
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Llevo 3 días viciando este juego e iré para más. El juego, dejando de lado su único punto malo el cual es la optimización, todo lo demás es un sólido 10 para ser un early access. Un mundo libre que no te obliga a seguir una ruta de misiones repetitiva o aburrida, apartado visual llamativo, implementa muchas de las mejores mecánicas ya vistas en otros titulos, mundo inmenso con zonas subterráneas y zonas aéreas como islas, todas explorables. Para quienes han querido buscar un MMORPG en el cual comenzar desde 0, sin tener que pasar 734848 horas, guías, niveles y mucho lore de años(como en el wow), este juego es lo que están buscando. No te llena la pantalla de 39 iconos que te tienes que aprender, son apenas máximo hasta 8 habilidades que puedes tener. Los ítems, clases, árbol de talentos, trabajos, todos están buenos y aportan al juego. Los jefes tienen mecánicas complicadas hasta cierto punto, las dungeons están bien hechas y lo mejor de esto es que a la hora de cuando llegues a nivel maximo y vayas a farmear dungeons, puedes ir con más gente que de todas formas a todos le darán loot, no hay porque pelearse o turnarse. Farever, un juego que tiene mucho potencial y para el momento que estoy diciendo esto, un 10/10 en mi catálogo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to try this game and have a simple fun experience. I don't have many struggles running games, have played years of MMO's and even raid in WoW on Ultra settings but even turning everything down to the lowest in this game I still had sever lag, response delay's in skills and multiple visual glitches. example I'd summon a mount and I'd be riding 5 feet above it blinking in and out like I couldn't render. If felt clunky and not ready for actual play. Maybe down the line I'll try again but as is I couldn't find enjoyment out of playing and had to refund.
真是一坨狗屎,我的时间全都浪费在没有意义的跑酷和跳跳乐,以及高低差导致根本找不到的任务,副本奇怪的复活点机制,副本设计的那么大干嘛?有关键怪没打不让开箱子,回去的路上还要再次跳跳乐,一旦失误就被传送回最后的复活点,蚂蚁大小的洞也能掉进去,差一张纸的高度也能跳不上去,前面做的还不错把你退款时间消耗掉,后面就图穷匕见了,你真的觉得你设计的冗长的没有意义跳跳乐很有趣吗??
Someone who grew up on Mmos like Everquest, WoW, DaoC, Terra, etc. I have to say this game does scratch that itch in a very unique way. The game kind of reminds me of Albion mixed with Terra's combat. Graphics are on a cartoony blocky side in some aspects but the combat is very addicting and abilities-spells are a lot of fun. Being able to explore so many different parts of the map top and down trough waterfalls and complex caverns is a lot of fun. If you like to explore.... this game has it and honestly very very fun the first go around just exploring and doing quests. Now quests in this game are basically on your map and you discover areas to do them like jump puzzles or clearing a camp before you can open a chest etc. I do wish however they had a dynamic spawn on resources and mobs as it's pretty easy to level up professions and the same resource will spawn at the same location over and over again. This game is very unique although they really need to work on the game optimization. They need to put out more social QoL features to really bring out the MMO of this game. It does feel at times you are just playing by yourself you will see other players every now and then but there is no easy way to invite people to group (unless you are next to them) or have a friends list/guild yet. I have to say the boss fights are a lot of fun and very different. The new rift brings players together more and that's a lot of fun as well. There is a lot of potential for this game so I hope they continue I am still pretty addicted and like I said the first play through is a lot of fun and definitely worth the cheap price tag currently.
If you're coming in Now as a new player, I would certainly recommend this game. But As I played through the original EA release, and now the new (1st) major update, I can see that the developers are falling into the same actions as all other EA releases. The New update seems very low Effort. 1 new area with hardly a variety in mobs so you dont need to revisit it again for materials because you've gotten way more than you need from just one run through the zone. Then everything revolves around Rifts, which you really just want the currency instead of the weapon drops. Original game, for what type of game it is = 8/10. New Update, with the signs of how things are going to go in the future updates = 2/10. I just don't see any large leaps in content and offering something new to gamers than the boarderline effort to release something that they can call "new content". Change my Mind, Farever. I would love it if you did.
Плохая оптимизация, проблемы с серверами, почти всех боссов невозможно пройти в соло, а патифайндера нет, из-за чего часто приходится пропускать этот контент(а это ведет к потере прокачки) Как пример проблем с сервером можно привести ситуацию, которая приключилась со мной: во время данжа мой персонаж испарился, а после прохождения я остался без наград и выполненного квеста(30 минут реального времени в помойку) Тем не менее, к самим данжам и основным квестам вопросов нет, с интересом дошел до капа и создал еще одного перса, однако вышеперечисленное слишком сильно бросается в глаза, пока что не могу рекомендовать
I wanted to give the game more than just a few hours before I made a review. The game is pretty fun, and has insane potential. It also fills a type of game that no one else is making (open world, dungeon/raiding, crafting/gathering, co-op). The combat obviously isn't the next coming of Christ, but it doesn't need to be Mount & Blade or Dark Souls. I actually like the simple "MMO" like approach to skills and abilities. It is fun, though it could use a bit more work on fluidity. There are a lot of things that are questionable in choice, and I am struggling to understand the the thought process used to justify them. 1) Bosses (that is, bosses on the world map as opposed to "world bosses", which appear in dungeons) are weirdly a one-time fight. You kill it once on a character, and never again will it drop ANY loot for you on that character. And yet it will still spawn. The only thing I can think of is that they REALLY wanted to force you to run dozens of alts for the 0.01% of the drops you are chasing. Which is really stupid and annoying. They need to put these overworld bosses on a daily reset timer at the very least, or remove the damn things from spawning once you killed it once. 2) There are no incentives to really return to prior sections of the world. Without resetting bosses or chests, or activity variation, once you finish an area you're basically never going to go back to it. A pretty world that feels extremely dead and dull because of it. 3) Gathering feels bare-bones. That is, extremely rudimentary. There's no variation really in what you can gather. And without some sort of level lock, you can just run around mining it all. This on its own is not a problem, but when the world has no incentive to make you go back, it could really benefit from having gathering nodes level based. 4) There's no group / party finder whatsoever. Sure, you can form a party, but that's not the same thing. When the population of players is so low, this system makes social engagement much easier. Right now, you basically just hope one of the 40 people playing is looking at chat and is willing to join you on a dungeon run. If they implement a PF, it would help tremendously. That's all that comes to mind at the moment, but they are pretty significant "problems" in my opinion. That said, the game does a lot well, I think. But I think they really need to start listening to the feedback more of the players, because if systems don't improve or move quicker, the game is going to die. If you don't mind early access, I would recommend it. At the very least, you could easily get 60-70 hours out of the game.
Again, another cash grab that you'll want to save your money on. Don't even bother. The game is nice, but the dev team is a mess. They promised a content patch at the end of May and failed to deliver. But hey, at the end of June they did... send the content patch to a test server (meaning you don't keep any progress on live). Now, after "testing" (using players as their test team), the patch is completely broken. Performance is bad, dungeons are bugged to the point where you can't invite anyone, and the new content is a blatant copy-and-paste. This is Wayfinder 2.0 and it sets a horrible precedent.
Suddenly got an error message that the game cannot connect to server I reinstalled the game, updated Windows, flushed DNS, etc etc. When I attempted to reach out to dev support it's been crickets and it's been several days with multiple attempts. Maybe give it a miss until they sort it out.
Ficamos 2h tentando matar um boss mundial nível 10 numa party gigante, ninguém sabia a mecânica e quando estava com 1% deu wipe geral....jogo 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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