
Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About








Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 870reviews | 82% | — | $392.7K |
| $19.99−50% | 72ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best grand strategy games I've ever played. You don't have to pair it with Field of Glory 2. I like the fact that it isn't just a map painter... there is strategy to your moves! 10/10!
This game is really fun. I got it in a humble bundle and also have FoG2, It makes for some interesting battles in FoGII as you have to go to war with the army you have and not point buy the army you want. I just wish they had a Bronze Age DLC so I can terrorize the Mediterranean as the Sea People.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ever wanted to play Civ in a certain Era? Ever played a Paradox title and thought to yourself "Jee I wish it had Total War battles in it, it would be perfect!" Well, look no further. With just this game you can already achieve the former, and with this game plus Field of Glory II, you can achieve the latter. It is a bit complex to start off with, but not as opaque as the game might seem itself to be. This is where if you ever played a 4x game like Civ or Endless, the muscles regarding population, building, output, and imperial planning comes. Similarly to Civ, you can plan out your provinces in different ways, from being self sustaining far off colonies to an autarchic core 'tall' provinces; you can even mix and match, with having a dedicated Imperial core providing you with culture and military, and a variety of clients and small colonias. In fact, take it from me, you do not want to expand so fast. As the game has a great system that I am now mad Paradox Grand Strategy does not, that being an elegant decadence system based on your cultural output as opposed to a variety of factors from your ruler bonus/malus to your financials to the size of your empire. I am pleasantly surprised to see this also works for AI as well. In my later Cyrenica game at the Rise of Persia start, I had a scary expanding Carthage that somehow managed to steamroll across North Africa in a few turns. In any other 4x, such a snowball would be near impossible overcome, but as I come to find out, due to the rapid expansion AI had done, Carthage had turned from a highly centralized and populous core in Tunis to a chaotic mess of rebelling provinces that stretched entirety of Carthaginian military like butter on too much toast. In one war all the gains they had collapsed. Very fun thing is sometimes rebels will form their own nations. So if you have Field of Glory II, this turns into a more in depth Rome: Total War. 100% Recommended even just this game for the civilization building feeling of it! P.S. If the developers are reading this. I am really enjoying Kingdoms as well. But for the realizable mid to late future, are you guys thinking about merging these two games? I think the fact of having own both but more than that exit from one enter to other, even though really fast comparatively, is I think a big impediment on that sort of experience you guys are trying to give us.
Really solid grand strategy title. One of my favorites, frankly. Not difficult to pick up the basics, but offers a lot of depth when it comes to optimizing your run and getting the most out of civ. The only complaint might be the performance; turns take a while to process, which is expected, but the UI locks up while it's going on. I could understanding that being a pain point for some people, but it's totally fine if you're listening to a podcast or watching a show on the side.
Genial, better than the 'Kingdom' version
Fantastic game. Big upgrade over games like the Total War series. Far more believable AI, much more historically accurate. Challenging but still fun.
Admittedly, this game has some innovative aspects that positively sets it apart from other games of the same genre. However, I didn't really enjoy playing this game. Most of the time, it felt like a chore. I think that to enjoy this game you really have to love historical grand strategy games AND micromanagement combined with dice roll mechanics. I wanted to try this game because I really like Rome Total War 1 and 2, but Field of Glory Empires feels so repetitive, slow and almost static for me. The AI seems stupid or acts randomly - it is hard or useless to plan any diplomatic strategy because of this. The game manual is very long but unhelpful and does not explain at all the various technical details and game mechanics. User interface is atrocious. There are relatively very few historical details and descriptions in the game which is disappointing for this genre.
Great game! Surprised it doesn't have more players really. Lots of different playable factions with their own characteristics and pros/cons. The battle system is great, I have never played with exported battles and I don't feel like something is lacking. There are so many unique units to use and options to hire them locally or build them if you gain their province. Decadence and legacy work brilliantly and keep big empires in check. Overall it feels very dynamic and realistic in some ways, as all your decisions really impact other nations and have an effect. In Paradox games there might be more options but often less actually happens in game because of them. I have to recommend this to anyone who enjoys grand strategy games or even just enjoys the campaign map of total war games. Read the manual, it helps! Some cons: The UI is functional but has its issues A proper in game wiki is really needed, just to check a nation, unit (especially provincial) or building quickly! Even just getting a popup from the search function!? The turns can get very sluggish, especially on a lower spec PC or with a large empire. Not a dealbreaker for me but might be for some.
I give it 🍎🍎🍎🍎 out of 🍎🍎🍎🍎🍎
beautifull game
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $392.7K | 567 | 89% | $24.99 | |
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