
Congratulations, you’ve bought your own planet! An agrarian rock at the edge of the galaxy that, for some reason, was practically being given away for free. So the time has come to leave your hectic, stressful life in an overcrowded metropolis for a more rural and rewarding life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.6Kreviews | 90% | — | $1.1M |
| $17.99 | 153ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 304 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Farlands has a solid foundation and a gameplay loop that kept me engaged. The ship travel system is one of its stronger points—it feels different from a lot of other farming/life sim games and does a good job of making travel between locations feel like part of the adventure rather than just a loading screen. That said, the game feels like it reached 1.0 before it reached its full potential. The core systems are enjoyable, but many of them are very bare bones. Throughout my playthrough I kept finding myself thinking, "This would be a great place to expand the mechanic," only to realize there wasn't much more to it. The framework is there, but a lot of the depth never materializes. The biggest disappointment is simply the length. Just as it felt like the game was opening up, it was over. It gives the impression that the developers were eager to cross the 1.0 finish line instead of letting the game develop more naturally. Overall, I still recommend Farlands because what's here is fun, and I enjoyed my time with it. I just can't shake the feeling that it could have been so much more with additional content and deeper systems. Hopefully future updates continue building on what is already a strong foundation. I'd only recommend for fans of the farm sim genre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18.83/day in the week to Jul 17 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Russian, Japanese, Simplified Chinese, Portuguese - Portugal, Catalan
| $17.99 |
| 31ratings |
| 72% |
| — |
| not modelled |
| $14.39−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 304 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una pena, pero el juego parece que esté sin acabar y con bastantes bugs (como casi todos los juegos de salida últimamente). Además me lo esperaba mucho mas pulido a nivel de diseño, sobre todo viniendo de una creador que se dedica a hablar de eso. Hay veces que no sabes que tecla tienes que usar o que tienes que hacer para realizar una acción, lo cual acaba resultando frustrante. No creo que sea un juego muy malo per se, pero en mi caso teniendo pendiente el Stardew Valley con relativamente pocas horas jugadas, no veo algo que haga que juegue a Farlands por encima de SV. Yo le voy a dar un tiempo para que lo pulan, arreglen cosillas y ya volveré en unos meses.
Me da mucha pena dar una valoración negativa pero como dice "Bajademar" (que aconsejo encarecidamente leer su reseña) tenía mucha confianza puesta en Eric como diseñador y director mecanico, el resultado flaquea en elementos que no llego ni a comprender... Simplemente que las amistades sean prácticamente imposibles de subir a no ser que las farmees continuamente o que los eventos no sirvan más que para que los npcs se rian de ti "metafóricamente" por haber gastado recursos para asistir a una aglomeración de personajes que no sirve para nada... Hasta los eventos de los harvest moon clásicos dentro de su simpleza tenían un motivo interactuable.
Unfinished game
I bought the game when the early access was released and I didn't try it until the 1.0. I mostly played on Steam Deck. I only finished the main story (70% of the ark) at the first cold season. The game is a bit clunky and lacks polish on the controls and interactions with elements. There are a few minor bugs, like planting seeds outside the plowed land, some seeds dissapearing and the sprinklers not working sometimes (Looks like the land is watered but it actually isn't) and the pause not affecting enemies' movement. There are some breaking bugs that made me lost 3 or 4 days. I can remember "Fainting" at the end of the day not triggered and talking to Bob while is doing an animation and getting stuck. I had another bug when expanding the ark that broke most menus cursor when using controller, but I think it was fixed on the 1.02. The core of the game is not that bad, but it feels like the game doesn't actually want you to farm. All the crops take a maximum of 4 days, so even if you want to spend a few days exploring or mining, you need to keep coming back every few days to take care of them or every day for the animals. The animals have no cohesion with the rest of the game, their produce is not useful for the ark, just for selling, and the "poop" gathered doesn't compensate the fuel to come back to check on them. It would be better to have some kind of automation in later game stages as sprinklers do for crops, even if it only works for a few days. There are too many items for such a small inventory, even with the ship inventory maxed. Every time I go mining I end up with full inventory, specially if I catch any bug/fish or if the cat mole gives me stuff. Also you have to bring almost all the tools, as the monsters may require to use them. I didn't unlock the second teleport on the ark, so not sure what it does, but it would be good if items could be sent from the ship or the farm. I get that sleeping on the ship is intended to be not as good as in the farm, but at least we should be able to craft stuff (food) on the ship with an upgrade. The fishing system is boring. I get that it's inspired by Animal Crossing, but not seeing the fish makes it just a blind "wait for the right moment" thing, which gets boring easily. The bug catching is good though. I didn't do much of the social things, the conversation system is not appealing to me. I like that you can steamroll most of the upgrades with money, removing the need of going to the mines every time. Also the hoverbike to move faster is a blessing. The art and the music are good, but the vegan cheese is a winter crop, not spring as in the promotional art. Also the game uses little battery on the Steam Deck I initially wanted to complete the whole ark, but with all the friction the game gives, I decided to just finish the main story. If the bugs get fixed and it's on sale I can recommend it, otherwise probably not that worth.
wuasini
Esperando la 1.0 impaciente 😬 confío en Eric y todo el equipo 💪
I'm recommending Farlands because, after 13 hours, I still want to keep playing. That's usually the biggest sign that a game is doing something right. That said, Farlands is a game still searching for its identity. It borrows ideas from a lot of other titles, farming, crafting, exploration, progression systems and while none of these elements are bad on their own, they don't always come together into something that feels uniquely Farlands yet. At times it feels like it's trying to do a little bit of everything instead of fully committing to what makes it special. Despite that, there's a charm here that's hard to ignore. The art style is cute, the world is pleasant to spend time in and the constant easter eggs and references to games, books and internet memes gave me plenty of laughs during my first few hours. There are also some genuinely nice quality-of-life ideas that could be added. Unlocking a portal to the ARK at your base, for example, would save a lot of backtracking and would show that the developers are thinking about player convenience. My biggest frustrations are with the lack of guidance and information. I'm still looking for basic features like a calendar, a proper world map etcetera and I would love to see more quests that introduce mechanics naturally and help players understand everything the game has to offer. The current wiki and in-game explanations feel fairly bare-bones and could definitely use expansion. Space exploration is also an interesting idea, but early on it feels more like a chore than an adventure. Even with a full tank of fuel, getting around can become tedious. The thing is, even with these criticisms, I still find myself logging back in. I still want to unlock achievements, progress further and discover whether there's an ending waiting for me. Farlands 1.0 feels less like a finished masterpiece and more like a game with a lot of potential that's still growing into itself. If the developers continue refining its systems, adding guidance and finding the unique identity hidden beneath all of its inspirations, I think this could become something truly special.
copia triste , barata y mala de Stadew Valley que solo consicguio fama por un youtuber que no admite que solo "hizo" una mala copia y no contento con eso se sube el ego
No arreglan algo tan básico como que se quede congelado en muchas ocasiones, tengas que reiniciar el juego y perdiendo todo el progreso del día. Una pena porque me estaba gustando mucho, pero es muy frustrante que me pasase esto en varias ocasiones.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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