
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 5 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years' War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.
Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.
Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice's leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

Combine a wide variety of jobs and abilities to craft your very own strategies.
As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible "Squire" difficulty setting makes the enhanced version an excellent starting point for first-time players.
The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.
The Enhanced version of the game supports a wide variety of controller options.
It also supports keyboard and mouse controls.
The Classic version of the game only supports XInput controllers.
Keyboard controls are also supported, but mouse controls are not supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.8Kreviews | 89% | — | $9.7M |
| $59.99 | 3.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谁不想一边下战棋一边不停的转地图玩呢?? 真是给我玩吐了。 1.怎么会有这么无聊的游戏啊 玩起来这么费劲啊,我到底要怎么样才能舒服的看地图啊。你要设计地图高度,有个2,3层够用了吧,你整个6.7层的除了遮挡视线毫无用处。其次都什么年代了 老游戏转视角,你不能加个陀螺一样的自己能控制旋转角度的不行吗?就那几个固定机位可以说是好多次所有机位都看不清。 2.所有人物的名字和头像全部搞混,没有一个记忆点,完全不知道在讲什么鸡扒我操你妈。怎么能这么偷懒啊,你说第6.7位重要的人物大众脸也算了,我完全没想到是所有人物 包括男1男2全是大众脸,我真是绷不住了,实在不行你换个头发颜色呢我操你妈的,就真什么都不换一比一不停的复制啊。这游戏能这个评价说明战棋类型真的是死了,什么鸡扒都有人捧臭脚
Calling this THE IVALICE CHRONICLES when it’s just one game from the entire Ivalice Tactics series (including FF12:RW) is honestly ridiculous. & it’s not even the The War of the Lions version (the expanded/improved release) nor does it seem to include it as an option. I remember getting excited when I first saw the title until I actually saw what it contained. Again, is called THE IVALICE CHRONICLES... when FF Tactics, FF Tactics Advance, FFT TWotL, FFT A-2: Grimoire of the Rift & FF12: Revenant Wings exist, yet they only picked a single game, just wow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−40% |
| 354ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
戦闘中マップが見づらい。障害物になるわけでもなくただの風景の木が邪魔でマスを選択できない。戦闘速度も変更できず、ほかのキャラがだらだら行動するのを待つ羽目になる。シミュレーションゲームのノウハウが不足しているように感じる。
As a huge FF fan, I can confidently say this game is awesome. It's very unique, and plays more like a board game. The job system has a huge learning curve, but it's very cool and customizable when you figure it out. The story also takes a while to immerse yourself into and understand what's going on. Ramza is a very good and tragic protagonist. He's the most similar to Zidane from FFIX, which is probably why I love him so much.
¿Qué puedo decir?, sólo miren mi foto de perfil. Este juego me impactó desde mi infancia. Su ambiente, sistema de juego, diseño de personajes, arte, historia, poderes, ataques y su hermosa música tipo “Braveheart”. Pero tal vez lo mejor es la absoluta libertad, variedad y creatividad de personalizar tu ejército y sus habilidades. La verdad no me importa mucho el doblaje, pero es un agregado atractivo para nuevos jugadores, personalmente prefiero la experiencia literaria del texto sin voces e imaginarme todo en mi cabeza. Debo admitir, no obstante, que los actores de doblaje son de alta calidad y el acento europeo de los personajes es adecuado y engalana la narrativa (detalle curioso, naturalmente Cloud es el único sin el acento, sin embargo Aerith sí lo tiene, ya que su versión es de ése universo, gran detalle y muy acertado que usaran a los actores del Remake). Como pequeña y trivial queja, los enemigos al ser derrotados no hacen el distintivo y genérico “ahhhh” del pasado, ese sonido me encantaba (y era satisfactorio porque significaba éxito en el combate). Sin embargo el juego viene con la versión antigua, así que existe la opción para experimentar la nostalgia de éste y otros detalles. Uno de mis videojuegos favoritos, gracias por leer esta humilde reseña.
Feels like a 1990 game that AI generated 1080p textures. Not really an improvement of the original. Definitely not worth the price.
ps版、psp版、steam版3本をやり終えて思ったことはすごくサクサク動いてくれること 音声が付いてスローテンポになってしまったがそれを補う没入感がでたこと 源氏シリーズが取れること、2倍速が実装されてずっと押しっぱなしにしてしまうこと いい点しかないと思います。 psp版の要素が一切ない感じがうーんしょうがないのかなと思う反面 タイトル名はファイナルファンタジータクティクスリメイクで良かったのにと少し思いました。
[h1]いまんとこ2026年1番のがっかり作品[/h1] 期待をした分、途中からその反動でやる気がなくなった。 最初のセーブデータでレベル上げのやり方を間違ったため再度やり直したが続ける意欲がわかず。。。 リメイクではゲームのバランス調整をしているとあったがそんなことは余計だと思う。 オリジナルの画質上げて快適な視点、原作+αくらいでいいのに余計なことしやがってというのが感想である。 とにかく行動の成功率が悪い、味方に蘇生でミスとかどういう調整だよ。 ①成長について不親切にもほどがある 成長システムが特殊で知らないと難易度に大きく差が出るが説明が不足している。 低クラスジョブでいくらレベルを上げても意味がなく、さっさと高レベルジョブになったあとにレベル上げをしないと上昇ステータスがちがうとのこと。 敵がやたらつえーなと思っていたら、こういうことだった。 見習いでいくらレベル上げても無駄ってことで、レベルが上がれば敵も強くなるのでどんどんじり貧になる。 これを知らないといつの間にか縛りプレイをしていることに。 これを最初の段階で強く説明しないと意味がないんだよこのゲーム。 加えて、敵の能力を取得するために倒した後クリスタルになるまで数ターン待たないといけない強制的なシステムもどうにかならなかったのかと思う。 進行のテンポが非常に悪くなるし、クリスタルにならず宝箱になったらゴミ。 ②視野角の調整 一番の問題点である視点変更がそのまま移植というのは手抜きでしかない。 高低差があるにもかかわらず、斜め90°を4方向、上下2段階では視認性が悪すぎてストレスになるのに、なぜ360度フリー視点で調整しなかったのか不思議でしょうがない。 しかも視点変更するたびに4隅に木が配置されていてどの角度からも邪魔で視認ができないなど、絶対に完成後にプレイしていないことがわかる。 ③オリジナル収録しているが画質が終わっているのでプレイする気にもならない。 ドット絵の良さが完全に死んでて本当にアホとしか言いようがない。 画質とかセリフとかよりもまず快適さに対しての調整しないのはリメイクとしてセンスがない。 ゲーム最初の選択でリメイクと原作を選べるようにしてあるのにもかかわらず正直言って何が新しくリメイク変更されたんだと思うほかない。 原作の不満点を調べたうえでより遊びやすくすることができないのであればそれは能無しなんだと思います。 ストレスマックスの戦闘の後で会話シーン出されても聞く気にもなれない。 ストーリーを楽しむことができない作品を汚すような真似をリメイクとは言えない。 神作品を現在の集金運営スクエニの小銭稼ぎに使われているのが我慢ならない。
[h3] "戦略"RPGではなく、特定の装備やアビリティを用意できているかの"持ち物検査"RPG [/h3] [h3] (SRPGの皮をかぶった、レベルを上げて殴るだけのただのRPGです) [/h3] 原作未プレイ。昔、FFタクティクスは神ゲーってよく耳にしていたのを思い出してプレイ。 SRPGは得意なので最高難易度のタクティカルでプレイ。 序盤は自由度が高いゲームと感じ楽しくプレイしていたが、 要所要所でのボス戦では特定の装備やアビリティが必須な調整で雲行きが怪しくなった。 そして中盤(CHAPTER3ぐらいから)、敵が急激に強くなった印象を受けた。 雑魚敵に関しては状態異常を使えばなんとかなるが、効かないボス戦では圧倒的な力でねじ伏せられた。 他の[b]『SRPG』[/b]ゲームでは経験したことの無い理不尽な負けを感じた。 どちらかというと、レベル上げをしないでボスに挑んだ時の[b]『JRPG』[/b]の感覚に似ていた。 他のレビューでもあるように、ゲームバランスの調整が悪いんだろうなという印象。 難しいならレベルを上げて殴れ。特定の装備やアビリティも勿論必須。 どちらもSRPGの面白さではないと感じたのでCHAPTER3のボス戦でプレイ終了。 所詮はスクエニのゲームだなって感想。攻略の自由度が無い。 インディーゲームのSRPGの方がよっぽどゲームとして出来が良い。 ジョブツリーを見た時はワクワクしたけど、それがこのゲームの最高潮だったな...
This game literally reminded me of why I enjoy this form of entertainment so much. Stories aren't written like this anymore. I also make no exaggeration in saying I've spent years trying to find a game with a similar gameplay format that I could enjoy and have found almost no success; this game literally ruined every other game similar to it cause they couldn't compete. The added voice acting is so nice and it's awesome that they kept the animations from War of the Lions (can only be viewed in the chronicle though). This game is a masterpiece and I'm so glad to be brought back to this time of my youth. May you get all the respect and love you deserve Ramza
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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