
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #28 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Forced myself through Remake Integrade and I'm glad I did because Rebirth is LEAGUES better than it's predecessor. Remake's linearity is gone and an amazing zone-based open world is now centre stage to explore, and the combat is far snappier, the synergy abilities speed up increase all party member's ATB guages so you feel like you're interacting with everything and throwing spells and abilities way more often. HIGHLY recommend.
繁杂的小游戏空旷的大地图,到贡加加星陨地图简直是找路噩梦。但是看到最后对阵最终boss时华丽的演出喊着友情与羁绊,可能我就是喜欢这样拯救世界的故事把。希望第三部能给大家一个满意的新结局。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #15, worst KR #64 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #80 |
| not modelled |
| $24.99−50% | — | — | #31 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏真他妈有病,好好的长板剧情不做,搞什么公式化清单式开放世界。 问题是公式化开放世界很多过时的,连育碧都不用的设定,它还在搞,而且大力搞。 所以我说SE这个企业就是老逼登太多了,脑子都跟不上时代,做的什么东西,你妈的。
小游戏真的玩到力竭
剧情穿插小游戏,避都避不开,操作不流畅,草,吐了
avoid if you have an amd gpu
Exactly like the OG, its got.. >Padded time with boring walk sections, shuffling through tight spaces, slow animation prompts >Change story and flesh out those background npcs >Every town over designed with lots of pointless buildings >Everyone is from detroit or new york, just as overcrowded too so fun to hear constant npc chatter >Love that cringe anime dialogue haha cant be tooo serious >Minigames means better game Having so much fun im so glad I cant refund this haha better force myself to finish this wooo
Quite liked the game overall, probably loved it, but really just because I love the characters so much. I can endlessly run around with Cloud, Tifa, Barret, and Aerith, and I think if you feel the same way then you will really enjoy the game too. In a more critical light though, the open-world is really just fine. It isn't the kind of open-world akin to that of Elden Ring or The Witcher 3 or some such, it's more like an Ubisoft open-world; you activate towers that tell you where other things are on the map, then you go to those icons and do the thing, for every map. You do a QTE, or fight an enemy, or get some stuff, it doesn't change a whole lot and isn't really that interesting. Not that I don't enjoy the combat, I do really enjoy the combat but I do think that the open world activities can really be summed up as you just "doing stuff", it's busywork unfortunately, offset only by my love of the characters. That's not the worst thing in the world, there is a place in videogames for that kind of open-world but I do wish that I could say that the FF7 Rebirth world was stellar whereas in actuality it's just... fine. The "world" from a gameplay standpoint, the world as in narrative and world-building and such is brilliant, fantastic, and I adore it. As is the art direction. Wonderful. The combat is good too, as I said, I really like the new synergy attacks and how they influence your relationship to a degree (although, it could probably be more). I love that there is a deflect/parry, it really adds to the flow of combat. The narrative itself is good, but it does leave a lot on the table. Ultimately, I have more questions now than I did at the end of the first, and that is OK given there is going to be another game, but the narrative here definitely does feel like a stepping stone. That's probably fine, there are good moments of course, I enjoyed the narrative, but it is hard to comment much without the third game. It feels like you could beat this game very fast if you ran through it, some areas are done fairly quickly. I wish there were more dungeons in the game, or more smaller areas in between the larger ones, more places like the mine. Overall, I think you should play this game. However, I will admit that if you were bored by the first, I am not sure that this game will be any more enjoyable for you. Oh one last thing, I am surprised at how buggy the game is, a few years on too. I am playing this fairly late and the game is buggier than expected. Not exceptionally buggy, not really "buggy" even, not buggy enough that I would describe it as such, but still I encountered more bugs than I expected I would.
剧情弱智,主线一直拖时间比上一部还严重,开放世界每个地区全一个模板,光影效果极差,鉴定为垃圾 浪费时间
典型的好看不好玩,勉强及格了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 52.9K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.9M | 9K | 89% | $17.49 | |
| $4.1M | 12.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.5K | 92% | $17.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 |