
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Normally id recommend this game ive gotten friends to play, but season 3 has been the worst experience ive had. The itemization changes are nothing short of utter crap. Ive gotten to paragon and had my 5th Green item with either Expertise or Spirit forced onto it... This is awful let me play the game the way i want stop forcing me into one style of play. S1 was Awesome S2 was too easy S3 Made me hate the game!
servers never work. games dead
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EARLY ACCESS SEASON 3 IS NOW CLOSED! 🩸THE BLOODGATES HAVE SHUT 🩸 Servers are back down and we cannot wait for you all to see all the new cool things we have cooked up for you but not from ingame - from the Steam preview page. Good luck, and most importantly, have fun in season 4!
low population
If you're not playing with a full group, game is quickly turning into a 10+min queue simulator. It simply does not work as a session based alternative to WoW if you try to play solo. I could even argue that queue times as DPS in this game are orders of magnitude worse than in WoW, since online is low even after major update release.
I really wanted to love this game, and I mostly still do, but the forced Seasonal wipes utterly killed any motivation my friends and I had to play this game. This isn't Path of Exile. Nobody asked for "seasons", nobody asked for wipes. There's a reason player numbers fell off a cliff. If the entire point is to emulate Mythic dungeon running and loot chasing, then implementing wipes is just stupid. In WOW Mythic, your characters don't get wiped every couple months. If some people want that, then the devs can implement speed running events or private leagues. The fresh challenges should come from new dungeons, raids, mechanics, characters, and the loot chase.
I really enjoy that you can just grab & go. No need to level or grind up enough gear to get into the end game. It's convenient to have a little hub with everything you need & just wait for matchmaking. The graphics are detailed, most of it is intuitive. I would definitely recommend to anyone who enjoys dungeon grinding without needing a repair bill or to grind dailies.
mmorpg but dès qu'il y a +1000 joueurs connectés simultanément ça lag sa grand mère.
I played through the NDA alphas, every closed beta and open beta running pretty high keys and leaderboarded on alphas when it was infront of the map. Refunding because it's just gotten worse than the last I played through unlock systems, no longer able to gear alts (granted this change was made in betas but it's still awful), grinding early/mid game is such an incrementally slow slog etc. Lastly I had unlocked a mount in a beta that should've been in my account on purchase, which it's not and there is no support. I asked on discord which is the only place you can talk about this game and there is no support and was told people fell through the cracks and there is nothing they (the devs) can do about it.
I would rather struggle with a banana as a keyboard in CSGO than actually play this fiesta. This season update made 90% of the problems worse. But at least the grind is now longer. Helps a lot for wiping early difficulties because of randomized teams. (Play as 4pre or don't play at all)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10.6M | 10K | 88% | $59.99 |
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