
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game that really scratches the PvE Dungeon itch.
totes game
한국어 번역좀 해주세요..
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра не оптимизирована, задумка интересная, реализация достойная, но где фпсы вы оборзели там вообще? и зачем анрил энджин в 2026 для сессионных подземелий? тут графон далеко не первое место занимает, а вот фпс дай боже чтобы каст сбить или задоджить спелл. ПЛОХО
I haven't played WoW in 15 years, but this absolutely scratches the itch in a way that nothing else ever has. 9/10, hope the game survives early access.
Despite not being able to recommend this game, I do believe that this game is great. I'll explain why in a moment why I chose what I chose. At the end of the day play the game and choose for yourself if the game is for you. As far as my experience goes for this type of gameplay loop, I do play WoW at a decently high level as a tank. I have some FFXIV and GW1 and GW 2 exp if those matter. As far as recommending this game, this definitely isn't for anyone who hasn't done research on the game before hand. Before you start playing this game, watch videos on this game. If you play a tank, learn the routes that is most commonly used. From the beginning it seems that other expect you to know this, from the first time that you launch the game. Now mind you this is if you play as a tank, which I do. if you deviate from the "optimal" path too much, people get upset and leave. The First Time User Experience (FTUE) currently is horrible. in my first hour of playing I attempted to do 4 dungeons, 3 of which had leavers. if you pull a pack off the optimal route and you'll get a "what are you doing?!" and a leave. This is at the lowest level of gameplay where it should be new players. Now, from a non-tank perspective the game is a little bit more forgiving as a DPS. I don't have healing experience so I can't comment on that. The problem you'll have as a DPS is the queue time. Waited 10 mins and got no queue pop for bot traditional Trinity (Tank,DPS,Healer) queue and Trinity+Odd Composition queue. So it's queue waiting simulator for you. Now I am doing this solo, if you have a group to play with , you will have almost no issues. So yes for a new player, with no experience in this game. Frankly it sucks. Other's may say there's the Adventure mode where you can do quests, but lets be honest. We are picking up this game to do dungeons, not questing. Now once you break away from the FTUE, you'll see the line at the end of the tunnel. If you have a group of friends to play with or manage to join a guild to do content with. You'll have a great time, but for someone completely new to the game it will suck until you can establish a group to play with. Gameplay wise it's amazing, it's fun. Combat and the M+ gameplay loop is great. It's getting to the point where you can play is the problem. And that's just it, the first impression sucks. Quite unfortunate.
It's M+, if you like that this is for you.
Уже играл в эту же игру в 2025 году, когда она была в первой бете(?), которой уже больше нет в Steam. Причина прошлого рефанда той версии игры в том, что даже спустя 15 минут, я так и не поиграл в неё на самом деле, потому что подбор не работал и ту, игру вовсе потом снесли с магазина и решили сделать ререлиз. Коммьюнити этой игры какие-то эгоцентричные плаксы, которые даже спокойно не могут отнестись к новичку в пати ♥♥♥♥♥. Вы даже таких нытиков в мут кинуть не сможете, а то репорт кинуть. Буквально только в игру зашёл и какой-то ретард на маунте со скином ноет о том, что я не хиллю его, а я без шмота, без ничего, буквально мой первый данж, мой отхилл БУДЕТ слаб, так ещё и герой играет от постепенного хилла(Сильви). Естественно, если ты жирный танк с кучей хп, то такой отхилл от постепеннок будет для тебя ничем от новичка 1-уровнего. Будто всё потное коммьюнити Вова перешло сюда. В Guild Wars 2 к новичкам в пати намного относятся терпимее, но всё же эта ММОРПГ старее, но суть скорее в том, что я скорее вернусь туда нежели обратно сюда. Кстати, да, я оказывается не один почувствовал, что ощущения какого-либо импакта от скиллов и атак просто нет. Даже нажимая отхиллы, отправляя этих бабочек на союзников, они будто ♥♥♥♥♥ не делали, хотя вроде суть ясна способностей Сильви: розовые - постепенка, голубая - 100% бонус к входящему хиллу на отправленного. Деспелла будто у неё вообще нет. Рекомендую всё же это воспринимать как ко-оп с друзьями и зачиллиться с ними, но в виду своего соло опыта, я лучше сделаю рефанд, из-за долгого подбора, поскольку онлайн составляет всего лишь 3к. Чем меньше онлайн, тем велика вероятность встретить одного и того же придурка выше. P.S. Вы не поудмайте, что я не сталкивался с таким в других играх, просто, ♥♥♥, когда тебя игра сходу, хоть и рандомно, даёт пати с конченным игроком на танке, игра как-то начинает раскрывать свою натуру, ибо коммьюнити это всё же лицо. Ты как-то естественно начинаешь задумываться ''А нужно ли мне играть в таком супе?'' после таких моментов.
Игра вроде и хорошая, а вроде и не играбельная, разрабы как будто не понимают базовых вещей, о том что нужно что бы люди в игру играли, ну в нее люди и не играют не байтитесь на хорошие отзывы, это отзывы об игре которой не существует
这个游戏分人,很无聊,如果有人喜欢MMORPG可以去选择,但是这个游戏操作按键反人类,画面一般
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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