
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Invariably, this game will be compared to Final Fantasy Tactics, which is fair. I'll start with the positive. -Mechanically, the combat is arguably superior to FFT and Tactics Ogre (I would throw in Disgaea as well, although that's apples vs. oranges and open to personal taste). The Mercenary starting class is the perfect evolution of Squire/Soldier from their respective games, and I was using its kit as a secondary ability on one of my recruits until the very last chapter. The Mender (healing mage which is this game's answer to the FFT Chemist) has an excellent kit that I was using as a secondary up through the final encounter, but there are alternatives. The Mender does not have a monopoly on good healing, unlike the chemist and/or the calculator/arithmetician from FFT, but it's still an end-game option. To be frank, there are no totally useless classes, and the game previews classes that you have yet to unlock once their prerequisites are all obtained. I could go on about the mechanics all day. They're top notch, and frankly surpass their inspirations. -Monster design is also, in my opinion, better than the inspirations of this title. -Game balance feels excellent on Veteran difficulty. The difficulty spikes are mild, up until the penultimate chapter when the difficulty takes a jump. However, it wasn't unbeatable. It was just harder. FFT's first chapter is arguably the hardest, other than the infamous fight gauntlet at the end of Chapter 3. Fell Seal's difficulty feels more like it climbs as the game goes on, as it should. Now for the negatives, relatively speaking -The human characters don't look so great. Kyrie's design is strong, but everyone else looks pretty generic. The non-story characters have customizable aesthetics, which is nice... but few of the outfits really pop the way the previous Tactics games did. -The 2D maps can be hard to read at times, which was never a problem in SNES Tactics Ogre. Some maps look pretty, some look not so pretty, but it can be hard to tell perspective at times. -The art style in general does have a 'mobile game' look to it that I wasn't crazy about. -The soundtrack was no Final Fantasy Tactics, nor a Tactics Ogre. -The writing is no FFT, either. Tactics Ogre also had excellent writing. Fell Seal does not, to be polite. -To save myself more nitpicks, the presentation is much weaker than the games that inspired it. So the combat mechanics, which are the core of the game, are 11/10. Presentation overall is like 6/10 at best. But if you love games like this, you owe it to yourself to play this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жалкая пародия на FFT. FFT 97 года выпуска смотрится в разы лучше чем это произведение. Покупайте по скидке не ниже 85% и только, если вам ОЧЕНЬ скучно. А если вы любитель FFT, то пропустите этот проект. Будите разочарованы.
I'm a huge fan of turn-based tactics games and I found Fell Seal to be one of the best I've ever played. Loved its huge job system, tons of options for increasing or decreasing the challenge of battles, and the overall look of the game. The story is somewhat generic, but there are some terrific battles along the way. Really enjoyed the large scale battles...I wish there were more of those or that they were part of the main story.
It's like windy in a way where it's not just one way and it like, swirls and gets your hair all in your face.
大変丁寧に作られたシミュレーションRPG。 世界観がとても練られていて、引き込まれるストーリー。 敵は、スキルを存分に使って、結構いやらしい攻撃をしてくるので、ちゃんと考えないとやられる。 このジャンルは苦手なので、最低難易度でやっているが、やりがいがあって面白い。 一日一戦は必ずやりたくなる、中毒性がある。 本当に面白い。 進めている間に気にならなくなるような小さな不満を一つだけ。 顔の絵と操作キャラクターを別々に選択する必要があるが、 なかなか、ピッタリくるものがない。 選択肢に、全然合わないものが含まれているのがおかしいと思う。
Classic turn-based, tactical, strategy. Good party customization and player/character progression. Reminds me FFT love the game
Fiquei surpreso com a qualidade do game, bem feito e nostalgico, gostaria que a square tivesse esse zelo com FFT, por que Fell Seal : Arbiter's Mark mostra que é possivel fazer um otimo game e não cobrar 300 reais por isso.
É bom pra quem gosta de rpog de turno, tatics e que fazer builds bem diferentes. no começo é um pouco confuso, mas ao passar o jogo vc vai entendendo. Presta atenção nos tutoriais e nos itens e resistencias dos bichos.
Get ready to farm AP for 30 hours to max all the classes.
Some serious balancing issues, often the game is not fun or challenging just frustrating on harder difficulties. The skills and systems don't mesh well making it only remotely fun even on low difficulties. I think it may have been more tolerable in early access. The level reset function is sign of things not working, it's a band aid and should not be a long term feature. The stages are kind of ass its hard to judge cover, distance and height. Its just frustrating too often for me to enjoy. However I do like some of the art direction, I found the setting, premise, characters and story to be pretty good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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