
FINAL FANTASY IV makes its debut on PC! Lose yourself in this timeless tale of heroes, betrayal, love and redemption.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−50% | 3.2Kreviews | 84% | — | $615.2K |
| $6.99 | 541ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La cosa che ho maggiormente apprezzato di questo capitolo è sicuramente la caratterizzazione dei personaggi, molto meglio delineati nelle loro storie e personalità rispetto a FF3: qui infatti ognuno dei membri del party poteva essere qualsiasi cosa in termini di job system, il che, a mio parere, non gli dava un'identità ben definita. La storia, come sempre, è ben costruita, doppiata ex novo in alcune scene significative, e si sviluppa in maniera coinvolgente attraverso più mondi gradualmente esplorabili. Ritengo una buona idea l'opportunità di giocare fino a 3 partite mantenendo le abilità ottenute e alcuni oggetti chiave. Tuttavia, in questo senso, avrei esteso il mantenimento dell'inventario ad altri oggetti di equipaggiamento, utili per la run finale, che hanno comunque un drop rate altrettanto basso; magari trovati per caso nella prima o nella seconda partita e poi non disponibili nella terza. Lamento appunto come tanti la scelta di lasciare alcuni drop rate estremamente rari, oserei dire in maniera ridicola, il che costringe a spiacevoli sessioni di farming selvaggio, a volte per ragioni non di effettiva utilità (es. le varie code, l'anello di cristallo o l'arco di Artemis), bensì per puro completismo fine a se stesso (es. le invocazioni segrete).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $15.99 |
| 61ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Square Enix et les portages de ces jeux... heureusement l'histoire, la musique est bien
igual a como lo recordaba cuando lo jugué de pequeño.
스토리는 무난하게 파판스럽고, 하드 난이도가 맛있게 매움 30fps는 진짜 고문인데, loseless scaling 키고 겜해서 극복함
Cecil ini lebih baik dibanding Cecilion
Заебись
deseo que fernando munoz sea de los charros de lumaco para poder cacharlo...
A pretty solid remake, all things considered. I really liked some of the mechanics introduced in this version of Final Fantasy IV compared to the other releases. The two superbosses were also a fair challenge, though one of them in particular really gave me a run for my money. The game itself was a lot of fun, but the achievement grind was pretty painful. To be fair, I also got incredibly unlucky with some of the requirements, which definitely made the process feel worse than it probably should have. Overall, though, I enjoyed my time with it and think, in most aspects, it's the best version of FF4 I have played so far. (Forgot to mention, but this game runs on a very low framerate, which can heavily impact your enjoyment on the game. It makes the game overall just feel very slow, but there's an easy fix. Just look up a 20 or 25 fps mod fix, there's a guide on steam that'll show you how to install it.)
This game will test your patience on the hard difficulty. Loving it though.
si
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.5K | 77% | — | |
| $84.6K | 537 | 80% | $8.69 | |
| — | 2.6K | 83% | — | |
| $679.7K | 3.6K | 82% | $7.99 | |
| $1M | 2.5K | 90% | $10.79 | |
| $130.6K | 688 | 62% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $615.3K | 1.7K | 69% | $9.99 | |
| $615.6K | 1.1K | 83% | $19.99 | |
| $614.7K | 1.5K | 80% | $19.79 | |
| $614.7K | 1.4K | 92% | $19.99 | |
| $615.7K | 5.8K | 89% | $7.99 | |
| $615.7K | 665 | 90% | $24.99 |