
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The new WoW.
Play it long enough to get into the talent tree for your character and you'll be hooked
Cool idea, but I feel that EOS is behind the corner :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not perfect, but innovation in the MMO (ish) space is to be welcomed. They are not scared to be bold and forge a new path. Class design, encounter design, and overall macro is fresh and fun. As a new dev team they can sometimes struggle to balance encounters or classes. Pre-Season 2 was a great example of this. But with Pre-Season 3 they've shown they can learn from mistakes and create a phenomenal product.
Easy enough to understand and learn the mechanics. Fun teamplay game, best enjoyed with your party on discord. It doesnt need a supercomputer. my 8 year old, then good shoebox runs this well.
Bonjour, Excellent si vous êtes 4, vous pouvez rencontrer du monde sur le discord pas besoin de farm de l'or pour jouer pas de touche superficiel les graphismes, les sons sont agréables le jeu est compliqué, il faut du temps pour apprendre un point négatif, il y a des fils d'attentes,
这个游戏分人,很无聊,如果有人喜欢MMORPG可以去选择,但是这个游戏操作按键反人类,画面一般
It's M+, if you like that this is for you.
Игра вроде и хорошая, а вроде и не играбельная, разрабы как будто не понимают базовых вещей, о том что нужно что бы люди в игру играли, ну в нее люди и не играют не байтитесь на хорошие отзывы, это отзывы об игре которой не существует
Da ich jetzt ne gute Spielstundenzahl hab dacht ich muss auch mal ne Bewertung abgeben :D Top Game soweit macht viel richtig und wenn es jetzt noch Strafen für die ganzen Leaver gibt und das Matchmaking etwas besser wird denk ich wärs noch besser xD aber einfach mit freunden spielen und alles ist gut :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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