
FINAL FANTASY IV makes its debut on PC! Lose yourself in this timeless tale of heroes, betrayal, love and redemption.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−50% | 3.2Kreviews | 84% | — | $615.2K |
| $6.99 | 541ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top contender for best in the series. Will hook you from the start and you won't be able to stop.
toda uma odisseia para conseguir o lendário rabo rosa 10/10
bien
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $15.99 |
| 61ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
모든 숨은 아이템을 수집하려면 미친 노가다가 강제되지만, 그런걸 즐기는 사람에겐 최고의 게임. 3회차까지 완료해야 최강의 적을 깰 수 있다니!!! 최고라고!!!
Muy buen Juego , su historia es buenisima
FF4はリメイク版の方が難易度が高いと言われがちで、移植の際に難易度選択を取り入れたのも そういう意見を聞き入れた結果だろう。 ただ自分は苦労した箇所が無いし、古いRPGにありがちなLVアップ作業というのは裏ボスと戦うまで必要なかった。 苦労してはいないが、初回で倒せなかったボスは数体いる。そうでないと遊んでて虚しいので強い敵がいることに対してネガティブな気持ちを持つことは無かった。ターン制RPGが好きなら楽しめるので変に怖がるような難易度ではないと言っておく。 そもそもリメイク以前にFF4自体の難易度は高かった 高い要因は味方のメンバーに魔法職が多めなのでエンカウント戦であっても通常攻撃連打だけで切り抜けられない。 最新の店で購入できる装備品が最適でないことの方が多い。 そもそも装備品の数値以外の効果が文字で確認できないので最適な装備が分かりにくい。アイテム使用効果のある武器は意外と多くて便利なのに見逃しやすい。 カウンターを持つ敵が多いので、ダメージが出せない味方は攻撃しない判断が必要。 ATBが溜まった順に行動する必要はないのでパスも有効な選択肢になる。かといってコマンドを選択するまで敵の時間は進み続けるので行動の選択は迅速に行いたい。 原作は使えるコマンドがキャラ毎に固定なので戦闘時に取れる選択の幅が狭かったのだが、リメイクではデカントアビリティが追加されたので戦いやすくなっている。まあデカントアビリティを過不足なく拾えていればのはなしだが。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.5K | 77% | — | |
| $84.6K | 537 | 80% | $8.69 | |
| — | 2.6K | 83% | — | |
| $679.7K | 3.6K | 82% | $7.99 | |
| $1M | 2.5K | 90% | $10.79 | |
| $130.6K | 688 | 62% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $615.3K | 1.7K | 69% | $9.99 | |
| $615.6K | 1.1K | 83% | $19.99 | |
| $614.7K | 1.5K | 80% | $19.79 | |
| $614.7K | 1.4K | 92% | $19.99 | |
| $615.7K | 5.8K | 89% | $7.99 | |
| $615.7K | 665 | 90% | $24.99 |