco? O ponto forte é o limit break, inclusive foi a minha salvação para o late game. Outras coisas que podemos destacar sobre o jogo que não percebi antes: Bastante veículos (carro, trem, garden, chocobo, ragnarok), finalmente colocarão um "avião" em vez de um airship. A ultima dungeon tem puzzles interessantes, como derrotar bosses para conseguir habilidades seladas. Ainda acho a OST fraca, mas algumas tracks me chamaram mais atenção dessa vez. Não lembrava que Triple Triad era uma merda de minigame, o minigame de cartas do IX é melhor. O CD2 é o auge do jogo, tem um fluxo de história e inimigos ótimo, era um momento de tensão que foi bem feito. Enfim, a ultima vez que joguei foi ao redor de 2016, ou seja faz uns 10 anos que eu tinha jogado, na época eu não fazia análises, nem sequer pensava certas questões sobre jogos, apenas jogava, acho que eu era menos chato kkk. Mas mesmo sendo assim, lembro que minha reação à esse jogo foi estranheza, apesar de ter finalizado na época. FFVIII é um bom jogo, recomendo, mas em uma escala, o próximo deveria ser maior que o anterior, e isso não acontece aqui. O jogo tem muitas implicâncias que o afetam como um todo. Contudo é divertido, criativo (apesar dos pesares), um Final Fantasy que tentou arriscar e vemos que nem sempre podemos acertar, o importante é ter coragem para algo novo.
The best Final Fantasy game ever. Relatable characters, great music, fun combat, and a great story. I've played all of the "best" FF games and VIII is the only one I can play over and over again without getting bored.
Black Sheep Of The Series. Best OST!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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