
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly one of the best games I have played in a long time. Love the art style, and the concept of shopkeeper and fighting!
Сначала перейдем к минусам. Я чуть не проспал работу, потому что вместо "ну зайду на полчаса" я встал из-за компа в 4 утра. Немного сырая система интереса НПС к объектам продажи, немного маленькие дома (хотя в целом я все стабильно продавал и разогнал все статы на максимум). В остальном игра оставила УЙМУ позитива и я ни секунды не жалел, что купил ее сразу, не дожидаясь всяких обнов и шлифовки. В определенный момент у меня правда пропали достижения с доски, но там уже было без разницы, я за одну шмотку получал по полтысячи. Игру КРАЙНЕ рекомендую к покупке, а если в будущем разрабы еще добавят кооператив и продолжат ее расширять, буду скупать все ДЛС и затащу сюда всех корешей.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein nettes kleines Spiel und absolut empfehlenswert! Leider hatte ich nach 7 Stunden schon den nahezu gesamten Inhalt durchgespielt. Ich hoffe wirklich auf mehr Häuser, Dungeon-Ebenen und mehr Tiefe im Wald.
Gioco divertente, abbastanza veloce da finire. In 5 ore sono riuscito a sconfiggere senza problemi il boss del terzo piano. Sarebbe piu' bello se gli shop fossero piu' grandi
So uh, I was only meant to play for a few hours. But I actually stayed on for 10hrs, so should you get it? I recommend it, it's a great game and a great dungeon crawler.
Gameplay loop is fun But the statue buffs needs to either be nerfed or be less stats oriented. Late game you kinda fly trough a dungeon.
trop facile !!!!!!!!!!!!!!!!!!!
Хорошая игра. Как симулятор но + с прохождением данжей. Я надеюсь что дальше будут обновления и новые вызовы, а то пока очень мало профита. Классно было бы сделать боле открытый мир, хотя бы ходить по городу, другим магазинам и например покупать что-то диковинное, так же купить более большой магазин, а то максимум за 5к, которые достаточно легко заработать
This is a great game for its value. I enjoy the graphics style and unqiue style of gameplay mixing the whole shop keeper sim with endless dungeon crawler gimmick. Well done, would recommend for a good fun grind
Cozy Game für zwischendurch
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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