
Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About








Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 870reviews | 82% | — | $392.7K |
| $19.99−50% | 72ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gran estrategia. Me gusta
Not bad. Love the music. Some pretty good detail. Not the most friendly of tools and menu systems, but not horrible. The history seems fairly good. Some units may be a bit OP. Has good play-ability and replay-ability, but now I'm hankering to play Kingdoms which seems to have addressed some of the issues. I may sound a bit negative, but I'd give it a solid B+.
本来是个好游戏的苗子,但里面建筑升级靠抽奖,这就恶心人了,老是刷不到自己想要的建筑,通关了一次再也不想碰
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy recomendado,soy un jugador del genero 4x, el juego te da la opción de pintar el mapa aunque puede acabar desintegrando tu imperio por exceso de expansión, donde mas brilla es en la gestión de la ciudad permitiéndote construir edificios que añaden diferentes tipo de recursos. Lo puedes combinar con el juego de field of glory II para las batallas tácticas. Tanto si te gustan los 4x como los juegos de gestión de imperios o los tácticos por turnos es recomendado (para los hardcoreta tácticos es imprescindible el Fiel of GloryII).
Fun game, especially due to the region development mini-game where your choices of what is available to build vary each turn. Things become smoother once you understand trade and how bonuses can be gained by building structures that produce or import the bonus-generating trade goods. My only real complaint is that the interface should indicate what goods in a region are generating bonuses to surrounding regions. This becomes important when you decide to tear down low level structures.
There's no management, RNG determines the outcome. You can get bonuses to rng dice rolls but its way too random for my liking. Worse, a lot of info isn't shown to the player or explained. It's an interesting idea, but preffer impairator rome way more. Has some great mods too!
great idea .. balance and late gameplay can however be improved
Great if you don't mind manually picking your buildings. The linked game is fun too. Pro tip: hitting the arrow with a line goes to your next idle city/army
Would spend 250 more hours again if they updated this more but good game
Première partie: effet Waoh, je suis super content. interface très bien réalisée, belle et pratique. Batailles exportées sous Field Of Glory 2, systeme de progression politique très alléchant, vraie interface pour faire de la diplomatie, améliorations des villes reposant sur une part de hazard. Puis au cours des parties suivantes les défauts sautent aux yeux et deviennent insupportable, au sens littéral. La modélisation du developpement des cités est vraiment insipide et toujours exactement la même invariablement. Qui plus est le terrain n'est pas correctement pris en compte et on peut par exemple produire du bois ou faire des fermes en plein desert lybien, on ne peut rien faire pousser de plus dans une plaine que dans une foret... Les ressources produites ne dependent que de la presence d'autres ameliorations déjà présentes dans la ville, et un peu aussi de celles des villes voisines. Le commerce est vraiment le parent pauvre du jeu. C'est incroyablement mal simulé. Le commerce des ressources stratégique n'eiste pas: il est par exemple possible de construire un grosse flotte même sans accés direct à une région de forets et sans en importer, ou des unités de cavaleries dans des regions montagneuses. Les navires ne servent à rien d'autre qu'à mieux assiéger les villes portuaires. C'est abyssal. En gros, ce jeu aurait pu devenir quelque chose de bien, mais les developpeurs se sont trompé - par exemple la gestion automatique par la couche région est complètement inutilse - puis ont abandonné. Ce jeu génère juste une immense frustration lorsque tous ces defauts apparaissent.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $392.7K | 567 | 89% | $24.99 | |
| $392.5K | 839 | 93% | $11.99 | |
| $392.5K | 1.7K | 82% | $9.99 | |
| $392.5K | 3.5K | 95% | $4.99 | |
| $392.5K | 992 | 95% | $14.99 | |
| $392.3K | 2.3K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.3K | 2K | 81% | $7.99 | |
| $16.1M | 18.7K | 82% | $39.99 | |
| $1.1M | 3.5K | 85% | $15.99 | |
| $39K | 53 | 45% | $29.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $197.9K | 1.7K | 88% | $4.49 |