
A tropical paradise seethes with hidden evil in Far Cry®, a cunningly detailed action shooter that pushes the boundaries of combat to shocking new levels. Freelance mariner Jack Carver is cursing the day he ever came to this island.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 11.8Kreviews | 82% | — | $2.9M |
| $2.99−70% | 2.1Kratings | 84% | #45 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is the only game that truly deserves the name Far Cry. its challenging, it came up with new game play and it looks amazing.
Game is really difficult and frustrating!
[h1]Far Cry[/h1] от студии Crytek — культовый шутер от первого лица, который в 2004 году буквально перевернул представление о том, какими могут быть игры в этом жанре. Проект не просто задал новые стандарты графики и дизайна уровней — он подарил игрокам настоящую свободу в рамках линейного сюжета. Помню как покупал диски с разными модами. Это было прекрасное время [h1]Сюжет и атмосфера[/h1] История крутится вокруг Джека Карвера, бывшего спецназовца, который теперь сдаёт в аренду лодки. Его нанимает журналистка Валери Константин, чтобы доставить её на отдалённый тропический архипелаг. После нападения наёмников Джек оказывается один на один с враждебным островом: ему предстоит не только выжить, но и спасти Валери, а заодно раскрыть зловещие эксперименты доктора Кригера. В повествование ловко вплетены элементы научной фантастики: на островах обитают трайгены — мутировавшие существа, которые добавляют игре нотки хоррора и делают столкновения с врагами более напряжёнными. При этом сюжет не перегружает игрока: он служит скорее каркасом для приключений, а не главным аттракционом. https://steamcommunity.com/sharedfiles/filedetails/?id=3798181265 [h1]Геймплей и свобода действий[/h1] Главная сила Far Cry — в ощущении свободы. Уровни здесь — огромные открытые пространства, где к одной и той же цели можно подойти десятком разных способов. Хотите прокрасться по джунглям, устраняя врагов по одному? Пожалуйста. Предпочитаете ворваться на джипе с пулемётом, сея хаос? Тоже вариант. А можно вообще обогнуть вражескую базу по воде на катере или спланировать сверху на дельтаплане. Игра поощряет эксперименты: физика и интерактивность окружения позволяют придумывать нестандартные решения. Например, можно обрушить мост под вражеской колонной или столкнуть на противников тяжёлую цистерну. Такой подход делал каждое сражение уникальным. Отдельно стоит отметить разнообразие транспорта: катера, джипы, дельтапланы — всё это не просто декорации, а полноценные инструменты для исследования мира и тактических манёвров. [h1]Графика и технологии[/h1] Для 2004 года Far Cry выглядела потрясающе — и во многом благодаря собственному движку CryEngine. Игра демонстрировала невероятные по тем временам пейзажи: густые джунгли, пляжи, вулканические зоны и даже лаборатории с продуманным освещением. Отсутствие загрузочных экранов между внутренними и внешними пространствами усиливало эффект погружения, создавая ощущение цельного, живого мира. Технологии вроде PolyBump позволяли добиться высокой детализации моделей, а погодные эффекты и динамическое освещение добавляли сценам кинематографичности. Тропические грозы, закаты и рассветы не просто украшали картинку — они влияли на геймплей: например, шум дождя мог скрыть шаги, а густой туман — помочь незаметно подобраться к противнику. https://steamcommunity.com/sharedfiles/filedetails/?id=3798181856 [h1]Противники и ИИ[/h1] Наёмники в Far Cry ведут себя куда умнее, чем враги во многих шутерах того времени: они занимают выгодные позиции, используют укрытия, пытаются окружить игрока и действуют слаженно. Конечно, ИИ не лишён недостатков — иногда боты ведут себя странно, врезаясь в деревья или теряя игрока из виду в упор. Но в целом их поведение делало перестрелки напряжённее и интереснее. Трайгены же играют роль «дикой карты»: они менее тактичны, но более агрессивны и непредсказуемы, что создаёт отличный контраст с дисциплинированными наёмниками. [h1]Плюсы:[/h1] огромные открытые уровни с высокой степенью свободы; красивая для своего времени графика и продвинутые технологии; разнообразный геймплей: от стелса до масштабных перестрелок; интересный сеттинг, сочетающий боевик, триллер и научную фантастику; продуманная физика и интерактивное окружение. [h1]Минусы:[/h1] местами нестабильный ИИ противников; сюжет, который отходит на второй план перед геймплеем; некоторые механики могут показаться устаревшими по современным меркам. https://steamcommunity.com/sharedfiles/filedetails/?id=3799149072 [h1]Итог[/h1] Far Cry (2004) — это не просто шутер, а настоящий прорыв, который показал, что жанр может быть не только про «беги и стреляй», но и про исследование, тактику и свободу выбора. Игра стала эталоном для будущих проектов с открытым миром и доказала, что технологии и геймплей могут идти рука об руку, создавая незабываемые впечатления. Даже спустя годы Far Cry остаётся достойным внимания — особенно для тех, кто хочет увидеть, с чего начиналась одна из самых известных игровых серий.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh, man, this game is such a massive nostalgic hit for me. I used to play with my uncle, we would run around the field killing the NPCs and enjoying the best game we had at that time (This was around 10 years ago, if not more). I remember loving how the car sounded with its machinegun, then how we accidentally came across those monsters even without progressing through the story. We would play it as people play GTA nowadays, but we had so much fun. It was a shock for me to find this game on steam. As soon as i saw it, i immediately bought it and it did not disappoint. An amazing game, which was far beyond its time. Great story, immersive environment, stressful fights, outstanding audio for guns and to sum it all up a great story, especially for its time. Nowadays, Ubisoft has a bad REP, but back in the days, they were the giants, who made those gems that shaped our childhood. This game awakened a child inside me with those sweet moments. In addition, Steam being one of the best at it, if you think that the game is old and it will not run on your system, thats what i thought too, but it ran like butter. A few things i did not like though. One, way too many enemies at once, Second, your character being too sensitive to even one bullet, i die instantly and even though the game is around 3-4 hrs long, it took me almost 9hrs, because i died so many times. and third, shutting the game off and turning it back on causes the system failure, meaning, if my movement was set to W,S,A,D it goes blank and i have to manually adjust it. It does get annoying, but overall, it was a decent experience. Fourth, if you are recording videos of this game and you want it to be smooth, just do it in Windowed mode, you will get better FPS and your game will not Freeze while recording. I had moments where my audio was going through the video, but the gameplay was frozen, putting the game on Windowed helped it.
Yeah, so i haven't written any reviews on steam for quite some time. But i just had to write one for this game. I beat this game out of spite. Had a CD-version of it many years ago, but haven't really played it that much, only the first couple levels. I remember that back in the day it looked phenomenal, and the gunplay felt really decent as well. So when i saw it on sale for a buckaroo or so on Steam, i decided to get it and finally beat it. I should have just beaten my meat instead. The game aged horribly. The steam version is the exact patch where enemy AI got broken and they became able to detect and shoot you through tents and sometimes even walls. But even if you fix this particular issue the game itself is still stinky doo-doo at times. I played it on the "Challenging" difficulty, so i understand that the game is supposed to be hard. But some levels and their specific parts are so talentlessly designed it is baffling. It feels like no one even playtested them (at least not on every difficulty setting). You just have to get lucky to finish these stages, or play them so many times that you remember every single enemy and their routes and just cheese your way through by trying to play around the enemy AI. Your adversaries will shred your MC's health in seconds with sniper-like precision from a really long range, but the damage your character deals is highly inconsistent. And don't forget that you have to do some difficult sections all in one try, because the checkpoints are your only way of saving progress if you are not willing to trick the game into letting you save manually. I'm not going to comment on the story and the voice acting. Those things are to be expected from a 2004 game. I would even say that they are endearing in a way, as they remind us of days gone by when games did not take themselves too seriously. When people say that games today are too easy and pamper the players too much - they are usually right. But games that are hard not because of the player's low skill level, but because of the level/game designer's low skill level - are not something that we should treasure and commend. Don't waste your time and money, find something better to play instead. But if for some reason you bought this digital torture device or own it already and have decided to play it - do yourself a favour and just uninstall it after a couple levels.
This game is a freakin' mess. It handles incredibly well for an old game. The controls and the shooting actually feel good, even by today's standards, but the stealth mechanics and enemy AI are legitimately broken. As an unintended consequence of patch 1.4 (that the Steam version starts on), the enemy soldiers have literal wallhacks whenever you are inside a canvas building (like a tent). Luckily, I was able to find a patch online that fixed this. Even afterwards, the AI is essentially prescient. They will alert to your exact location with anything you do. If you throw a rock or grenade from behind cover, they will start shooting at your hidden position before it even hits the ground. You can be walking in a separate room of a concrete bunker, and they will alert to you through the walls, even if you are literally crawling. In one of the checkpoints, I loaded in and instantly hear the soldiers in the other room ask "Did you hear something?". I'm encased in shadows in an entirely different room and I've yet to move. No. You couldn't POSSIBLY have. I had the game on ultra graphics, which I had to lower, because the ground foliage is nothing but a hindrance. It does not conceal you, but it certainly conceals them. Ultimately this didn't matter much, as whether you're on ultra or lower, enemies will often refuse to pop in until you pull up your iron sights, even at mid range. They will also absolutely shoot at you further than the max draw distance, and their aim is incredible. They will also pre-fire doorways and corners before the two of you ever see each other, chipping away at your low health bar before you have time to even react to their presence. One time, I crawled toward a lone enemy in a sniper tower for quite some time. As soon as I started climbing the ladder, he killed himself by firing a missile at his own feet, since he could sense my presence through the floor. So stealth is broken; just go loud, right? It's basically your only option. I found the best strategy to be hiding in some sort of chokepoint/corner/behind an object and slowly waiting for the entire camp to funnel in one by one. Attempting to do anything else turned me into a pincushion in a three seconds or less. In one level, I alerted a single enemy and hid behind a rock. By the end of the encounter, I had killed 30 enemies without moving from that spot. I had my body despawn timer set to 30 seconds, but the game still crashed before I could finish my slaughter. My only guess is, despite the despawning bodies, the amount of loot sitting on the floor was too much for the game to handle. Given that I had already patched out the wallhacks, I'm confident that this is NOT the intended experience. However, I am not going to continue to experiment with various patches until the game functions properly. I'm not even exactly sure what that would look like....but it is not this. I wanted to make my way through the Far Cry franchise from start to finish, but I think I may just watch a plot recap on this one.
[h1]Far Cry — класика чи погана технодемка?[/h1] Одразу скажу, що моє бачення гри спотворено відчуттям ностальгії за її дизайном, геймплеєм та фантастичною на момент виходу графікою. Колись давно нові відеокарти перевіряли саме на ній і дивувалися якості води. А можливостей у самій грі скільки! Великі простори, можна кататися та стріляти на машинці або плавати на човнах. Хочеться стелсу? Теж є: ховайся в кущах, відволікай ворогів камінням, знищуй їхні генератори, щоб ті не увімкнули тривогу. Знову ж таки, усе це на тлі приємних краєвидів тропічного острова. Ну й на додачу — простенький сюжет про битву з найманцями та пошуки зниклої напарниці. То чому тоді я гру не рекомендую? Бо вона, м’яко кажучи, погана. Особливо там, де закінчується ностальгія (а це десь через годину), і починається провальний геймдизайн. У певний момент атмосфера «Рембо на острові» перетворюється на Resident Evil із вірусами, мутантами, лабораторіями та темними коридорами. Хотілося красивих локацій? Чим далі, тим їх менше. Цікавий шутер? Кожні кілька рівнів додаватиметься новий тип ворога з ще більшим запасом здоров’я, ніж до цього. Мало? Так ось: вони ще й швидко стрибають, інші спамлять з гранатометів, а хтось узагалі невидимий... Ну й так далі. Гра взагалі не цінує гравця, чим далі він її проходить. Тут справа навіть не в хардкорному геймплеї, бо одразу помітно, як дві частини гри відрізняються за опрацюванням. Якщо перші рівні спонукали вигадувати тактику й користуватися стелсом, то наступні не дають нічого нового, окрім затискання гравця в похмурих підземеллях із можливістю йти тільки вперед. Crytek порізали останні кілька рівнів, які стали короткими й складними лише через величезну кількість ворогів із купою здоров’я. У певний момент грати стає просто невесело. На мою думку, час для оригінального Far Cry вже минув, тим паче що він потребує модів та фанатських патчів для стабільної гри на сучасному залізі. Воно й на краще, що Crytek перейшли до Crysis і залишили серію, бо хтозна, куди їхні сценарії з мутантами завели б нас далі. Гру не рекомендую для повноцінного проходження — хіба що пів годинки побігати на перших рівнях і подивитися на еталон графіки 20-річної давнини.
So let me put it this way if you dont have any nostalgia for this game dont play it. 1. NPCs can see you through walls and even shoot you. 2. They can somehow spam RPGs at you. 3. Your gun accuracy is sh*t. 4. You have to headshot enemies (with your sh*tty accuracy) otherwise they take way too many bullets to die. 5. The FOV sucks and you cant change it. Maybe this was impressive back in 2004 but it definitely didnt age well.
[b]Люблю, когда всё идёт по плану. А плана-то и не было..[/b]
Как по мне игра незаслуженна забыта хоть нервы на средней сложности страдал,все таки это первая игра которая начала серию игр FarCry и Crytek в будущем сделают игру у которых многих сгорело с пк того времени, правда есть свои минусы и очень серьезные Иискусственный интеллект врагов странный отворачиваются куда то но стрелять умудряются в гг, техническое состояние я молчу игра либо не запустится в мощных и даже на слабых пк как у меня и либо русская озвучка с текстом не будут работать корректно(она если что была официальная ее прост убрали стим версии),мультиплеер умер как и Ubisoft(ну это база) С управлением это пипец оно после того как перейзайдешь сбрасывается Вроде все перечислил в целом терпимо даже так можно ее пройти 7/10 ставлю
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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