
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 88% | — | $3.4M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like Final Fantasy Tactics, Divinity, Baulders gate, icewind dale, and other games like this then I highly recommend this game. I beat a lot of these kind of games as a kid and the key is always patience. I do however have a few qualms with this game I'd like to address, but I like to start with the good. The game runs amazing on my Steam Deck, the combat is a lot like Final Fantasy Tactics and with my limited time in the game I can definitely tell they improved on all the aspects of the game tremendously. I love the spell system, the injury system is also ingenious in my opinion. The different way to build your team is also definitely a treat. If you want a challenge, I know this game can offer one. I have almost no issue with the gameplay itself since I just wanted a final fantasy tactics system and this definitely delivered. Now for the bad. The animations are pretty much garbage. A few frames of reactions, you can definitely do better. The graphics could do with some improving as well, I can tell they use 2D style over 3D but there is a reason we all don't play Atari anymore. If they added some cool animations then I'd definitely find myself wanting to play this over Wasteland 3. When I cut someone with an axe, I want to feel like I cut them with an axe. I want to hear a cry of pain, see blood, see them kneel over and think about their life choices before challenging me. Instead, I get 2 frames and an "oof". Even final fantasy tactics did better in that regard and for a $30 game, I expect more. I think this aspect is what you guys need to focus on the most. The cry you get in Final Fantasy Tactics PS1 when you kill someone, I want you to surpass that. There was nothing better than hearing that sound to me as a kid. If you guys improve that, you got yourselves a best seller. Not the combat, not the graphics, not the balance. Just the feeling you get when you slice, kill, and blow up your enemies. That's all I think this game needs. That's the sauce this game was missing for me. To see an enemy just fade away when they die is very disappointing. The music is a solid 10/10 though. Don't change that, it's perfect. I want the option to speed up animations as well. I'd like the character change screen to be faster. I'd like more voice overs and just overall more polish. The graphics itself is great though and I'm not asking you to remake the whole thing. That would mean making a second game and I promise you this: I'll buy it. Make that ♥♥♥♥ 3D if you do. Just look at how well Risk of Rain did when they sprinkled some 3D on that game. Now you may be curious is this game grindy? Yes, it can be. Is this game extemely strategic? Oh yes, it can be. I'm a veteran on these kind of games and I can already tell I can play this like a Spartan system. Spartans used to stay close, move in slowly, and keep all their flanks covered at all times. Even at the very beginning I caught myself making mistakes in this regard and taking unnecessary injuries in characters I don't want injured. Ask yourself who do you want to have injuries and the game becomes totally different. This game is beautiful, simplistic, and utterly relaxing. I smoke some legal weed, I spend some time playing it. If you are new to these kind of games, play it on easy and breeze through it. I know it's going to be fun for you and enjoyable. Once I beat some other games like Wasteland 3, Boulders gate 3, and Divinity 2. I'm probably going to come to this game and beat it too. If you beat Final Fantasy Tactics or just loved the game, buy this game full priced. I beat almost all the tactics games except for the GBA game. I got like halfway through it. If I had to rate this game just for it's Tactics system appeal type of games, this game is literally the best hands down. I'd say this is probably the most balanced kind of strategy game you'll find and I did spend a good hour researching it. Buy it, play it, or don't. But if you actually read my review, it means you want this ♥♥♥♥.
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Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish there was a more neutral rating for steam games. but I can't recommend this game. I've played through this game, and the classes and stories are fun. But there is something about combat that isn't satisfying at all. The strategy is shallow and the cause of it could be that you can knock an enemy into water instant killing it. same could happen to you. You can play a well thought out battle, but the moment you place your character near water, it is over for you. For strategy, most of it is kill them before they kill you kind of situation given that there aren't tanks or defensive tactics. review edit: I forgot. I really really disliked the art. The sprites remind me of maple story - or of a certain gacha game. It is kind of hideous. Usually art style just needs to be good enough for me, but this was a constant turn off.
I cannot get over how the in-game sprites look like they're from Maplestory compared to the world/portraits
It's inevitable that every review of this game is going to mention Final Fantasy Tactics, and fair enough, as that's basically what this is recreating. However Fell Seal optimizes a number of obscure mechanics that FFT had and I think it might be a better game for it. This does not mean the game is perfect though, although after having played for over 100 hours, I can safely say that it is a game worthy of a lot of praise. Music/Sound: The music has not gotten stuck in my head the same way that FFT did, but that doesn't detract from the quality that is here. While the number of different tracks and tunes is rather limited, the battle music is catchy and never gets reptitive and annoying. The overworld and menu music all evoke a feeling of classic RPG's and are quite pleasant, if not outstanding. The sound effects are excellent though, each sword hit, gunshot and spell effect sound incredibly satisfying and fuel the addiction to grinding quite nicely. Graphics/Art: This is always going to be subjective, and I've seen many people comment that they don't care for the art style and graphic design. I will say that I wasn't in love with many of the character portraits but I do think the in game models, monsters and environments look really fantastic. I wasn't a fan at first, but they really start to grow on you the more you play the game. Gameplay: Ah here is the meat and potatoes. The job system is fantastic and greatly encourages experimentation and character building. Mastering any particular job doesn't take a very long grind to max out a class, and so you'll have plenty of time to switch things up and gain new skills as you play. Stat growths are determined by the classes you master and level in, so some planning ahead might be necessary on hard difficulty settings if you're looking to minmax the game. This really isn't required though, as even on a normal to medium level of difficulty, none of the story encounters and battles are so hard that you need to make broken characters to stand a chance. The game is classic tactics gameplay, movement on a grid, being able to scale up vertically, and having a variety of melee and ranged effects are going to be keys to victory. There is a bit of an over reliance on lethal terrain and pushing characters though, better hope your character can swim or hover or they might be one-shot by falling into water or lava. There is much more of an emphasis on buffs and debuffs compared to FFT here, and while many have mentioned that this might be too tedious or annoying to deal with; I personally didn't have much of a problem with it. The way items and weapons are handles is very nice, with some of the bet gear and accesories being crafted from rare components, or acquired out of a chest. I do wish there was just slightly more options for gearing that didn't simply amount to more stats, but that is a minor complaint over all. Items are not consumables, in the sense that you don't need to waste time buying new potions or phoenix downs after every battle. This is a nice feature, and is actually used in a way that balances the strength of items as you cant simply bring 99 elixirs with you to each battle. The Story: Left a lot to be desired. Very tropey, and a bit predictable. Nothing can compare to the masterpiece of story that was FFT, but I really was hoping for more here. They give you a lot of plot early on in the game, and then over half of the game is just trailing behind the bad guys and fighting the same braindead group of bad guys over and over until near the end when the story begins to move forward again. It really would have been nice if they fleshed out the history of the world a bit more, have us more insight into the immortals, arbiters and how the world functions. Instead we are just given enough to have a skeletal framework of a story that ends with you fighting a big bad that is just kind of... there? All that being said, I absolutely loved this game and would highly recommend it to any tactics fan, or even just an RPG player in general.
NAH YEAH!!!
After playing the game further, the game gets ridiculously too difficult where multiple enemies heal and run and buff themselves defensively. They always field greater numbers than your 6 person team while beginning on higher ground. They also have counterattacks or thorns. Even after grinding the map at least once after defeating the node the enemies are still extremely difficult. Game really becomes more of a chore and not enough fun. I've played many tactics games over my lifetime as a middle aged person and I've never felt so frustrated at a game. This game is complete horse****
I was promised a Final Fantasy Tactics experience, but instead I got a generic intro, horrible artwork/animations, and painfully slow combat. Yes, turn-based is supposed to be slow, but it should at least be interesting and strategic. The first real encounter shouldn't take 10 turns because the health pools are too huge (against generic, boring bandits nonetheless). Very bad first impression, not willing to put in the ~30 hours into this game.
I would like some consistency in the game design - pushing. I'm on the roof of Yates cabin - try to push an enemy off, thinking this will be hilarious. Nope! Sorry, can't! Very next turn the enemy pushes Kyrie off roof to her death. Alt-F4 moment.
This is not so much a game as it is a brain rot simulator. For those who are just starting out and don't want a dead run, go follow a guide. Oh sorry, I mean THE ONLY GUIDE. There is only one way to play this game for it to not be a pain in the ass even on the easiest settings. As soon as you reach the 3rd story fight of the game, they make it abundantly clear that this game is not for your enjoyment, it is for the developer's enjoyment, you must follow in their every footstep. The enemies will always have more units than you, have more advanced skills than you, have more advanced passives than you, have better terrain at the start of the fight than you, have better AoE than you, have better heal AoE than you... Unless you follow the steps below. Buy 10 units at the start, cycle level them to level 4 and then reset their level and do it all over again for 20 hours until you've unlocked the best classes and learned their busted skills and passives, and then reset one more time and pick one main class to stick with for your character levels as your stat gains are based on only your main class.
Its a Final Fantasy tactics clone, which isn't necessarily a bad thing. The story is way weaker, FFtactics was mature and gripping with main story characters dying left and right, this is PG rated and the story amounts to "We have Final Fantasy Tactics at home, son". With that said the bones of the gameplay formula is here, and its good enough. the music is faithfully SNES too
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