
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a early access game this is brilliant and am hooked already, when I have the time I will update this review as it deserves to be more detailed.
Понравилось удобство настройки привязки клавиш, графика и возможность вариативно развивать персонажа, делая свой собственный билд. жду озвучку на разных языках и вникание в сюжет
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game. Just need controller support :)
Grafik ist super, sieht super gut aus. Ist wie ein modernes Skyrim. Was kämpfe usw. angeht. Nur Dialoge gibbt es nicht viele. Ich finde das Kampfystem auch super, aktuell wird leider noch kein KController unterstützt. In deutscher Sprache wäre es auch besser aber geht auch so.
It was short but a nice teaser for the full release.
cool game. needs better music, a lot of the game went without sound (usually just the grunt of the enemy and the counter noise) the magic feels pretty underwhelming, fireball does basically nothing, ice is just an aoe kick, telekenis is the only useful one especially against the dung throwers and I can't even remember the last one. There's a couple weapons and I wish I could have used them more but upon obtaining the everice every weapon just dealt less damage. The skill tree has some obvious balance flaws too, especially with the stamina/health tree. The health gives you the same ammount as stamina, but the stamina tree gives you your ammount of stamina as health. If you go the health route, you gain like 45 health, but if you go the stamina route, you gain both 45 stamina and health. The end of the health tree gives you magic uses health instead which is quite silly because the purpose of levelling stamina or health is to survive melee encounters, not to waste health on abilities you don't use the game was beautiful, the physics felt fun, the animations were really nice. It feels like they built the map and visual atmosphere before the audio. It was surprising how well it ran on my computer even at ultra graphics
Pros: I liked the idea of mana and using spells and also using melee weapons as well. The spells are to help instead of flat out just using spells the whole build. The skill tree is literally huge. Although in the early access you don't get to do much with it, but i can tell it would really be awesome. There's health, stamina, melee dmg, alchemy, spells and more upgrades. I'm not too sure how the loot system works but I found some rare weapons or uncommon so maybe theres rng based stats to allow people to grind certain areas for better loot. There's also different kinds of armor but the only armor I found in the early access was helmets and rings. The rings had different stats to them allowing players to make certain builds with them. Cons: (These are really just personal preferences) As i said earlier very demanding for some systems but still a beautiful game. No toggle to sprint setting as of right now. Not too much variety of basic enemies, meaning you fight the same kinds of mobs basically the entire early access. I feel the dash isn't either strong enough or the hitbox lingers farther back, I would dash away from an attack and be quiet far away from the weapon and still get knocked down to the floor. Kind of ties into the last one but, in some situations it's hard to tell whether I should just block an attack from a boss or try to dodge it (I didn't find any shields in the game so I assume there aren't any, you just block with the weapon you're using) there are no indications of which one to use so sometimes you just try to block and get smacked to your feet or from previous statement you try to dodge the attack and you're hitbox lingers and you still get knocked down. Overall: I would recommend, it's only $10 right now, if they add or fix some of the things I've mentioned previously I think the game will benefit from it. Hopefully further down the road there are more kinds of mobs to fight through-out exploring and such. Very beautiful game!
Game looks amazing but the gameplay has issues. The feedback on melee attacks isn't enough, it feels like the enemies are weightless. The longsword's reach is very short and it misses attacks that it should've hit, your kick is the same. You can't duel wield weapons, even daggers. The enemies hold their attacks like elden ring, some people may like that, not me. The projectiles are annoying. Telekinesis is fun as usual, outclasses the other magics easily. The audio in the game is strange, I could barely hear what the characters were saying because the ambient music was quite a bit louder. The voice acting itself is serviceable. The environments in the game are absolutely amazing, incredible and stunning. I was surprised I could actually maintain 60fps with my outdated cpu and ram, though it did start to dip with more enemies and in certain areas.
Can't wait for this to fully release. The early access game is only about 2-3.5 hours depending on how you play, but in those couple hours I was feeling the nostalgia of when I first played Skyrim.
Still a little rough around the edges but the graphics are pretty good, the combat is balanced and its pretty fun. No Crimson Desert, yet, but its still in development so I think it has promise.
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