
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego divertido de mecanicas sencillas, vas bajando pisos de una mazmorra mientras matas enemigos que te sueltan objetos para craftear armas o armaduras, las cuales puedes vender luego en tu tienda. partidas rapidas que permiten jugar entre horas, esperemos metan mas contenido de equipamiento y armas a demas de mas pisos de mazmorras. Yo al menos voy a por el 100% de logros
Very cute and fun I can only recommend it. It is a bit wonky sometimes but that adds to its charm if you ask me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $636K | 3.8K | 90% | $9.99 | |
| $635.8K | 1.8K | 61% | $15.99 | |
| $635.7K | 555 | 65% | $29.99 | |
| $635.7K | 657 | 70% | $24.99 | |
| $635.7K | 5.4K | 96% | $4.99 | |
| $635.3K | 2.3K | 57% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 4K | 81% | $29.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $463.1K | 2.9K | 62% | $4.99 | |
| $18.3K | 57 | 75% | $10.99 | |
| $1.3K | 5 | 80% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun chill game.
I love this game. I played the demo for about 30 minutes before release and immediately told myself, “Yup, I’m definitely buying this game at release.” And here we are! *The game has a good AD, even though it still feels quite limited at the moment, especially with the NPCs skins and the lack of ranged weapons outside of magic. *The random dungeons are pretty fun, but eventually become the most annoying part of the game. Getting stuck in a maze for 10 minutes, going around in circles because of all the visual effects, especially in the 2nd and 3rd biomes, and missing a door because you simply couldn’t see it is really frustrating. Having a map as a legendary item, or simply as a standard feature, would have been nice. *Speaking of biomes, there are only 3 different ones, with only a few differences between them. For a €9 game, I was expecting a little more variety. *The shops were probably my favorite part of the game, but I’m wondering if there’s actually much more space after the stone quarry. I bought all of them, and some shops even have less space than the stone quarry, so why are they more expensive? and a second floor could be a major upgrade. *Of course, the game is way too short and a little too easy. I managed to wipe out the [spoiler]grandma in under 4 seconds by spamming the whisky and using a legendary magic tool.[/spoiler] all of that before the 5h marks and i don't feel like there's much more to do... Conclusion: The game is great and definitely has potential, but it still needs a bit more polishing. I’d personally suggest waiting for a few more updates before buying it.
si
Fight, Collect, Craft, Sell, Build, Repeat. 100% recommended, its a fun game with a lot of potentials! Granma helps 100%, Granma tries to kill you 100%
体验下来效果其实不错的,肉鸽元素主要在于经营家具buff和每关结束后的buff,4小时能打通地牢,5 6小时能舒适度和声名全满,不足在于物品掉落率不一,后期木头一堆缺铁和皮革,平心而论我觉得并没有值回票价,制作组有后续继续发展出更优质的dlc更好
Pretty fun game. Took about 7 hours to finish, but a good journey.
Весело, на пару вечеров. Фактически всего 16 уровней подземелья, в основном 15.Прикольно бегать первое время потом однообразно становится, я уже настолько привык что бегаю без брони с 2 мечами просто на время, остальное нахожу в подземелье. Надеюсь разработчики сделают более глубокое подземелье и развитие. Добавят везде сортировки и отслеживание ресурсов нужных. А пока , скажу так - если нет больших ожиданий то поиграйте в демку , зайдет - то в основном всё то же самое, только больше чутка. Я ожидал больше геймплея, это расстроило.
I enjoyed the game thoroughly. its in its early stages so did not expect much but since the update i cannot open the game as it keeps attempting to open a folder that is locked and unrelated to the game???
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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