
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
【外見に反して高難易度なハクスラ経営アクション:武器の強さが明暗を分ける意欲作】 ■ 概要 本作は、ダンジョン探索によるアイテム収集と、店舗に家具を配置してステータスを強化する経営要素を組み合わせたアクションゲームである。カジュアルなビジュアルとは裏腹に序盤の難易度は意外に高いが、強力な武器を入手した途端に「無双ゲーム」へと変貌する極端なゲームバランスを特徴としている。価格相応のボリュームではあるが、クリアまで進行不能バグもなく遊べる点は評価できる。 ■ システム面における多数の課題と不便さ 全体的にUIやシステムの作り込みに粗さが目立ち、以下の点がプレイの阻害要因となっている。 ・ロード画面の演出 ステージ切り替え時に画面が暗転するものの、その時点ではまだロード画面に移行していない。実際には画面右下にタイトルが表示されて初めてロード画面となる仕様であり、それまでは暗転状態のままキャラクターを操作して進み続けなければならない。一般的なゲームの感覚で「暗転したからロードに入った」と誤認して操作を止めてしまいやすいため、非常に直感的ではなく分かりづらい仕様となっている。 ・素材採取の矛盾 チュートリアルでは「森での採取」が推奨されるが、実際は森もダンジョンも敵の難易度は変わらない。結果的に、基礎素材(木材や石)は森よりもダンジョンの方が集めやすいという矛盾が生じている。 ・インベントリ仕様の一貫性のなさ ダンジョンでは入手した消耗品がインベントリに入るのに対し、森では直接消耗品スロットに入るなど、マップによって挙動が異なる。また、アイテム取得時にスロットに空きがあっても自動で加算(スタック)されず、インベントリに入る点も手間である。 ・アイテムの過剰な飛散と視認性の悪さ 宝箱を開けるとアイテムが部屋全体に散らばる仕様となっている。特に森のマップでは茂みにアイテムが隠れてしまい、発光エフェクトも弱いため見失いやすい。これらを防ぐため、プレイ開始時にオプションから「アイテム自動取得」をオンにすることを強く推奨する。 ■ 戦闘と育成バランスの偏り ・近接と魔法の著しい格差 近接戦闘はスタミナ管理が厳しく苦戦を強いられる。一方で、魔法は効果範囲が広く、遮蔽物を利用した引き撃ちも可能であり、ボス戦含めルーム内の敵を一掃できるほど強力である。ただし、一部の魔法が手前で不自然に拡散する挙動(約4割の確率)も確認されている。 ・視覚的な混乱 クリティカルヒット発生時と被弾時の画面揺れエフェクトが同一であるため、敵からダメージを受けているのか直感的に判断しづらい。 ・コストと報酬の不均衡 永続的なステータスアップとなる「家具」の製作において、要求される金銭コストがレアリティに比例して跳ね上がるため、序盤の大きな負担となる。また、階層クリアボーナスも階層進行に合わせて効果値が強化されることがなく、ゲーム後半になるほど恩恵が薄まる。 ■ 序盤の攻略ヒント 初期装備の剣一本では戦闘が厳しいため、「開始直後に剣を倉庫に預けて一度デスし、無料で支給される剣を入手後、倉庫の剣と合わせて二刀流にする」という手法が有効である。左右クリック同時押しによるクロスアタックを活用することで、序盤の敵は容易に撃破可能となる。 ■ 総評 インベントリの仕様やアイテムの飛散、コストバランスなど、全体的にシステムの不親切な部分が目立つ。しかし、ゲームを進めて強い武器や魔法さえ手に入れば、これらの不都合の大半は力技で解決できてしまう。手探りの厳しい序盤を乗り越え、強力な装備で敵を圧倒するプロセスを楽しめるプレイヤーであれば、価格分は十分に遊べるカジュアルな経営アクションゲームである。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game. I cannot wait for more content! The support team are just fantastic too!
Honestly one of the best games I have played in a long time. Love the art style, and the concept of shopkeeper and fighting!
На данный момент. Вкусновато, но маловато
So I start game, it gives you a small bit of materials to create a shop chest, armor/weapon stand, and a bottom tier sword. That's fair, it's the start of the game, I don't expect to start out strong or with a robust shop. There's a dungeon behind the shop the game inform the player, so i go in, and combat is... basic, but okay. But then traps are in there too, and it says watch for a pressure plate or something, but there is none, there's no visible pressure plates that I can see. The traps just seem to trigger on spots on the ground in front of them without specific signals/ability to see where they are, and they're super lethal, so I die to traps. Not very fun, since death = you lose everything, so I've wasted my time. The game, after dying, tells me "also you can explore the woods for more basic stuff first". Okay, cool, maybe tell me that in the start before having me go to the harder dungeon, but okay, go to the woods. Goblins are in there, not too hard, doing okay, then I find a shrine thing with a "goblin halberd" in a pile of rocks, the shaft sticking out. So I go over, interact with it, and it wiggles a bit, but that's all. Okay, I think, must be a spam use and free it, so I do. And I die. because it never made it clear in any way I'm losing HP trying to free it other than my HP bar (in the top left, not at all where I'm watching) going down. There was maybe some indication of blood or something as it wiggled, but as this is a weapon trapped in earth and rocks, I assumed it was just mud or other effects from it being loosened. I check the steam discussions and the devs say about the weapon, and their advice is "spam e and see what happens." I've refunded the game. Terrible.
I love this game the devs have done such a good job, There is nothing I don't like. I highly recommend it to anyone. Please keep updating it. Love you!
game have memory leak problem
it took 6 hours to beat and there's not much to do after that but it is a very fun game for 7 bucks
Ein nettes kleines Spiel und absolut empfehlenswert! Leider hatte ich nach 7 Stunden schon den nahezu gesamten Inhalt durchgespielt. Ich hoffe wirklich auf mehr Häuser, Dungeon-Ebenen und mehr Tiefe im Wald.
Gioco divertente, abbastanza veloce da finire. In 5 ore sono riuscito a sconfiggere senza problemi il boss del terzo piano. Sarebbe piu' bello se gli shop fossero piu' grandi
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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