
A farming & restaurant management sim with base building elements. Grow in backyard to cook & serve! Discover new recipes by exploring ingredients on the island; gather, fish, raise animals & produce with machines. Manage resources, hire staff & grow your organic business into a 5-star restaurant!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Farm to Table is a farming and restaurant management sim where you build a restaurant from scratch and grow food in the backyard. Explore a colourful island where you can grow and gather food, raise animals, go fishing, produce better food with machines and cook delicious recipes for your hungry guests! Build and customise your dream place, hire staff and grow your organic business into a 5-star restaurant!
Build your restaurant from scratch on a coastal hill overlooking a colorful island! Customize each corner of your kitchen and farm, indoors or outdoors. Choose from a wide variety of wall, flooring, window, decoration, and furniture styles.
Grow fresh crops and raise animals right by your kitchen! Collect fresh produce and adopt pet companions. One harvest at a time!
Cook and Serve or Sell at your Farmers’ Market. Discover new recipes by exploring ingredients on the island! Create diverse menus, cook, bake, grill and serve flavoursome dishes to raise your reputation and attract even more customers!
Gather all kinds of wild flavours like mushrooms, berries and much more or go fishing in the open seas for rare catches!
Get useful machines to turn harvest into more advanced ingredients and unlock new recipes.
Manage resources, hire chefs, waiters and farmers, upgrade and grow the reputation of your place.Take it slow on the farm, then pick up the pace in the kitchen, turn your cozy humble spot into a 5-star restaurant!
Genres
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dadd
This game has a lot of potential! For the first 20 hours, I was extremely addicted- actually pulled an all-nighter playing this. The problem, I think, with the game as it is, is the only thing motivating me to make money is the ability to decorate and make the best looking restaurant possible, and once i've done that and filled up all the land and made the most efficiently running restaurant possible, I start to become way too rich and lose the motivation to play. I haven't even finished all the research projects yet, but honestly, I don't really want to because it wont really benefit me in any way. I have about a million dollars and nothing to spend it on- why would I care about increased tips or additional staff when there's really no reason (or space) for me to add more tables and increase sales? I love when a game makes me work hard for what I have, and at this point in development, you reach a point where the struggle is gone and it all becomes too easy. I personally think this problem could be solved by adding way more decorative items as well as more land expansions. Perhaps even more things to do on other parts of the island?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PERFECT
Overall I really enjoyed the game, but I do hope to see more out of it in the future. This game is unique, but it also reminds me a tad bit of Overcooked, albeit in much cozier, scenic, and robust scenario. I enjoyed all the aspects of the game, from simple farming, gathering, cook, decorating and building, to the sheer manic rush that serving a restaurant full of people involves. There is a lot of opportunity to optimize your restaurant and workers so that you're being as efficient as possible, be it creating a menu of ingredients you can sustain each day and also that utilize your workstations and workers efficiently. Consider it's in EA and I definitely enjoy my 35 hours in it, and pretty much beat it (I didn't finish all the trees but at the point where I was, it would have just been a grind for the sake of finishing them). Here are the changes/improvements I'd like to see: - I'd like a top-down view, so to speak, of my garden plots and workers and their plot assignments. The Cooks and Waiters are not a problem to manage, but the same cannot be side for the farming side of things. As is it is now, to see what I have planted, if I have forgotten what's where, I have to run around and look at it all upclose. To see who is managing which plot, I have to first select a farmer and ask to manage their duties, then run around and look to see who is doing what, as well as running around and selecting deselecting plots. It would be nice if this could be done in a special panel. - It would be nice if I could have farmers also feed and collect from animals. - I wish the ultimate land space we end up with was bigger, so that I could have a more robust and thematic garden. The tree takes up a good portion of the front left plot. I like it, but I wish it didn't limit the way I use that space. Considering the endgame menu is rather big, and you would need a diverse garden to supply that many dishes, especially if you don't want supply to be an issue, you'll need a lot of space for growing. With the way I designed my restaurant, I was very very cramped and decidedly not cozy with my farming area. - Restocking shelves - items should auto-sort into an empty box that is label with a type instead of overwriting it with whatever is "on top" in my crate. Right now it can be tedious to put things away, making me run around extra to put things away in a certain order instead of just based on how I set up the shelves. - Wall placement, especially those with foliage, is wonky and I cannot easily rotate which direction foliage is facing, so it takes a few different attempts, moving around and wiggling of the mouse to make it snap differently. - Bugonia Wall Plants clip into walls, showing part of the pot on the other side. - Improved work speed should affect my workers. - This might be an EA issue, but the 4 workers coming at the very end of the biggest grind kinda defeats the point to me. Getting that is a big deal on how it change how you can manage your restaurant, but by the time you get it you've pretty much beaten the game.
好玩,期待更多更新
This game is super awesome! I appreciate farming ingredients yourself. It helps keep the pace of the game at what is best for me when it comes to new dishes. I can't wait for co-op and have a whole restaurant set up with everything!
Todo bugado, mas eu gosto de fazer pratinhos e vender no meu mercadinho
well made for a early access game. its fun and very chill, cant wait to see what it will look like later down the line.
I love the farming and restaurant aspect as well as the missions to quickly grow the business
我的存档呢,保存了个什么
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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