
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On one hand its a great advancement in the SRPG genre, especially if you like Tactics Ogre. On the other hand, the writing is worse than the average YA novel. But you take the good with bad Also why does his character portrait ♥♥♥♥♥♥♥ look like that? You'll know who I'm talking about.
Really enjoyed this game. FF Tactics is probably my all time favorite game, been playing it since the 90s and have played many mods and hacks of it, this game really scratched that itch while being its own thing. I would have enjoyed more end game content but I know its a smaller development team and I can't wait to try out their next game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.5K | 84% | $29.99 | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 20.4K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.3M | 3.6K | 95% | $7.49 | |
| $606K | 925 | 77% | $12.49 | |
| $63.2K | 140 | 72% | $19.99 | |
| $40K | 114 | 79% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't think anything can redeem a game where a 97% hit will miss the enemy, the enemy proceeds to kill the character permanently and I have to reload, not once, not twice but many times over throughout the 37 or so hours I have spent on this game at this point. I don't think I am even at halfway through the game. At a higher difficulty the enemy composition just spams advanced classes with better items and would either have level parity or even higher than my current team. If I grind jobs, my level increases and the enemy gains access to rare classes and equipment. Oftentimes the entire encounter feels like RNG, depending on enemy composition and the actions that they take. Maybe I am not playing it right, but it is frustrating how much time is wasted just attempting to win a battle and progress the story. When you win the battle and characters sustain injuries, I have to spend like 10 minutes just going back to a beginner area to waste a battle and recover the members. How do one even survive an onslaught of enemies with 6 members against potentially 10 or more enemies with ranged attacks, magic spells and worst of all, skills to remove dead members from the fight? I can't even resurrect them to rejoin. The unique characters don't even have especially powerful classes or skills to help the encounters. In fact, they get locked out of the rare classes.
A great game for Fans of Final Fantasy Tactics. Feel that this is a little bit low budget and actually prefer the OG final fantasy graphics and sound. Still a great experience since i already replayed FFT a ton of times.
FFTライクなSRPG。と言うより、こんなに似ていていいのかと思うぐらいシステムはほぼFFT。 ただしそこからかなりブラッシュアップされていて、クラスに含まれるアビリティを全て習得すると永続ボーナスがついたり、戦闘に出さなくてもアビリティポイントを得られたりと、永遠にスタメン落ちするキャラが生まれないような配慮がなされており、かなり遊びやすい。敵AIが賢く、ゲームバランスもなかなか。 個人的にアイテム周りのシステムがとても良かった。戦闘に持ち込めるアイテムは使用回数が限られているものの、戦闘が終われば無料で上限まで補充される。いちいち店で補充する手間がなく、かと言って使用回数が少ないのでアイテムでゴリ押しもできない。無計画に使うわけにはいかないがケチり過ぎる必要もなく、戦略の補助として活きる形になっている。 ストーリーは海外の王道ファンタジーといった雰囲気で、クセの強い顔グラフィックに慣れればキャラも立っていて十分楽しめる出来。 この値段でこの面白さはかなりお買い得。
This game really is a hidden gem. If you like strategy games, and particularly old school tactics like Final Fantasy Tactics and Vandal Hearts, I can highly recommend Fell Seal: Arbiter's Mark. While the first impact was not great, particularly in terms of graphics, the game grew on me quickly and within a few hours I knew I was dealing with a very solid title. The plot is alright, nothing spectacular but good enough for a game of this genre. Characters are overall likeable. Combat is well designed, maps are different and engaging. But where the game truly shines is the class system and the personalization available to the player. There's huge potential in finding combos, mixing abilities and really giving each unit a unique approach to combat. I'd give this game an overall 8 or even 8.5/10.
as someone who grew up with Final Fantasy tactics (and the Shining Force games before them), if you want to re-experience that, this is a true spirit follow up!
I'm spending waayyy too long building up new characters and trying things. I'm still not done with the story.
Really enjoyable Tactics game, with cool customization, great story and wonderful graphics. I actually liked this better than FF:Tactics tbh. Much more polished and cool classes.
Game so nice I'm playing it twice. New game+ and the DLC are fun on a bun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.