
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BANG for buck!
A VERY short beta but extremely promising It's feels like skyrim combat, but if it was actually good
Game is very promising it has a lot of potential if the devs don't rush things,right now the game is like a demo i finished it in 3 hours
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4K | 74% | $29.99 | |
| $2.6M | 5.7K | 91% | $19.99 | |
| $2.6M | 4.4K | 96% | $19.99 | |
| $2.5M | 8.6K | 86% | $12.99 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $2.6M | 4.5K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $699K | 11.8K | 91% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $240.1K | 1K | 98% | $9.99 | |
| $13.2K | 71 | 49% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super nice game, really exploit UE5 Nanite and Lumen lighting perfectly. Great feeling in battle, Cannot wait to see more. Please add more hidden spaces behind breakable walls and other platforming to access hidden loot.
This is like a first person souls game so far with better graphics than elden ring. The sword play and movement is super satisfying and dodging and parrying feels incredibly smooth. The environments and graphics is where the game really shines because it really is visually stunning. The skill system seems cool but with only 3 hours of levels you cant really unlock much. this game is going be incredible on its full release. With DLSS on i averaged about 120-140 fps on 4k max graphics
Super
Well done game. I love the atmosphere, eventhough I get my ass kicked, but it's part of the game. I would recommend it to every Adventure game lover.
All I ask is more demanding bosses. It's cool that they have their own introductions, but I wish the encounter would be more souls-like. More challenging, more stamina managment. For now, the second boss feels like it's normal goblin with a slightly bigger health bar. MAKE THE BAR OF BOSSES EVEN GREATER. Combat is satisfying. I'm diggin the weight of every sword swing. Encounters with enemies are also satisfying, but I wish they had more tactical approach in the future, still it was fun, when they used environment to get me (like dropping barrels from shelf on my head). I would love to see some shamans using windfrost or any other spell for making my path a tornment. In exchange having some warmth-cloak potion with fire resistance debuff... That would be amazing. Hope dev keep up the good work!
J'attends impatiament la version finale parce que la j'ai pris une sacrée claque : Graphiquement, c'est ultra détaillé comme j'ai jamais vu auparavant. Régalez vous à prendre des captures écran c'est magnifique! (Merci le unreal engine 5) Maintenant niveau gameplay, cela ressemble clairement à un Dark Messiah, on peut pousser ses adversaires le plus loin de nous dans des pièges mortelles de sorte à pas être submergé par les Hordes d'ennemis. Les sorts sont ma fois très classique mais ultra prenant! Les combats sont plutôt réaliste, et la durée de vie est vraiment fragile. Si tu fais n'importe quoi pendant un combat tu mourras pour sur! Enfin, l'histoire à l'air très sympathique, nous avons un petit rat qui nous accompagne lors de nos aventure c'est cool! En somme, Fatekeeper est très prometteur. Total soutient aux dev!
Eu realmente curti muito o jogo, é lindo, difícil e tem uma responsividade do combate bem legal. Recomendo para os órfãos de Skyrim e semelhantes, não por ser mundo aberto, é bem linear, mas carrega uma maravilhosa atmosfera de Dungeon. Ansioso por uma continuação.
Active players
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