
A micro-management sim about music festivals! Design the perfect festival grounds in ‘create’ mode, then manage the event itself in ‘live’ mode! Book bands, sign deals, plant flowers, fix toilets, and grow your show into a global phenomenon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun game and the tutorial is very easy to understand .
The game has been riddled with bugs from the start, the DLC is a pure cash grab that adds nothing meaningful to the game. The menus are confusing, collision detection and path finding are a joke. The scale means by the time you put all the support facilities for stars and fans that you will be left with this tiny little space for the crowd to watch the show.
Besten Spiel
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, French*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nul, pas intuitif, il y avait tellement à faire, mais non, c'est mal foutu, même les applis sur mon téléphone sont plus fluides, plus facile à comprendre. dommage, je demande le refund.
Surprisingly accurate and detailed management sim!
ME GUSTO PORQUE ME GUSTA LA MÚSICA ES BUEN JUEGO ME GUSTAN MUCHO LOS SIMULADORES NO OCUPA ESPACIO EN LA COMPUTADORA DEFINITIVAMENTE 10/10 MUY DIVERTIDO Y BUEN JUEGO
Played for a while, Not for me, too detailed for my taste, maybe someone else will like it
Thumbs up only to help an indie dev. If this was a label, I would give a thumbs down, here is why: The game concept is actually pretty cool. The problem is that it's buggy and implementation is a bit boring. You have two modes, the planning mode and the execution mode. In the planning mode there is always something you forget (that is probably also part of the concept: what festival has everything put?). But I miss some tools to learn from mistakes. I can understand some things by myself, but if I don't play it the next day, how am I supposed to remember these "details" that might have quite an effect. In the execution mode there is actually not enough to do, at least not very interesting things. The better you plan and the bigger you grow, the less to do in the execution mode.
I like the foundation of this game a lot. It's fun to decorate my festival and figure out how I'm going to fit enough RVs and make up rooms for all the bands I want to book. It has a good management system that lets you succeed at multiple scales. There are many challenges in the game. Making a lineup of bands and sponsors. Making a festival ground that is both visually and functionally proper for the crowds and bands. There are some bugs with the employee management during the events where it feels like the medics / janitors don't respond fast enough/ at all. I think it would be nice to interact with the music/bands more and slow down the event, but it's probably expensive to get longer samples than what they're using. Still, I'm excited to get my 3rd festival going. They're pretty big now, with 2 stages and 2 days of music. Rock on Festival Tycoon
very good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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