
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Never add PVP !!!
chillin
Игра очень привлекла, но поиграть так и не смог из-за невозможности подключения к серверам. Что бы ни пробовал - не получилось, поэтому возврат
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $4.5M | 9.1K | 80% | $19.99 | |
| $4.5M | 5.7K | 62% | $29.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 9.5K | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $90.4M | 105.7K | 86% | $39.99 | |
| $44.9K | 116 | 91% | $19.99 | |
| $44.7K | 106 | 85% | $18.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un MMO simple et efficace, parfait et addictif.
I don't like MMOs and Farever hooked me. This game is worth buying even if development stopped tomorrow and they added nothing. I will praise mainly the combat, the exploration/platforming and the armament system. This is less MMO and more MMO-little ARPG with platforming and exploration. Combat is active: You dodge and dash, block and parry (very forgiving) and attack. Normal enemies can kill you if you don't pay attention but mostly only bosses require 100% of your concentration. I don't like MMOs because they lack action mechanics, and I like this game's combat. Dungeons take minutes, not dozens of minutes; and single bosses don't take half an hour. Farming exists but it can be done in 15 minutes to craft something. And currently there is no grinding necessary as activities (Little quests) give you enough experience to level up and advance. The exploration and platforming is not secondary, it's the point of the game: To explore and find things, sometimes things to fight. It controls well and the world is pretty and cute and nice to look at. Hidden things are nice to find. The armament system is what sells the game for me: Every weapon comes with 2-4 skills (Actives and passives) as well as a different basic attack (And you will use the basic attack because they always end in a combo, and most classes can do something with it). Aside from your class skills, those weapon skills are half your possible actions and they change WEAPON TO WEAPON. Completely different gameplay and build just by changing weapons. BUT THEN you can also equip another weapon on your arsenal. And you get two skills that you choose from that weapon. This means that you choose 4 out of the 8 skills as well as how your basic attack plays. Just this gives you enough "thinking about your build" to get you to have fun trying weapons out and making the best out of them. I am looking forward to trading, just more game (level cap is announced to be 50 and currently it is 25), cooler and better armour options, drops, etc. and then again, I just loved every hour I played.
Needs quite a lot more time to become what it can be. There is potential, but performance is all over the place. The visual style is great but there are a ton of openings/broken places around the environment. Bugs that were fixed come back. All these combined make the game feel cheaper, like a prototype. Every time you level up or get an achievement, you get blasted with really loud sounds you cannot lower unless you mute the whole game, same with music that plays during fast travel. Enemies phase in and out if you are 10 meter away. Nameplates disappear if you are more than 5 meter away or if there is a tiny object between you and the enemy. All of these problems did not exist on release, but do now. It's been almost a month since the "Major Update", have there been no bug fixes since? The game barely qualifies as Early Access and is more an alpha prototype, and at the rate the updates (performance/bugfix or content updates, of which the former is desperately needed but seems not to be the focus) are coming, it will take 5 years before it becomes something sort of complete.
im putting this as a no vote for this game until it is optimized, i have a rx7900xtx 24gb vram gpu and this cartoony low graphic game is so poorly optimized that its using 54% of my vram when running... not even cyberpunk does that mind you or battlefield 6, my pc doesnt get hot or anything but it should not chug my gpu that much
la optimización debería ser prioridad, nunca había visto un juego con tan mal rendimiento, mientras no haya un cambio significativo es difícil recomendarlo
Farever, un jeu avec une bonne difficulté, très amusant à jouer, bien qu'il soit en early acces il y a du contenu et plus encore avec la nouvelle MAJ qui arrive maintenant. Je recommande !
AMAZING. A good blend of genres that looks and plays really well. gear/crafting/cooking, but not complex. Arpg/ mmo action, with decent controls. Exploring is rewarding, and loot is varied(even gliders and mounts). co-op is fun for bosses/dungeons. Best mmo i've found in a while- I'm picky about these. The new update was a major step!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.