
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its pretty fun, however people are correct that it feels more like a demo then a full game, but then again you gotta realize this is a indie dev and this game is still pretty new. There is gonna be kinks that need to be flushed out, and it's not like the dev is NOT adding more content/fixing bugs. the controls also are a bit weird but that's easy to rebind, i put dash on "x" and inventory on "r". Hope to see this game get more content soon. in the end i give it about 6.5/10 not because its bad but it does lack content in its current state.
Jogo gostosin pra passar o tempo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Failed to create Convex Mesh→ 当たり判定用の形状を正常に作れなかった Less than four valid vertices were found→ 形状を作る頂点が不足していた Setting linear velocity of a kinematic body is not supported Setting angular velocity of a kinematic body is not supported→ 動かせない設定の物体へ、ゲームが移動・回転速度を設定しようとした Crash!!!→ 最終的にゲームの処理が破綻して終了した 上記のエラーでクラッシュします。 ゲーム自体は楽しいですよ!
Meddl Loide So Fell & Sell ist fertig runtergeladen, wollen wir mal ne Runde starten? Macht schon echt Laune das Game darum Daumen hoch
Only thing I can say is hats off to the team. Ive been playing for a total of 3 days and have seen 2 major updates. The dev team is active, and it shows. If you enjoyed the shop sims and are a hack and slash fan, and just want a lax game, this is for you. Very excited to see how this rolls out before ethe end of the year. Once they add co-op, chefs kiss. Keep in mind, its a $10 game, at 12 hours I am in the end game farming blueprints and Im basically unkillable. So the next schedule major update is Dungeon+ and improved AI which will likely solve that issue. I have full faith in the devs roadmap.
realy nice little Game
Esse sim é um bom jogo de vender itens! Esquema de conquistar seus próprios itens para venda. A dungeon está bem desenvolvida, com armadilhas e aprimoramentos por níveis decididos. A loja está bem intuitiva e fácil de gerenciar; até os clientes ficam esperando você na loja para comprar as coisas! Então curti!
While there is no "end" per se. Content runs our after 4ish hours. you can get 2-9 hours out of this game. Wish there was more. Feels like a $5 game. Was fun while it lasted tho.
I love this! <3
Recommandée Un petit jeu vraiment relaxant et addictif ! Le principe est simple et fonctionne parfaitement : on part explorer les caves pour récupérer du butin, on revient au magasin pour le vendre, puis on utilise ses bénéfices pour améliorer sa boutique et fabriquer de nouveaux objets. Pas besoin de se prendre la tête avec une multitude de systèmes compliqués. On explore, on loot, on vend, on améliore… et on repart. La boucle est très agréable et donne facilement envie de faire « une dernière expédition » avant de s'arrêter. 😄 J'apprécie particulièrement le côté détente du jeu. C'est le genre de titre qu'on lance tranquillement pour quelques heures sans avoir la pression d'un gros jeu compétitif ou d'un système inutilement compliqué. Et surtout, les développeurs semblent vraiment à l'écoute et continuent d'améliorer le jeu. La dernière mise à jour apporte notamment de nouvelles boutiques, une refonte de l'IA et du déplacement des clients, des améliorations du système commercial et beaucoup de petits ajustements qui rendent le jeu encore plus agréable. Pour le prix, c'est franchement une bonne surprise. Un petit jeu indépendant sans prétention, mais avec une boucle de gameplay efficace et beaucoup de potentiel. Je recommande 👍
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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