
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve never played or owned this game not sure why can can review it so I am.
Fell Seal is a fun, indie TBT RPG. While I prefer games with more class and unit choices, I think the dev team did a great job on narrowing the scope of their game in order to deliver a solid game instead of trying to be everything and coming up short on all of it. I look forward to seeing where the story for this goes!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Уж насколько я люблю пошаговые тактики FF-плана, настолько я невзлюбил эту игру. Несколько раз пытался "заиграться" и каждый раз я со вздохом облегчения отставляю её куда подальше через 1-2 сражения. Ибо это ппц. Бои даже на лоу лвл очень затянутые. Чтобы забрать одного персонажа нужно зафокусить его в 4-5. Это учитывая то, что никаких зон тут нет, и жертва в любой момент просто сваливает и её отхиливают, да и ты никогда не сможешь в 4 стоять и долбить кого-то одного. Бои вместо тактики превращаются в долбанные шахматы и тетрис, потому что все кому не лень будут пинать и толкать ваших персов друг в друга. А ещё, это первая подобная игра, где хил мажет лечением. Лечением, Карл! А у врагов бегает черепаха и царапает им задницы, чем и подхиливает их. Новаторство, мать их. Враги всегда бьют больнее, чем ты. У тебя 2Н лук, у противника 1Н арбалет? Ты будешь бить на 20, а он на 40. Почему? А хер его знает, лвл одинаковый. Даже маг с арбалетом будет бить больнее, чем твой профильный стрелок. А как было превосходно, когда мой маг промазал по 4м противникам. Всмысле, промазал одновременно по всем четверым. Шикарно? Я тоже так считаю. Сыграл 2 боя, а чувство, что сидел весь день. Долго, нудно, будто желешку режешь. Только кого-то почти зарезал - его отхилили. И заново... Ещё кого-то 5 раундов пинаешь, он тоже сваливает и ты нифига с этим сделать не можешь. А сражаться тебе придётся дофига. Ибо, интересная классовая система, позволяющая сочетать основные и сабклассы, превращается из фишки в твою погибель: чтобы открыть 1 класс, нужно прокачать 2-3 других на этом же конкретном персонаже. И качать их ты будешь долго, страдая всё это время. В то время как твои враги будут просто бегать в "базовых" со статами и скиллами. А ты будешь "щеголять" новым классом с 1 лвл. Тупой обмен ударами с ботами "на истощение" получается. Пока не подставится хил, пока ты потихоньку всех не перемелишь на поле. А потом следующий бой...Тягомотина.
Non fatevi ingannare dalla grafica in stile "cartone animato" del gioco. Il gioco è eccellente. La parte ruolistica è originale, quella tattica solida e ben equilibrata, la storia non è niente di eccezionale, ma fa il suo dovere portandoti avanti di battaglia in battaglia. A chi come me apprezza gli rpg tattici, questo titolo è consigliatissimo. Bravi gli sviluppatori!
I found this game very enjoyable. Clearly inspired by old TRPGs like Final Fantasy Tactics, with polished gameplay, a compelling storyline and enjoyable characters. Each character can swap classes after every fight, and can mix a primary class, a secondary class and passive abilities, which makes for some interesting combos once you progress deeper into each skill tree and unlock equipment with increasingly unique characteristics. The fact that stat increases for level ups are tied to the class which is active at the moment is a bit of a hassle if you want to level up effectively, because you have to go back and forth with swapping and managing xp gains in order to not waste level ups on stat combinations which don't fit the role you intend the character to have. The town missions help mitigate this a bit, as they allow to unlock skills without gaining xp. The main campaign is long and flashed out, the boss encounters are varied and interesting, and you can go out of your way to look for secrets, sidequests and unlock if you want more. Not as bonkers as the infinite item worlds of Disgaea, but I'm all for a more focused experience.
I really liked the variety of classes. This game reminded me a lot of FF Tactics and Tactics Advance, which are two of my favorite TRPGs. The environments are very cool and the music was not bad. One of my favorite things in games is being able to customize units. This game has that in droves. You can change the appearance of the unit and even their portrait. I read that you can even import your own portraits somehow. 10/10 would recommend to anyone who likes TRPGs
This game really is a hidden gem. If you like strategy games, and particularly old school tactics like Final Fantasy Tactics and Vandal Hearts, I can highly recommend Fell Seal: Arbiter's Mark. While the first impact was not great, particularly in terms of graphics, the game grew on me quickly and within a few hours I knew I was dealing with a very solid title. The plot is alright, nothing spectacular but good enough for a game of this genre. Characters are overall likeable. Combat is well designed, maps are different and engaging. But where the game truly shines is the class system and the personalization available to the player. There's huge potential in finding combos, mixing abilities and really giving each unit a unique approach to combat. I'd give this game an overall 8 or even 8.5/10.
Very good story line, amazing game play, need more games like this in my life!
Is pretty good, art style is just about the only thing that threw me off but looking forward to what comes next
Replaying the game with the expansion and how can this be so ♥♥♥♥♥♥♥ simple and so good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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