
Your home is a living beast. Explore a handcrafted open world in an action RPG where you fight with magic, gather resources, find loot, craft, and grow stronger. Customize and expand your home on its back, and take it with you as you explore solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Customize and expand your home on its back, then take it with you as you explore a handcrafted open world. Notmads is an open world action RPG where you fight with magic, gather resources, find loot, craft, and grow stronger as you progress.

Your beast carries your home across the world. You can stay with it or move ahead on your own when needed. It stays with you, and you can explore on your own whenever you want.

Your home is more than a shelter. Powered by its core, it lets you build magical stations, refine materials, and shape your setup as you go. Add utilities and defensive towers to turn it into a moving fortress.

You gather resources through your Magical Beam, not axes or pickaxes. Improve it over time, unlock new ways to gather, and use the materials you find to refine resources, brew potions, combine gear, and improve your setup.

You are a mage, but you are not locked into one path. Focus on one style or mix different ones. Use fire, frost, lightning, arcane power, or physical strength, and find spells with different tiers, stats, and variations. Your gear, perks, and choices define how you fight.

The world is handcrafted and meant to be explored at your own pace. You will come across towns, caves, camps, and hidden places, always looking for better loot, new materials, and the next step forward.

Play solo or with up to 5 players online. Share the same living beast, build on the same moving home, explore together, and progress in a shared world.

Key features
Build your home on the back of a living beast
Travel across the world with your moving base
Play in first or third person
Let your beast move and follow you while you explore
Build magical stations and defenses to grow your fortress
Gather resources using your Magical Beam instead of tools
Improve your Magical Beam over time to unlock new uses
Brew potions, refine materials, and automate parts of your base
Improve and customize your gear to fit your playstyle
Find loot with different effects and strengths
Use different types of magic and combine them your way
Explore a handcrafted world with towns, caves, and dungeons
Play solo or with friends in online co-op
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WOW!!! This is the most incredible surprise I’ve had in recent gaming memory. I am blown away. Notmads caught my eye when I was combing through upcoming releases. “The Beast” creature in the game stood out as one of the most wondrous animal designs I’ve ever seen (and he reminds me of our Mister Shaggy, who crossed the Rainbow Bridge in 2021). I started digging into the game’s discussion boards and the dev’s YouTube channel and was so impressed by this solo dev’s ambition and KINDNESS. Genuinely kind and warm and immediately responsive to anyone and everyone who reaches out, regardless of what people said or how they said it. I had a question about how Notmads was holding up on a handheld, and the dev responded right away. He not only provided cautious reassurance that he and his friends have found it to work well on handhelds, but also *thanked me* for starting the discussion on Steam, because he wanted this conversation, and was grateful for feedback (this contrasts with what I often feel is a giant “cringe” from many devs when people ask about handheld performance lol). The early reviews for Notmads were coming in rather rough. But true to fashion, I watched the dev respond with such wholesome kindness and concern for each complaint and idea that came his way. I could see how much he truly wanted and valued every single bit of feedback, and all this caused me to want to take a risk on Notmads, and try it out on my Lenovo Legion Go (SteamOS, Z1 Extreme chip) right away. This is an INCREDIBLY fun game, a MASSIVE world, LOADED with depth. The music is lovely. The skill trees are so expansive and utterly fascinating. The looting is addictive and reminiscent of Skyrim (for me). The dungeon crawling in the first area provided me a great rush, and just the right difficulty balance for me to learn the combat rather quickly. The town I’ve now reached is beautiful, and most buildings are enter-able and also fully decorated. I’ve just saved at the point where I’m searching for a plot of land to purchase, and learning more about the Beast’s lore. I’ve posted lots of screenshots to my Steam profile; feel free to snoop. Speaking of the Beast!!! I am ENAMORED with him. You can pet him, feed him, direct him to fight, and he loyally follows you around like an enormous dog. From the trailers, I have seen that you’re eventually able to customize his appearance, and also build a customizable house to harness and float via magic on his big fluffy back. And speaking of customization, the character builder at the beginning of the game is immensely impressive for a solo dev in early access. I was able to create a female character, with roughly my hair style, color my hair however I like, and fully customize my facial features (except for eye color, unless I missed it … EDIT: I did miss it! Dev helpfully clarified in his response to my review!). You also get a generous five save slots (EDIT: 10!!! Dev also clarified this! 😄). The in-game menus are richly detailed. I often find inventory management to be a total pain in the neck, however I’m actually having FUN with inventory in Notmads, due to the intuitive way you can inspect each item, move into slots, compare stats, etc. The in-game map is really well designed, as is the mini-map optionally on screen at all times. Quests are tracked in a tab, with constant updates on your progress journaled like they are in Skyrim. You can undertake multiple quests at once, and are free to pursue them in any order. NPCs are not voice acted, but they are wonderfully diverse, and the written dialogue is really engaging. Graphics options are also generous, and I’ve been running everything on the highest graphical settings without any problems, aside from the very very rare hitch (which seems to happen when coming upon a vast overlook). So, I have not had any of the performance issues I’ve seen noted in some reviews, despite playing on a handheld. If you’re on Deck, you may need to drop the graphics settings down just a level, simply because my Lenovo Legion Go’s Z1 Extreme chip noticeably outperforms my OLED Deck. I also appreciate the first and third person options! Clicking down the left joystick will swap between the two views. I prefer third person, as I enjoy seeing my character, especially alongside her Beast companion! Controls for Notmads are FANTASTIC and mapped ON SCREEN, so no guessing or blind button-mashing needed. There were only a few times that I had to use my touchscreen to move to a different portion of a menu, such as the character creator. Otherwise, controls worked as expected//hoped 99.9% of the time, making this a fantastic game for handheld, and quite cozy in my book. Okay, combat!! I’ve seen that consistently critiqued as well. I will say that I found the early (melee) combat to be “slippery,” if that makes sense. I died a few times, but the respawn system is nice (just be sure to grab your stuff at the gravestone looking respawn point before you set back off on your journey!). Respawn points are well-placed in my opinion. I had to backtrack through the opening dungeon several times as I learned the combat systems, but didn’t find it punishing or grueling, especially since all//most enemies remain slain, so progressing further is easier and easier. Regarding the slippery combat, EVERYTHING about combat changed for me once I found my first magic staff. I quickly switched to a magic build (you can equip magic tomes to your staff, and some even to your melee weapon!). Being able to cast ranged spells (combined with the quick-use items you can equip to your hot bar; I recommend the health and mana potions go there ASAP) made combat not only manageable (I “got good” pretty fast), but also quite fun. The magic spells are color-coded and look so cool shooting from your staff!! The Beast is well-programmed, with little details such as always softly gazing at you, automatically eating food if he is lacking health or stamina, and figuring out how to follow you around, even if you take shortcuts that he cannot access. He’s got to be THE MOST magnificent creature I’ve ever encountered in a video game. I found myself smiling so much as I saw him bounding after me at a distance, trying to fight for my honor, or just happily munching berries I cut down for him. And coming upon the Beast for the first time in Notmads will rank as one of my most memorable gaming moments. <3 My little wishlist as this progresses through early access: option to auto-collect loot (or “collect all” in an area), tighter melee controls (primarily for newcomers’ first impressions, as I think the magic staffs are where the real fun is at shortly into the game!), and a parry or dodge option (unless I missed this too). With the ranged staffs, I found that a bit of practice made me feel quite comfy with combat. But I’m also carrying a sword in my left hand, and in a pinch, I could use a better way to get out of the corners I sometimes find myself backed into. There are also some camera issues here and there (when in tight spots), but I suspect that will be ironed out during early access! I wish I could give more than just a simple thumbs-up on Notmads. I cannot say enough good things, and am overwhelmed in the best way possible by how polished this game is—once you get your magic staff!!—in early access. I am in AWE of what this solo dev has managed to create in the five years he’s been building his “dream game.” I think he’s happened to have built a game that is also on my shortlist of dream games. Bravo!!! One of my most stunning surprise gems I’ve ever come across in my gaming life. :) I can’t wait for what’s to come!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Simplified Chinese, Thai +3 more
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly incredible for a solo dev project. Notmads has a killer concept: you're a spellcaster building a base directly on the back of a giant, cute, fluffy (and killer) creature that walks around with you. It’s in Early Access, so it obviously needs some polish, but the sheer amount of features the solo developer has already packed into this is awesome. The Good stuff: Fun RPG loop: You find a variety of spell tomes that change your playstyle, and they actually level up and get stronger the more you use them. The Diablo-style gear with random stats keeps looting exciting. Great Quality of Life: There is no inventory weight limit. Harvesting resources with your mining beam feels smooth, upgrades quickly, and lets you just vaporize everything in sight without it feeling like a chore. You can also access the creature stash from anywhere, making storing and retrieving an easy task. Forgiving Crime System: Stealing is like Skyrim, but casual. If you get caught, guards actually stop chasing you after a few minutes depending on how much you took. The Dev Listens: This is clearly a dream project, not a cash grab. The developer pushed fixes and added a whole Sandbox Mode just 3 days after release because people asked for a faster pace. The Rough edges: Needs Polish: It's Early Access, so expect bugs and clunkiness here and there. Aiming Spells: Combat feels good, but it needs a crosshair/reticle on the screen to make targeting easier. A Roadmap Would Be Great: The game is super ambitious, so a public roadmap would help us see what the dev has planned next. Final Verdict: It has its rough edges, but the core game is a blast and the creator actually listens to feedback and patches the game fast. Definitely worth supporting and keeping an eye on if you like base building and ARPGs. Thumbs up.
We ended up playing for 7 hours straight on our very first session because the game constantly pushes you into doing “just one more thing.” Honestly, Notmads has a TON of potential. It starts a bit slow, but once it picks up, it builds momentum naturally and never really feels boring. The gameplay loop is ridiculously addictive. You’re constantly running around harvesting materials with this magical beam tool, leveling up your character, your creature, and upgrading the beam itself. There’s always some kind of progression happening. Combat is also a blast thanks to the magic combos and skill trees, and the gear system actually gives serious Diablo 2 vibes — stats matter, items feel unique, and equipment changes how you play instead of just being “higher level = better.” The building system was another huge surprise. It’s super modular and lets you use rounded shapes, so you can actually make unique builds instead of the usual boring square-box houses you see in every survival game. Yeah, it’s in Early Access, so you’ll notice some bugs and missing assets here and there, but the core game is already incredibly fun and the dev seems super active and passionate about the project. Performance actually shocked me. The game ran super smooth on epic settings with zero crashes, freezes, or major glitches. My only recommendation is to cap your FPS unless you want your PC to achieve orbit. Aside from that, optimization was excellent and the game never felt like it was secretly mining bitcoins in the background. A few random things: * The tutorial is kind of a mess and not very intuitive, but do the quests early anyway because they explain a lot. * The music is surprisingly good and fits the vibe instead of becoming annoying after 20 minutes. * Being able to steal literally everything from NPCs in town is hilarious. Playing with friends is pure chaos, but it definitely works solo too. Absolutely worth the price.
El juego en sí es una bestia con mucho potencial. En cuanto terminen de pulirse aspectos como el combate, la progresión y demás, estoy seguro de que se empezará a valorar como es debido. Confío plenamente en el desarrollador; el juego está mejorando muchísimo mes a mes y siempre escucha cualquier tipo de crítica constructiva que se le comenta. Recomiendo que apoyéis su desarrollo y que deis todo el feedback que podáis para que siga mejorando más y más.
[h2]Eine wirklich frische Idee[/h2] Notmads hat mich schon in den ersten Stunden überrascht. Die Grundidee, die eigene Basis auf dem Rücken einer riesigen Kreatur durch die Welt zu bewegen, ist nicht nur ungewöhnlich, sondern macht auch wirklich Spaß. Statt irgendwo ein Haus zu bauen und es nie wieder zu verlassen, zieht das eigene Zuhause einfach mit. Zudem die Möglichkeit mit zwei Zauberstäben gleichzeitig zu kämpfen ist einfach nur großartig. Die Welt lädt zum Erkunden ein, das Crafting motiviert und durch neue Materialien, Fähigkeiten und Upgrades gibt es ständig etwas, auf das man hinarbeiten kann. Wieder einmal der Klassiker: [i]„Ich mache nur noch schnell dieses eine Upgrade“[/i] – und plötzlich ist deutlich mehr Zeit vergangen als geplant. Gerade in dem Punkt bietet Notmads ein wirklich riesiges Skillpotential. (Stand 13.08.26). Der Charakter, die Zauber, das Biest, der "Magical-Beam" - all das kann separat von einander geskillt werden. Soll z.B. das Biest passiv bleiben oder mit in den Kampf gehen? Die Entscheidung liegt ganz beim Spieler. Auch das Kampfsystem gefällt mir sehr gut. Magie steht klar im Vordergrund, die Kämpfe sind flott und es gibt genug Möglichkeiten, den eigenen Charakter weiterzuentwickeln und die Zauber aus den verschiedenen Schulen auszuprobieren. Der "Magical-Beam" zum Ressourcenabbau ist zudem eine angenehme Abwechslung zu der üblichen Spitzhacke-und-Axt-Routine anderer Survival-Spiele. Auch diesem stehen, wie oben schon angemerkt, viele Skillmöglichkeiten zur Verfügung, ganz so, wie es zu dem eigenen Spielstil passt. Natürlich merkt man dem Spiel (Stand heute) an, dass es noch sehr früh im Early Access ist. Trotzdem steht hier bereits ein solides Fundament, auf dem sich einiges aufbauen lässt. Besonders positiv ist für mich die Kommunikation des Entwicklers: Im Forum bekommt man zu praktisch jedem Kommentar eine Rückmeldung. Das vermittelt den Eindruck, dass Feedback tatsächlich wahrgenommen wird und ihm das Projekt wirklich am Herzen liegt. Lange Rede, kurzer Sinn: Für mich hat Notmads aktuell etwas von Enshrouded, RuneScape: Dragonwilds und Voyagers of Nera – allerdings mit einer Grundidee, die sich deutlich eigenständiger anfühlt. Gerade die wandernde Basis sorgt dafür, dass Erkundung, Crafting und Fortschritt anders wirken als bei vielen anderen Survival-Spielen. [h3]Early Access bleibt Early Access[/h3] Bei aller Begeisterung sollte man aber im Hinterkopf behalten, dass Notmads noch sehr früh im Early Access steckt. Entsprechend sind die Inhalte aktuell noch überschaubar und man sollte nicht mit der Erwartung an ein fertiges Survival-RPG einsteigen. Außerdem scheint sich gerade noch einiges zu bewegen: Skillbäume, Spielmechaniken und Dynamiken werden anhand des Feedbacks weiter angepasst. Was einem aktuell vielleicht noch nicht gefällt, muss also nicht zwangsläufig bis zum nächsten Inhaltsupdate genau so bleiben. Für mich ist das eher ein Zeichen dafür, dass aktiv am Spiel gearbeitet wird – wer lieber ein komplett rundes und fertiges Erlebnis möchte, sollte aber vermutlich noch etwas warten.
Very fun and entertaining game, with a very eye-catching premise: building your base on top of a creature that you have to take care of and will level up. The game offers a fairly wide amount of freedom, where you can steal and interact with the town NPCs. With the time I've played, I can say I haven't found any major bugs or anything that breaks the game, just a few visual ones that don't affect gameplay at all. Plus, I played it with friends in co-op and it worked great, no stutters or connection issues; the truth is that the optimization is very well done. The building system felt very comfortable and practical. It's also good to remember that this is an indie game developed by a single person, which adds value to how well-achieved the game is for what it offers and delivers. It would be great to polish the combat a bit more, as many have mentioned, but the potential it has is huge. I recommend it to support the project in this Early Access.
ME ENCANTÓ!! El concepto de construir tu base sobre una bestia andante, que además es tu mascota/minion, la cual tiene su propio lvl y estadísticas, me pareció súper original (Tengan paciencia al principio para llegar a dicho punto porque hay que jugar aproximadamente más de 1 h, pero el tutorial/prólogo es muy entretenido y enseña muy bien las mecánicas del juego). Te invito a ver mi gameplay, sobre todo para que veas el árbol de habilidades, que es una VERDADERA LOCURA! PD: Próximamente estaré subiendo un gameplay multijugador, así que no olvides suscribirte y activar la campanita si te gusta el juego :) https://youtu.be/PwoPB4SuEbQ?si=f0CmzML06llGye-p
I love this kind of game and the reviews made me buy it ,but in my opinion theres a lot wrong. its all stuff that can be fixed in upgrades i hope but its not what i expected Maybe i will try again but for now, for me its not worth the money
This game is just so much fun! I really like the different paths you can choose in every skill tree, the main quests shows how everything works and doesn't feel like a tutorial at all! Building on the beast was a really nice experience, not having your base be in one place and just pick it up or place it down whenever you want. The build system itself still need some work, buts its still early access, I'm sure it will get better. Combat wise its fun using all different kind of spells, It has some issues like enemies moves around so much it can be hard to hit them with the ground skills. Overall this game is amazing and the fact that it's made by a solo developer makes it even better. I can see their passion in this game and all the effort you put everywhere across the game.
A brilliant concept with incredible dev support! I had the chance to play it in early alpha and now in EA. What instantly hooked me about Notmads is the unique twist it brings to the rpg and building genre: instead of setting up a static shelter, you build your entire base right on the back of a massive, wandering beast. This "living, mobile base" dynamic completely changes how you approach the game and feels incredibly fresh. For an Early Access title, it runs smoothly and functions surprisingly well (honestly better than many fully released games). But the real standout here is the developer's commitment. He is 100% engaged with the community, answering questions instantly and listening to feedback. Since the EA launch, he's been dropping fixes, tweaks, and new content almost daily. If you love survival games and want something genuinely original, pick this up. It feels great to support a project with this much dedication. Highly recommended!
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