
The award-winning Far Cry franchise returns with its innovative open world gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters. Welcome to the Stone Age, a time of danger and adventure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 41.3Kreviews | 86% | — | $6.4M |
| $29.99 | 45.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"The agricultural revolution and its consequences have been a disaster for the human race" Pre historical take on Ubisoft's open world formula. Looks amazing and runs buttery smooth. Gameplay is shallow but serviceable and doesnt overstay its welcome with its 20-30 hour runtime. It features activities such as: -Sabretooth rally riding -Pre historical rappel descent -Wild life enslavement -Xenophobic ethnical cleansing Man make fire Man watch stars Man hunt mammoth Man alive
前面吸引人,后面全是无聊罐头,依旧传统,依旧史
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 11 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Japanese, Korean, Norwegian, Polish +7 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Provavelmente o Far Cry mais diferenciado da saga. Ubisoft inovou novamente com esse sistema de Pets, que anteriormente veio de um rascunho do Far Cry 4; A interação dos animais companheiros é muito bem feita e bem fluida, e ainda dando diferentes buffs dependendo de qual animal você domou. Ainda acertaram em cheio com a ambientação do jogo, pois em nenhum momento fiquei entediado ou aborrecido com o jogo, o que é surpreendente, pois nem mesmo grandes empresas conseguem fazer esse feito. O jogo por ter uma língua primitiva, não demonstra tamanha complexidade pra narrativa, o que de longe deixa de ser algo bom; O trama com os bosses são bem legais e te desafiam a ter uma certa habilidade e noção. Dito isso, dou 8/10 pro jogo.
Втративши акаунт юбісофта на якій була активована гра, більше не можливо запустити цю гру в стімі. Ніколи. Взагалі. Навіть маючи всі докази покупки і скріни з чеками, компанія доларовий мільйонер не може собі дозволити видати вже куплену ліцензію гри на інший акаунт ♥♥♥♥♥♥♥♥♥♥. Тобі просто показують середній палець. Купляйте ігри але не володійте ними.
Spoko gra, fabuła starcza na ok. 60h gry. Są zadania poboczne, można zbierać rzeczy kolekcjonerskie. Można głaskać zwierzaczki :3 Nie ma zbytnio do czego się przyczepić.
Far Cry Ooga Booga sorry I mean Primal is an very different and inventive take on the series taking you back to 10,000 BCE and so while Id say its fun for the first few hours and is worth playing there was a point into the game where I started missing the guns and series traditional modern gadgets but I did have a good time with the 10ish hours I spent with it and so id say its a great pickup while on sale.
Probably the most underrated and 'non-standard' entry in the series, but, like, 5 minutes in, when you have your first involuntary hallucinogenic experience, it's quite clear: yup, this is a proper [i]Far Cry[/i] game! All the staples are there: grappling hooks, capturing outposts, unfunny Hurk skits -- just not that many towers to climb, although they're definitely around (unfortunately [i]sans[/i] ziplines, as those obviously hadn't been invented yet). So, yeah, you're Takkar, [i]Beast Master[/i] and if-not-solely-then-at-least-co-responsible for the Neanderthals dying out, and even though the titular beasts turn out to be just bags-of-stats-void-of-any-personality, rampaging through hostile tribes on your mammoth is [i]entirely[/i] satisfying. There's [i]not[/i] much of a story here: no cardboard-cutout villain, just conveniently color-coded "your tribe good, both others bad" stuff. But, at least for me, that sort-of [i]helped[/i]: it gets rid of distractions, and gameplay is surprisingly good, [i]pretty[/i] even for a decade-old game. OK, sure, the late-game boss battles are [i]excessively annoying[/i], but that's [i]Far Cry[/i] for you, but if you pick this up on sale, it's definitely a good return on, ehhm, 'investment'
An incredibly fun game that does a good job with a setting I have never seen other games explore. The gameplay is simple and easy to learn yet satisfying enough that the game keeps being cathartic and engaging to play. I don't think I'll ever tire of wacthing people get knocked off their feet and drop from me hurling javelins at them. I'm impressed with how much weapon variety they managed to squeeze in given the setting, but they all feel perfectly fitting and each serve a purpose. The story is very simple but surprisingly engaging nontheless. Skill progression generally feels great although some rather essential ones were locked behind a lot very situational skills which lead to a bit of grinding for experience. Some of the human bosses also get a little ridiculous with their amount of health for a game that's otherwise fairly realistic. In a setting where armor isn't much of a thing seeing someone literally tanking 20 javelins to the face just feels a bit silly. But I can see how there might be a lack of challenge otherwise. My main complaint though would be that the side missions are very repetitive and kinda boring, and one bugged out on me making it impossible to complete. Luckily you can become quite powerful while largely ignoring them.
МАМОНТЫ ТАКИЕ ПЛОХИЕ
OOGA BOOGA BONK BONK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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