
The original FINAL FANTASY IV comes to life with completely new graphics and audio! A remodeled 2D take on the fourth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−40% | 3.1Kreviews | 92% | — | $1.2M |
| $17.99 | 1.5Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is how bacon is supposed to be 9/10
This remaster is absolutely glorious! I did not think improving on the SNES version would have been achievable, especially when nostalgia is factored in. But, thanks to the multiple added creature comforts, that's exactly what this game has done. 100% this game NOW!
The first entry to the series to have an actually good story. Gameplay-wise, it's still rather bland.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 324ratings |
| 84% |
| — |
| not modelled |
| $9.99 | 167ratings | 71% | — | not modelled |
| $10.79−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a jump in quality compared to the previous games, this was such a big jump in terms of everything especially story and characters I actually felt connected to the cast and Cecil is quite goated.
Yeah, this game is a pain in some spots, more than FF 1, 2 or 3. The ATB doesn't seem adjustable in my pixel remaster version, either, so combat is always super fast. Space to pause. And because of the constant coming and going of party members, it's difficult to get a good rhythm with some of the group compositions. Cecil kinda sucks. Yang sucks. Rydia is awesome and Rosa you miss when she is "on sabbatical" or whatever the excuse is for ripping her from the group. BUT there are fun elements here and it's interesting in the progression of Final Fantasy as a franchise. Go ahead, play and and be frustrated at times, but enjoy it overall. Good stuff in process.
Very good, enjoyable game. Simple but likeable characters, very pretty art and easy to follow story. VI and VII are definitely deeper games, both gameplay-wise and story-wise, but I found this game's simplicity to be its big strength.
When Final Fantasy started to get good.
A FANTASIA FINAL 4, uma história de redenção. Trouxe o sistema de batalhas ativas, que seria carregado para os futuros títulos da série. Aumentou o escopo da franquia em todos os aspectos. Personagens com mais personalidade, músicas marcantes, combate mais frenético e muito mais. Um marco na franquia.
De los final fantasy que mas me gustan despues de pasarmelo varias veces y platinearlo toca dejar la reseña Una historia inolvidable y madura aquí la narrativa da un salto gigantesco. El viaje de Cecil, un caballero oscuro atrapado entre su lealtad al reino y su propia moralidad. Es una historia de redención, amor, amistad y traición con unos giros de guion que te mantienen pegado a la pantalla. Personajes con alma: A diferencia del III, aquí los personajes no son niños genéricos; tienen pasiones, pasados complejos, personalidades arrolladoras y profesiones fijas que encajan perfectamente con su rol en la historia. Es imposible no cogerles cariño. El nacimiento del sistema BTC: Este juego revolucionó los combates introduciendo las barras de tiempo para los turnos. Las peleas ganaron un dinamismo y una tensión brutales; ya no vale con quedarse pensando tres horas, el enemigo ataca si te despistas Una banda sonora magistral: La música de Nobuo Uematsu aquí alcanza el nivel de obra de arte. Cada personaje y cada rincón del mundo tienen un tema A tener en cuenta: Un reto muy superior: La dificultad da un salto importante es un juego bastante más difícil que el 1, el 2 y el 3 sin duda. Los jefes tienen mecánicas y contraataques específicos que te obligarán a pensar muy bien cada estrategia.
fun good story the game ahead of its time. open world many characters and side quests. i really had fun fun playing it. i cant complain about any thing about this game. i give it 7/10. the most fun part is the summons for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.9K | 93% | $10.79 | |
| $2M | 5K | 92% | $10.79 | |
| $1M | 2.5K | 90% | $10.79 | |
| $914.4K | 3.5K | 82% | $7.19 | |
| $2.3M | 8.7K | 95% | $7.19 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.5K | 93% | $19.99 | |
| $1.2M | 5.5K | 59% | $9.99 | |
| $1.2M | 2.4K | 74% | $19.99 | |
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 3.1K | 92% | $14.99 | |
| $1.2M | 4K | 79% | $9.99 |