
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun grinding game dont mind it at all!
as of right now, no, I cannot recommend this to anyone who has a handheld. The core part of the game, the shop mechanics do not work. Cannot see a cursor when trying to place stuff to sell. Also the LT/RT do not work in the shop either, and those are used to place the item and set prices. So as soon as those are fixed, ill update my review.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $636K | 3.8K | 90% | $9.99 | |
| $635.8K | 1.8K | 61% | $15.99 | |
| $635.7K | 555 | 65% | $29.99 | |
| $635.7K | 657 | 70% | $24.99 | |
| $635.7K | 5.4K | 96% | $4.99 | |
| $635.7K | 948 | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 4K | 81% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $463.1K | 2.9K | 62% | $4.99 | |
| $18.3K | 57 | 75% | $10.99 | |
| $1.3K | 5 | 80% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a fun game, got hooked straight away. i know its still new but i just wanna state what i think the game needs/is missing. What the game needs: - more content for the forest - 3rd stage of the dungeon is laggy - aside from crafting and buying shops the coin is useless - stat balancing - glitchy npcs/customers (the customers sometimes bug out at the counter w/ no one being there but the game thinks there is(*i waited for 7mins cuz there are instances where a customer can be 1st but still roaming the shop but that wasn't the case*)) - glitchy door(i clicked "E" to close the main door but it wouldn't close all it did was play the door interaction sound) what I (an amatuer gamer with relatively small experience in this type of game(*im more of an fps gamer*)) think the game should add: - do travelling merchants/npc merchant for another use of coins - might need to balance the mage/magic/staff build imo kinda op(maybe a channeling animation?) - add bows/archer build - add a faster way to sell(pressing "E" on the counter is too tiring) overall fun game to play on the weekends
good game, but shop is pretty bad. restocking is annoying, selling weapons and armors is not worth it at all, shop upgrades are too lineal. i would love to see a small town with random quests like craft 20x mana potion/ kill 20 goblins, day night cycle would be great too, similar to one in moonlighter. weapons and armours could also have random blessings or curses. it would be nice to see different craft stations. health potions are too op, give it coldown or make it heal over time. oh, and i have a bug where steam achivements are not unlocking, i finished the game and i didn't get any. I cant wait for this game to get polished, but in the state it is righ now i can't recomend it.
This game is a neat idea. I had a lot of fun with it. I will say its rather short, 10-12 hours max. Having said that, it has a LOT of potential to grow, so I recommend getting the game to support he devs, enjoy the time you get with it and give some feedback. The potential for what this game could eventually be is crazy good, definately worth supporting them.
the game is super cute and addicting. i love the shop running aspect of it combined with the dungeon crawling, i personally wish that the shops got bigger instead of fancier so i could have more room for multiple decorations and tables and such. im also hoping more levels will be added as well but otherwise its a pretty fun game to get into
good game
Any game that lets you build a strip club in your store is a good game in my book.
Fun game, unique spin on things. Interested to see what lies in the deeper denizens of the cave, feels like there’s a lot of room to expand this idea. Wish I could stack more the 5 things to sell but otherwise having a great time ! Would be cool to interact more with visitors, maybe have a thing where you hire them to protect your store from thugs raids etc. outfit them as mercs
Hat viele stunden spass gemacht, gegen ende etwas zu einfach aber deffinitiv cooles konzept. Wünschenswert währen meh r bzw grössere Häuser evt ein schloss währ cool. Grössere map indem die base ist mit mehr entdeckungsmöglichkeitenn und mehr funktion. Base Raids währe auch sehr interessant so ein wenig a la Overlord konzept mit ebenen die gegner sich durchkämpfen müssen die man selbst gestallten kann. <3
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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