
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра отличная, есть проблемы с подбором за ДД классы, но игра в своем жанре топ. Жаль, что много людей ее не оценили. Если есть пачка друзей из 4-5 человек, то побегать самое то. Есть и сложные классы и попроще. Это точно 8 из 10 минимум. Своих денег точно стоит. Удачи вам Герои)
这个游戏分人,很无聊,如果有人喜欢MMORPG可以去选择,但是这个游戏操作按键反人类,画面一般
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not perfect, but innovation in the MMO (ish) space is to be welcomed. They are not scared to be bold and forge a new path. Class design, encounter design, and overall macro is fresh and fun. As a new dev team they can sometimes struggle to balance encounters or classes. Pre-Season 2 was a great example of this. But with Pre-Season 3 they've shown they can learn from mistakes and create a phenomenal product.
Игра вроде и хорошая, а вроде и не играбельная, разрабы как будто не понимают базовых вещей, о том что нужно что бы люди в игру играли, ну в нее люди и не играют не байтитесь на хорошие отзывы, это отзывы об игре которой не существует
Уже играл в эту же игру в 2025 году, когда она была в первой бете(?), которой уже больше нет в Steam. Причина прошлого рефанда той версии игры в том, что даже спустя 15 минут, я так и не поиграл в неё на самом деле, потому что подбор не работал и ту, игру вовсе потом снесли с магазина и решили сделать ререлиз. Коммьюнити этой игры какие-то эгоцентричные плаксы, которые даже спокойно не могут отнестись к новичку в пати ♥♥♥♥♥. Вы даже таких нытиков в мут кинуть не сможете, а то репорт кинуть. Буквально только в игру зашёл и какой-то ретард на маунте со скином ноет о том, что я не хиллю его, а я без шмота, без ничего, буквально мой первый данж, мой отхилл БУДЕТ слаб, так ещё и герой играет от постепенного хилла(Сильви). Естественно, если ты жирный танк с кучей хп, то такой отхилл от постепеннок будет для тебя ничем от новичка 1-уровнего. Будто всё потное коммьюнити Вова перешло сюда. В Guild Wars 2 к новичкам в пати намного относятся терпимее, но всё же эта ММОРПГ старее, но суть скорее в том, что я скорее вернусь туда нежели обратно сюда. Кстати, да, я оказывается не один почувствовал, что ощущения какого-либо импакта от скиллов и атак просто нет. Даже нажимая отхиллы, отправляя этих бабочек на союзников, они будто ♥♥♥♥♥ не делали, хотя вроде суть ясна способностей Сильви: розовые - постепенка, голубая - 100% бонус к входящему хиллу на отправленного. Деспелла будто у неё вообще нет. Рекомендую всё же это воспринимать как ко-оп с друзьями и зачиллиться с ними, но в виду своего соло опыта, я лучше сделаю рефанд, из-за долгого подбора, поскольку онлайн составляет всего лишь 3к. Чем меньше онлайн, тем велика вероятность встретить одного и того же придурка выше. P.S. Вы не поудмайте, что я не сталкивался с таким в других играх, просто, ♥♥♥, когда тебя игра сходу, хоть и рандомно, даёт пати с конченным игроком на танке, игра как-то начинает раскрывать свою натуру, ибо коммьюнити это всё же лицо. Ты как-то естественно начинаешь задумываться ''А нужно ли мне играть в таком супе?'' после таких моментов.
What World of Warcraft's Mythic+ should be
There are no queues above 8,000 rating, even though the seasonal rewards go all the way up to 12,500 rating. The game is essentially dead at that level. Even queueing as a 2- or 3-player premade, matches simply don't pop.
It's not a bad game, it has potential. My issue with it largely stands in decisions made by the devs. While I understand the game is still in a experimental state, I feel like a lot of the decisions directly go against the most common and popular opinions in the discord, on reddit and in reviews. They also have a "game-ideas" section in their discord that is seemingly completely ignored. Simple things such as allowing you to change cursor size in-game has hundreds of upvotes and has been posted over and over again since launch, but STILL has not been added or addressed.
希望增加MMO模式,开放野外地图提供角色养成成长!!!开发PVP,工会等等MMO功能!!!
I played a very very small amount of WOW, probably less that a few hours. For some reason didnt really enjoy it. I found this way more enjoyable compared to WOW. For those saying you need dungeon experience. That is not true. I jumped into the dungeons, a brand new friend who has never played these types of games also tried it out. It is quite easy. Read your abilities, try a dungeon, fail, try again. I have had alot of other users who have played the game help out mid dungeon. No one has gotten mad at difficulty 1-4. Play a few characters, figure out you playstyle. Not to sure why others are saying this game is crazy difficult for beginners. The tutorial tells you the basics. after that do you own reading and just do some trial and error. Huge PRO: Not subscription based like WOW.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 8 | 38% | Free | |
| $1.9K | 6 | 50% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.4K | 92% | $9.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 15.4K | 60% | $23.99 | |
| $10.7M | 7.2K | 70% | $59.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 2.8K | 41% | $69.99 |