
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very unique and satsifying game, don't listen to ragebaiter <3
I would rather struggle with a banana as a keyboard in CSGO than actually play this fiesta. This season update made 90% of the problems worse. But at least the grind is now longer. Helps a lot for wiping early difficulties because of randomized teams. (Play as 4pre or don't play at all)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just don't play this game especially if you want to play casually The core of this game is fun however the devs are obviously not playing their own game and they are out of touch not listening to feedback / fixing issues really painful for players since S1 and still present in s3 Also don't buy the game if you're outside the first 2 weeks of a season, it's dead and the game doesn't have anything to help filling the queues and rely on discord channels to find people (the discord is also poorly moderated) and forget about pugging everything make your life miserable outside of a 4 stack premade first season they went for christmas vacation and never updated the game until s2 2nd season they dropped the game after 2 weeks 3rd season they went on vacation after 3 weeks and their CM said on stream they won't update it much after The game is more and more leaning into predatory designs to make you play longer, removing events that used to reward you skins to instead add them in the shop for 5$ on top of the overpriced 20$ skins
Decided to try this out on a whim with my friend, figured it would speed things up if I was a Healer and he was a Tank. First dungeon we get berated for being too slow. Literally 30 seconds into the game. I've end game raided in wow, literally world firsts - This reminded me why I no longer play games like this.
Really fun and well done wow mythic+ game that gets better every season.
I played through the NDA alphas, every closed beta and open beta running pretty high keys and leaderboarded on alphas when it was infront of the map. Refunding because it's just gotten worse than the last I played through unlock systems, no longer able to gear alts (granted this change was made in betas but it's still awful), grinding early/mid game is such an incrementally slow slog etc. Lastly I had unlocked a mount in a beta that should've been in my account on purchase, which it's not and there is no support. I asked on discord which is the only place you can talk about this game and there is no support and was told people fell through the cracks and there is nothing they (the devs) can do about it.
Взяли 5-ппл данжи из вов, убрали принудительную утомительную прокачку персонажа, и отправили в занимательное приключение для своих любишь 5-ппл в вов - игра зайдет, не любишь - можешь даже не заходить сюда
nice idea but poor implementation. DD Q takes 123123123 minutes (I dont want to join ur discord, let me q ingame), everyone insta leaves if its not the needed dungeon, people leave after one wipe (No leaver q buster) Really bad balanced game/classes. Dungeons are omega boring (capstone dungeons are cool) Until u get ur bis legendary the Game ist already dead again.
O jogo possui uma boa variedade de classes, e cada uma delas conta com uma mecânica única. Além disso, é possível aprimorar as habilidades por meio da árvore de talentos, mas é mais básica. No entanto, o que realmente faz diferença na evolução do personagem são os equipamentos. Algumas classes também me pareceram bem difíceis de jogar. O sistema das dungeons não me agradou muito. É necessário eliminar uma quantidade específica de inimigos para liberar o chefe, então, mesmo que você faça um caminho mais eficiente, acaba sendo obrigado a voltar para derrotar mais monstros. Entendo que essa escolha exista para evitar que os jogadores simplesmente façam rush nas dungeons, já que esse é o foco principal do jogo, mas ainda assim achei a mecânica um pouco cansativa. A comunidade também pode ser um problema. É comum encontrar jogadores que abandonam a dungeon após morrer apenas uma vez, mesmo depois de mais de 20 minutos de progresso. Além disso, alguns reclamam quando alguém ainda não conhece as mecânicas e acabam sendo bastante chatos. Parece que muita gente esquece que também precisou aprender o jogo em algum momento. Infelizmente, esse tipo de comportamento existe em praticamente qualquer jogo online, mas aqui tive a impressão de encontrar com mais frequência. Outro ponto é que o jogo acaba se tornando repetitivo. Em MMOs, quando você cansa de uma atividade, normalmente há outras opções para variar a jogatina. Neste caso, como praticamente todo o conteúdo gira em torno das dungeons, não é um jogo que me prende por muitas horas seguidas. A repetição constante para conseguir melhores equipamentos pode acabar sendo um pouco frustrante. Como sugestão para os desenvolvedores, seria interessante oferecer mais de uma opção de dungeon para farmar equipamentos de uma mesma faixa de nível. Por exemplo, ao chegar na etapa em que é necessário conseguir os itens azuis de determinado Gear Score, poderia haver uma alternativa além da Cidadela de Cytrel. Entendo que isso talvez não exista por ser um jogo indie, mas seria uma melhoria bem-vinda. Outra sugestão seria incluir uma pequena janela explicando as mecânicas de cada dungeon antes ou durante a partida. Isso ajudaria bastante os jogadores iniciantes e evitaria parte da toxicidade da comunidade. No geral, considero o jogo bom e divertido. A melhor experiência, sem dúvida, é jogar com um grupo fechado de amigos. Caso contrário, esteja preparado para lidar com alguns jogadores bastante difíceis. Também não recomendo tentar avançar o mais rápido possível, já que a repetição pode tornar a experiência cansativa. Como o jogo oferece uma boa variedade de classes, alternar entre elas ajuda a manter a experiência mais interessante.
Pretty good season 3 after resolving the annoying server issues (for the 5th time ? )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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