
Fhtagn! - Tales of the Creeping Madness is a text based adventure game, where choices matter. There's couch co-op and just a hint of betrayal. Play as one of four cultists intent on releasing the Ancient One!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 52reviews | 96% | — | $8.8K |
| $1.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite a long and wordy bord came. Delightfully dark and packed to the brim with Lovecraftian lore. So many stories and endings to explore through, as you lose your sanity to horrors and elder gods. https://www.youtube.com/watch?v=udMcZFWeL-w
It's The Yawhg with a Lovecraft skin and more transparent mechanics. It's great.
Very funny game. It mixes the good satirical humour genre with the lovecraftian universe with a tabletop feeling. The new expansion (free btw) puts another level of diffi-cult (pun intended), bringing a cult willing to wake up the All-Mother (Shub-Niggurath to the intimates) to wreak havoc (sorry, another pun) over the world. If you like all, some or none of these themes, this is a game for you!
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing a few rounds of the game with friends I'm happy to recommend it to any who like this kind of pick your own adventure kind of game.
Fun game to play with friends if you got time to spend and just want to relax unless you're someone who doesn't really enjoy sitting and reading. But if you're someone who's into narrative games where you build up your character this is indeed for you and you're friend althought it's better playing with friends and most enjoyable you can also play alone instead to gain tokens throughout the game to unlock hints of the story and how to win. But i do have one downside to the game and probably something that turns me away is that the stories are quite reptitve sadly even with the workshop not alot changes sadly and some stories are sadly too long for a game that you just want to relax and screw around. Great game just not enough content but for 5 dollars pretty worth.
When I bought this game, I wasn't expecting much. Thing is, even if I had had high expectations, they would have been thoroughly met. It make take you 45ish min to an hour to understand how the endings and "skills/traits" work, but once you do, it is much easier to plan your run. The artwork is great, and the dialogues are not only flawless in terms of having no typos or bad grammar, but are also very wittty and fun. I've found myself imagining what my character would look like, as the writing described my martial arts mastery in a fight to the death. The recent expansion, free, mind you, adds TONS of content. I could not recommend this game more. Excellent! I hope the creative minds behind it enjoy fruitful careers in the creative arts. Thank you again!
You are a cultist and you try to prepare for the big ritual that will end the world! … only, things don’t go as planned. Sometimes. The game pokes fun at everything Lovecraft, and if you know your lore a little bit, the events may be even more hilarious. Which cultist hasn’t had the problem to try to hold in a fart during the ceremony? Organize a bake-sale at the Church of Starry Wisdom! Get gifted a monkey-paw and reap the consequences! The game is even funnier if you play it with friends. The rules may be hard to get during the first run, but luckily the game is meant to be played multiple times, because you gather more Elder Signs to spend on insight into the various rituals you are trying to perform. A toast to the end of the world! Yeah, I still remember that I accidentally burned down the Witch’s Hut, so that it was unaccessible for the rest of the game. Sorry! :( P.S.: As I have played this game at a friend's, I have zero hours shown, also due to offline play.
In a creeping world of madness, you are the king.
Simplemente maravilloso, me parto la caja jugando con sus situaciones anticlimaticamente humoristicas (vale, ahi me he pasado, pero...) simplemente, con cada paso que doy es partirme, y las referencias a la cultura Lovecraftniana y pop lo hacen incluso mejor, mis 5 euros mejor invertidos, EN SERIO, lo unico, que me gustaria que estuviese traducido, pero tiempo al tiempo.
It's alright. Is it for you, though? It's themes are Lovecraftian. But, if you're looking for existential dread, scare your pants off, Lovecraftian horror, this isn't it. You might be able to tell from the cartooney art style that this is a comedic, satirical, take on Lovecraft. Cultist Simulator does have a somewhat cartooney style; but, I understand it does get the creepy vibe going. I do get the sense from Fhtagn! that the dev' is a real fan of Lovecraft, what with the frequent references to places, and things. There are people making Lovecraftian games who I think have never cracked open a book written by the owner of the cat named "♥♥♥♥♥♥". (Don't get me wrong. Neither have I. Tooo scarey for me.) Even so, the sense of the themes of genuine horror, and the veil concealing the truth of reality don't translate to humorous stories. This is just a game, by fans, for fans, to have a little fun with. Writing of fun, what sort of gameplay is it? The essential gameplay loop is simple enough. You select one of two tasks at a location. (In multiplayer only one player can use a location per round, similar to other "worker placement" games such as Lords of Waterdeep.) There's a standard bit of flavor text, and you get the stat improvements for that location. Then you get a random event. This almost always involves a simple binary choice dilemma. Early in the game you have to use dialogue clues in the flavor text to guess the stat requirements to pass the skill checks for each option. The skill checks are simple. You either have enough of one stat, or you don't. We're not talking sophisticated tactical role play here. At the end of the game you pick one of multiple end-game roles. You either have enough accumulated stats to succeed at it, or you don't. I think the dev' mostly meant for this to be a multiplayer game for friends, who can laugh at each other's misfortunes. You can play single player, with one or more characters, either for a quick diversion, or as a completionist achievement hunter, like me. Game sessions are quick, a few minutes, depending on load times, and how much time you spend reading versus just clicking through. As for the writing, it never made me laugh out loud. It did get me to smile in places, and exhale through my nostrils. It was going for that groan-worthy style of humor. I hate that kind of humor. Even so, I didn't get the sense the writer was trying too hard at it, like some others. Similarly there were repeating reference to things, in the way that some humorists imagine are "running gags". It didn't get so bad I was rolling my eyes over it. Altogether, again, I got the sense the writer was a fan, just having fun with it. For my fellow achievement hunters, it took me 35 hours to 100% this game. There are fairly rare achievements. The rarest achievements are for uncommon encounters with non-trivial stat requirements, that then require the player to get a particular end-game role. The good news is that having the item you get from the uncommon encounter makes it so you automatically pass the requirements for the end-game role. It's easy enough to do. There's just a bit of RNG.
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Players by region
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